20 Games Like Catherine()
The second game in the Zero Escape series.
Zero Escape: Virtue's Last Reward is a mystery/thriller visual novel. It is story focused with multiple endings that use player choices and puzzle rooms to progress.
Additions to the game include an 'auto-advance text' mode, so players can listen to the voice acting without clicking through dialog, a memo function that allows players to note anything they feel is useful, and a flow chart that shows how alternate choices unfold. The in-game calculator has been removed.
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Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.
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Hydrophobia is a action/adventure survivor game utilizing the revolutionary HydroEngine technology to place you inside the flooding lower decks of the Queen of the World. Flowing water behaves completely realistically, creating a chaotic, dangerous and ever-changing environment. As systems engineer Kate Wilson,, you must use every tool at your disposal to survive and escape the rising waters.
Corpse Party: Blood Drive is the direct sequel to Corpse Party: Book of Shadows, and is the first game featuring settings and characters rendered in 3D. Platform is PlayStation Vita, released in Japan in July 2014 by 5pb.. The characters are depicted in 3D chibi style, however traditional CG artwork appears during cutscenes, illustrated by Sakuya Kamishiro.
MGS: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops and its stand-alone expansion Portable Ops Plus, and the first in the series released for a portable platform to be directed by series' creator Hideo Kojima. This is the first title in the series to alter the traditional tagline "Tactical Espionage Action" to "Tactical Espionage Operations", referring to the base building and mission mechanics of the game.
Set in 1974 in Costa Rica, the game follows the exploits of returning protagonist Big Boss (previously known as Naked Snake in Snake Eater and Portable Ops, now known simply as Snake) as he runs the mercenary unit Militaires Sans Frontières (Soldiers Without Borders).
Peace Walker consists of two primary playing modes: "Mission" and "Mother Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory, whereas "Mother Base" is a crew managing simulation mode similar to the "Comrade System" in Portable Ops.
Players get to choose which missions to play from the "Mission Selector" screen. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional side-missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.
When the player completes a mission, his or her performance is evaluated afterward. A player's score is penalized with a lower rank and reduced heroism for excessive killing and frequently being discovered, whereas players who are stealthy and subdue enemy soldiers non-lethally will be awarded appropriately. Players can replay previously cleared missions for higher ranks.
Players can go through missions as Snake or as an MSF soldier (male or female). Some missions will only be available to Snake, and likewise for MSF soldiers.
The game adopts certain mechanics from Metal Gear Solid 4, such as the ability to move while crouched, the over-the-shoulder shooting view, the CQC system, and the ability to search held-up soldiers. The truck from Portable Ops, where players can bring subdued enemies for recruitment, has been discarded in favor of the Fulton Recovery System, which players attach to subdued soldiers and prisoners. The Wi-Fi recruitment system from Portable Ops has been modified so that instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers using CQC to accept them. The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can also be used only when it is equipped in the item box and players will also develop and use an early version of the Soliton radar system from Metal Gear Solid. The game features the camouflage index system from Snake Eater, but the player does not have the ability to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player can also use marking devices to call in artillery strikes or resupply drops.
Movement is done on the analog stick; actions such as co-op actions use the directional-pad; melee actions, which include multiple throws into crowds of enemies, use the R button; and weapons use the L button with the R button. Players will be unable to move or shoot while lying down and while pinned on a wall. The player can set the control system according to that of Portable Ops, Guns of the Patriots, or Capcom's Monster Hunter.
Before starting a mission, the player can determine his or her character's item and weapon load-out, including the character's uniform. The player's carrying capacity is limited and any excessive items that the player obtains during a mission will be transferred over to Mother Base's inventory. There are four primary types of uniforms that can be worn by the player.
Jungle Fatigues — The default uniform for Snake and MSF Soldiers. A balance of stealth, defense, weapons, and inventory. Available in multiple camouflage patterns.
Naked — A shirtless version of the Jungle Fatigues, players using Naked uniforms move fast at the cost of lower stealth, weaker defense, and fewer items.
Sneaking Suit — Resembles the sneaking suit worn by Snake in Snake Eater and Portable Ops, it allows players to move without generating foot noises and have higher camouflage compared to other suits while moving, but restricts them to five items and six secondary weapons.
Battle Dress — A heavily armored suit that allows the player to carry a third primary weapon and absorb heavy firepower, but at the cost of a lower item carrying capacity, slower mobility and a lower camouflage index. A variant outfitted with a helmet is also available, which increases the defenses.
The Mother Base is an abandoned OTEC research platform in the Caribbean that serves as the MSF's headquarters. Aside from managing the combat, medical, intelligence, and technology research teams seen in MPO, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale. Rebellious or injured personnel can be brought to the brig and sickbay, respectively. The player will also have a chance to capture military vehicles that appear in the game as minor boss opponents, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 50 vehicles can be captured over the course of the game.
Items and weapons are not procured on-site, but rather they're developed by MSF's R&D division based on blueprints obtained from missions. New items and weapons can only be developed when the player has sufficient GMP and certain MSF divisions have both reached the required level. Once development of an item has been completed, the R&D staff will automatically mass-produce them for the entire army.
