20 Games Like Chessmaster II()
The old Empire is crumbling. Younger hungrier realms wait like vultures for their chance to pick at the carcass. Thus begins the grand campaign of Sovereignty. Rule your realm wisely and decisively. Play as the Boruvian Empire and try to recapture former Imperial glories. Or play any of 34 other realms, each with their own rich history, culture and play-style.
50 / 10002.5
Welcome to the dawn of the industrial age. The path you choose will define your world. Are you renovator or exploiter? Suppressor or liberator? It's up to you how the world will remember your name.
In Anno 1800, players will take charge of their own fortune as they navigate the rapidly evolving technological and malicious political landscape of the 19th century in their quest to build an empire that will stand the test of time.
Combining beloved features with innovative gameplay in a memorable new setting, Anno 1800 marks the beginning of a new era for the Anno franchise.
90 / 10004.5
The Chessmaster is a game where the player has the chance to play against the CPU controlled Chessmaster at a standard game of chess.
To play the game the player must pick up the chess pieces with there hand cursor and place it in the desired location, within the rules a standard chess game. There are 16 different difficulty levels that includes 2 beginner levels, 13 standard levels (ranging from an average of 5 seconds to 4.5 minutes per shot depending on level), and a infinite level that will keep thinking of a shot until a perfect shot can be made or it is forced to move. There is also a teaching mode that shows the player all the possible moves with the selected piece. Two players can play each other with two controllers and there is also an option of letting the Chessmaster play itself.
55 / 10002.75
Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before
80 / 10004.0
Hire heroes, build an army, prevail in battles and try to keep your empire intact in the face of grave danger. Eador. Imperium is a new chapter in Eador series, known for its unique blend of grand strategy, turn-based tactics and RPG elements.
80 / 10004.0
Life is Feudal: Forest Village is RTS city builder game with survival aspects in a realistic harsh medieval world. Shape, build and expand your settlement, grow various food to prevent your villagers from avitaminosis and starvation. Possess them for additional micromanagement or simply to wander around. Become a leader of the newly arrived settlers and lead them to peace and prosperity.
74 / 10003.7
This handheld chess game uses Chessmaster 2100's basic game engine. This includes such items as en passant attacks for pawn, castling, check and checkmate, and draws for various reasons. Move time limits are optional, and the CPU's thinking time can be specified. If you need a hint, you can press the B button and the computer may or may not give you a hint. You can also play against another human opponent, alternating.
The original SARGON was written by Dan and Kathleen 'Kathe' Spracklen in a Z80-based computer called Wavemate Jupiter III using assembly language through TDL Macro Assembler.
The name was originally written entirely in capitals because early computer operating systems such as CP/M did not support lower-case file names.
SARGON was introduced at the 1978 West Coast Computer Faire where it won the first computer chess tournament held strictly for microcomputers, with a score of 5-0. This success encouraged the authors to seek financial income by selling the program directly to customers. Since magnetic media were not widely available at the time, the authors placed an advert in Byte Magazine and mailed $15 photocopied listings that would work in any Z80-based microcomputer. Availability of the source code allowed porting to other machines. For example, the March–April 1979 issue of Recreational Computing describes a project that converted Sargon to an 8080 program by using macros. Later the Spracklens were contacted by Hayden Books and a book was published.
Commercialization through electronic media
When magnetic media publishing became widely available, a Navy Petty Officer, Paul Lohnes, ported Sargon to the TRS-80, altering both graphics, input, and housekeeping routines leaving the Spracklen's chess-playing algorithm intact. Paul consulted with the Spracklens, both living in San Diego at the time, to make the TRS-80 version an instant success with the help of Hayden Book's newly established software division: Hayden Software. Paul was not involved in further refinements to the TRS-80 version due to his reassignment to sea duty shortly after signing the deal with Hayden Software. In the early 1980s SARGON CHESS was ported to several earlier microcomputers, i.e. NASCOM (by Bits & PCs, 1981), Exidy Sorcerer, Sharp MZ 80K, and many others. A complete rewrite was necessary later for the Apple II port, made by Kathleen's brother Gary Shannon. Both were published by Hayden Software.
The Spracklens made significant improvements on the original program and released Sargon II. In 1978 it tied for third at the ninth North American Computer Chess Championship despite being seeded ninth of 12 entries. Sargon finished only behind Belle and Chess 4.7, and defeated AWIT—running on a $5 million Amdahl mainframe—amazing the audience. That year they published a series of articles in BYTE on computer chess programming, stating "we think it would be nice if not everyone had to reinvent the wheel".
Sargon II was ported to a variety of personal computers popular in the early 1980s. The game engine featured multiple levels of lookahead to make it more accessible to beginning chess players. BYTE in 1980 estimated that Sargon II had a 1500 rating at the highest tournament-time difficulty level, and speculated that it was the best chess program on sale, including dedicated devices.
Sargon 2.5, sold as a ROM module for the Chafitz Modular Game System, was identical to Sargon II but incorporated pondering. It received a 1641 rating at the Paul Masson tournament in June–July 1979, and 1736 at the San Jose City College Open in January 1980.
Sargon 3.0 finished in seventh place at the October 1979 North American Computer Chess Championship. The competition had improved, but 3.0 drew against Cray Blitz and easily defeated Mychess, its main microcomputer rival. In December 3.0 easily won the second microcomputer championship in London.
In 1980, the Spracklens' Reversi game finished in first place at a computer tournament at Northwestern University, and in 1981 it finished in third place at the Santa Cruz Open Othello Tournament.
Sargon III was a complete rewrite from scratch. Instead of an exchange evaluator, this version used a capture search algorithm. Also included was a chess opening repertoire. This third version was written originally for the 6502 assembler and was commercially published by Hayden Software in 1983. Apple contacted the Spracklens and, after a port for 68000 assembly, Sargon III was the first third-party executable software for the Macintosh.
After the demise of Hayden Software, later chess programs were also released under the name Sargon, including Sargon IV (Spinnaker Software), Sargon V (Activision) and a CD-i title simply named Sargon Chess. The Spracklens concurrently wrote the engines for the dedicated chess computers produced by Fidelity Electronics, which won the first four World Microcomputer Chess Championships.
Based on the popular computer chess program, The Chessmaster 3-D for the PlayStation allows players to challenge a friend or one of 12 virtual chess opponents. Each computer-controlled opponent is rated according to ability. There are also six unique chess sets (each with animated pieces) from which to choose, including Alphabet, Celestial, Deco, Mechanical, Modern, and Staunton.
If you need assistance in deciding which pieces to move in order to secure a checkmate, the ChessMaster is available to lend a helping hand. You can perfect your chess playing skills using various teaching options; you can even view the computer's thought process as it "thinks" through each move.
While this is obviously a 3D title, you can switch the camera angle for a more traditional two-dimensional perspective. The camera is adjustable in that you're able to zoom it in and out until you find a view that is to your liking. You can even switch playing sides (from black to white pieces or vise versa) or simply have a quick look at the other side of the board.
Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury.
50 / 10002.5
Real-Time Strategy/Wargame. From World War II through the Cold War and into the future, re-live or re-imagine the tensions and crises of our recent history! Guide your nation through the era of your choice in Campaigns, Scenarios, and Sandboxes, as you make every effort to become Supreme Ruler!
60 / 10003.0
Guide a group of space settlers trying to establish an outpost on a remote planet. Grow food, collect energy, mine resources, manufacture bots, and build a fully self-sufficient colony.