20 Games Like Championship Manager: Season 01/02()
ISS Pro Evolution 2 (known as World Soccer Jikkyou Winning Eleven 2000: U-23 Medal Heno Chousen in Japan) is the fourth video game in the ISS Pro series and the second installment of the ISS Pro Evolution series, developed exclusively for the PlayStation by Konami Computer Entertainment Tokyo, a division of Konami it was available on Europe and Japan but not available for North America because ESPN MLS GameNight has selling before.
It is the first ISS Pro game with proper licenses, although partial, some players having real names — e.g. Beckham instead of Bekham (ISS Pro Evolution). The game has an extended Master League, with 2 divisions and eight more clubs, resulting in a total of twenty four club teams, such as Leeds United and Boca Juniors. More international teams have been added as well. Next to these additions, the gameplay has changed, as it is smoother and more realistic. The Japanese version of the game contains Under-23 National Teams as well, such as Australia's Under-23 National Football Team, which are not present in the Europe versions of the game too.
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Pro Evolution Soccer 2 (known as Winning Eleven 6 in Japan and World Soccer: Winning Eleven 6 in North America) is the second installment of Konami's Pro Evolution Soccer football video game series. The Japanese and North American versions were succeeded by two updates: Winning Eleven 6 International and Winning Eleven 6 Final Evolution. It was the last game of the series released in Europe for PlayStation and the unique of the series released for the Nintendo Gamecube, though it was the Final Evolution update, and in Japan only.
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Soccer meets racing once again in our long-awaited, MP-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
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Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. All the players in all of the teams from all of the professional leagues in the world from that time are included, as well as all of the national and international competitions for all club and national teams around the world. Altogether there are over 1,500 teams and 27,000 players included in the game. Although the gameplay is very simple (just eight directions and one fire button needed) a large variety of context sensitive actions can be performed easily without any predefined keys.
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FIFA 13 captures the drama and unpredictability of real-world football. The game creates a true battle for possession across the entire pitch, delivers freedom and creativity in attack, and connects fans to the heartbeat of the sport - and to each other - through EA SPORTS Football Club. FIFA 13 features five breakthrough gameplay innovations which revolutionize artificial intelligence, dribbling, ball control and physical play, as well as engaging online features and live services.
FIFA 13 with Kinect enables you to use voice commands to manage your club’s line-up and tactics without pausing the game, shout directions on the pitch in Be A Pro, and forces you to temper the way you talk to officials.
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Remember Sensible Soccer? Jon Hare, lead designer of the famous football series, is back with a spiritual successor, called Sociable Soccer.
Hare has kicked off a £300,000 Kickstarter for Sociable Soccer, which, if successful, will lead to a download release on PC, PlayStation 4 and Xbox One in 2016.
Here, in a wide-reaching, exclusive interview with Eurogamer, Hare reveals why now is the right time to return to the football video game limelight, reveals his personal frustration at how the Sensible games have fared since he sold his company in 1999, and explains how Sociable Soccer will stand out in the face of competition from big hitters FIFA and PES.
Business simulator with rich economic model (markets with shortages and surpluses, websites with black hat SEO, etc.), flexible configuration of movie production, complex casting, two modes of shooting (fast and detailed ones) and other features. Beautiful graphics and no sexually explicit content.
Beast Battle Simulator is a physics based battle-simulation sandbox game featuring dinosaurs and animals. Kamikaze Zebras VS. T-Rex with laser guns, Lions with machine guns VS. a flock of 50 seagulls; anything is possible! Watch as the beasts dismember and rip each other apart in gory detail!
Praised by real racers, realistic physics recreate the experience of riding the world's fastest motorcycles. Race up to five players from around the world in real-time multiplayer, with bonuses awarded at the end of each session, and generous prizes after every race. Compare your progress against the best in the world on the online leaderboard. Pay for what you play with the innovative token system, and get the most out of your game time.
The first Championship Manager title since the departure of original CM developer, Sports Interactive, Championship Manager 5 brings this soccer-oriented strategic management simulator to the PlayStation 2 for the very first time. To make the game the most authentic soccer simulation around, the company has hired a specialist agency entirely focused on the creation of player information and statistics, and has completely overhauled the game engine to compute more realistic action in real time. The team has also focused on the Training system, new Match Tactics choices for handling on-the-field gaming, and Action Zones for detailed looks at who best controls which sections of turf.
Lula: The Sexy Empire (also known as Wet: The Sexy Empire) is a business simulation game for Windows and AmigaOS. The game revolves around building a multi-million dollar pornography and erotica industry. Character designs were done by German comic artist Carsten Wieland.
After holding a bank and shooting guards, your two criminal buddies abandon you out in the middle of the desert, taking all the loot with them.
This is where you start the game: In a quiet desert town, almost broke, and with the FBI on your heels. You meet up with Lula, an aspiring 'actress', and together decide to make your ways to the top.
In the first part of the game you're in the small town, making enough money in a few days to buy a new identity, and evade the advancing FBI net, by taking photos and films of Lula in the nearby hotel. Once you get enough money, you decide to go into proper business for yourselves.
The second part consists of you setting up a movie-making business, hiring and firing staff, generating film 'plots', setting up cutting and editing facilities, and haggling for the best distribution deals until you are able to be a distributor yourself. Build up money here and we advance to the final section of the game.
Having made it in the movie-business, you now set up sex stores across the country, dealing more in resource-management and advertising until you're able to generate enough money to launch the Lula television satellite into orbit - the final aim of the game.