Outer Ops is a new game mechanic where players can deploy their combat unit soldiers (with the exception of Snake and other unique characters) and captured vehicles on certain missions against computer opponents. Each assault force codenamed from Alpha to Hotel has eight slots for assigning vehicles or soldiers, who can gain combat bonuses such as additional hit points and Psyche points, and generate income for the team. Depending on the scale of the enemy's firepower, MSF soldiers who are defeated during the battle can either die or be brought to sickbay for treatment. Vehicles that show damage in one mission will still show damage unless they are taken off the front for repairs, while decommissioned vehicles will be stricken from the inventory.
The Comrade System from Portable Ops has been removed in favor of a cooperative play mode called "Co-Ops", which allows two players to play most sneaking missions and four players in boss missions. There are several actions that can take place when two players are next to each other. 'Snake-in' allows players to hold on to each other as one player leads the way, also allowing the players to fire on the move. Other co-operative actions include holding up closing doors, performing CPR on fallen comrades, sharing items, and acting as a spotter for other players whose vision is obscured.
Versus Ops are multiplayer matches played over special versions of certain maps. The player has a choice of whether to organize individual or team deathmatches, base capture and quetzal capture missions. Only certain items or weapons unlocked in the single-player campaign can be used in the mode. Each match can gather up to six players with restrictions included, such as life and psyche points not regained and limited time for CPR revivals.
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Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.
A remake of the critically-claimed game of the same title. Also from the minds that brought you The Last Guardian & ICO
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The follow up to Danganronpa: Trigger Happy Havoc. Danganronpa 2: Goodbye Despair introduces a new cast of characters. The main character, Hajime Hinata a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.
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Persona 4 Arena Ultimax is a fighting video game developed by Arc System Works and Atlus. It is the direct sequel to Persona 4 Arena, which is itself a follow-up to the role-playing game Persona 4. The game was originally released in Japanese arcades on November 28, 2013, and later ported to home consoles. Unlike the previous game, it is not region locked.
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In "Danganronpa" you'll dive into a series of class trials and expose the lies and contradictions of your classmates in order to find out who's behind each grisly murder. In each trial, you'll have to use the evidence and testimony collected during your investigation to literally shoot down your opponent's assertions. By combining logic and motion, "Danganronpa" offers an exciting and unprecedented gaming experience.
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Retro City Rampage is a downloadable action-adventure video game for WiiWare, Xbox Live Arcade, PlayStation Network and Microsoft Windows developed by Vblank Entertainment. It is a parody of retro games and '80s and '90s pop culture, as well as Grand Theft Auto and similar games. It was released on October 9, 2012, for PlayStation 3, PlayStation Vita, Microsoft Windows; on January 2, 2013, for Xbox Live Arcade; and on February 28, 2013, for WiiWare. Retro City Rampage was the last original game released for the WiiWare service globally until Deer Drive Legends was ported to the service the following November.
The game was then released for the Nintendo 3DS via its Nintendo eShop as Retro City Rampage DX, an enhanced version of the original, on February 6, 2014. Later ports of the original also got the enhanced version of the game. In June 2015, a DOS version called Retro City Rampage 486 was announced with the majority of its features left intact.
Explore a spectacular world held entirely in your hands.
Embark on a unique adventure from the creative minds behind LittleBigPlanet™ with your new friend, the adventurous IOTA or the intrepid ATOI — a papercraft messenger from another dimension with a unique message to deliver — to you!
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Capcom presents the next evolution in retro side-scrolling action with Bionic Commando Rearmed 2. Equipped with his famous bionic arm, Nathan 'Radd' Spencer swings back into action in order to stop General Sabio from launching a deadly missile strike. Swing, leap, and shoot your way through lush new environments as you encounter countless enemies and huge bosses throughout the island of Papagaya.
Bionic Commando Rearmed 2 takes platforming action back to its 2D roots, but with a slew of modern day upgrades like vibrant, cutting edge visuals and a brand new retro-remixed soundtrack. New features such as the bio-vision scanner, customizable arm components, and character upgrades will take 'Radd' Spencer's abilities to the next level! Now available on Xbox Live® Arcade and Playstation® Network.
Two spine-tingling Nonary Games
- Zero welcomes you to take part in both the Nonary Game and the Nonary Game: Ambidex Edition as the award-winning escape-the-room visual novels Nine Hours, Nine Persons, Nine Doors (999) and its sequel, Virtue’s Last Reward (VLR), are together for the first time.
A remastered and revamped Nine Hours
- The well-received classic Nintendo DS game 999 has been updated with hi-res graphics and a variety of new features including both Japanese and English voice acting!
Seek a way out
- Search for clues within numerous locked rooms and solve mind-bending puzzles in order to escape. VLR even has two difficulty settings for more of a challenge.
- Fascinating theories and pseudo science ideas abound along the twisting, turning journey to uncover who Zero is, why everyone was kidnapped, and the shocking connection between the Nonary Games.
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Xblaze Code: Embryo is a Japanese visual novel and the prequel to the fighting game series BlazBlue. The game is set 150 years before the events in BlazBlue: Calamity Trigger. The player assumes the role of Toya Kagari, a resident of Shin Yokozaki City and a sophomore at the prestigious Hakuou North Academy.
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Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas.
The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience.
In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards.
A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.
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Gain a new perspective as you take on the role of Kat, a strong-willed girl seeking the means to protect her future in a world that’s crumbling to pieces. Tilt and move the PlayStation Vita System, taking gravity into your own hands to deliver devastating attacks, uncover the secrets to your past and explore a mysterious world.