20 Games Like Circus Attractions()




Submarine is an "Air-Sea-Battle"-style game designed for 1st generation consoles.

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White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness.

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Gotcha is a two-player maze game where the objective is to catch the other player. A maze is displayed on the screen. The first player controls the Pursuer which is represented by a square and the second player controls the Pursued which is represented by a plus sign. As the Pursuer moves closer and closer to the Pursued, an electronic beep sound increases in frequency to a feverish pitch until the Pursuer catches the Pursued. Each time, the Pursuer catches the Pursued, a point is scored and the chase starts over again.

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A corrupt businessman by the name of I.M. Tightwad, whom the circus owes $10,000, arrives on the scene with the intent of demolishing the circus unless it can pay up. He plans to build a set of luxury hotels on the terrain. In a fit of desperation, the ringmaster organises a display of six events to raise money for the doomed circus: diving, juggling, trapeze, knife throwing, tightrope and the human cannonball. The performance in each event is judged by five clown judges, who offer money depending on the quality of the show. The businessman has no intention of letting the circus raise the cash though, and he sends his lackey, the evil Fiendish Freddy, to sabotage the acts.
Each player is represented by a circus animal (tiger, lion, bear, etc.)

The game was similar to many of the multi-event sports games of the time such as Epyx' California Games, Winter Games and Summer Games. However, Fiendish Freddy differed not only by its surroundings (circus events) offering a comedy element, it also offered a plot and a clear goal of winning $10,000. The six events were thus:

Diving
The player is challenged to jump off four diving boards of increasing height into containers of water of decreasing size, beginning with a huge wooden container, and ending in a glass of water. (The third target, however, is a cement block, a possible homage to the Looney Tunes cartoon Big Top Bunny, amongst other things.) Money is earned by completing all four levels, as well as performing a set series of stunts. Freddy attempts to hinder the player by blowing the diver off course with an enormous hair dryer; he appears if the diver fails to complete the stunt in time.

Juggling
The player must make their way through four juggling sessions of increasing difficulty. Each level brings more balls to juggle, but not just balls - sometimes babies get lost in the mass and must be thrown back into their prams. Of course, Freddy throws a surprise or two into the mix, in the form of bombs, which can be thrown back at Freddy to consequently explode in his face, or missiles which must be juggled as per other objects. Dropping bombs or missiles will cause them to explode and kill the juggler.
The juggler is allowed five mistakes (marked by dots changing from green to red) before the game is over. Missing five times without dying from a bomb or missile leads an off-stage performer to use a cane to grab the juggler and yank him off screen.

Trapeze
The aim of this section is to proceed from right to left over three levels, jumping from rope to rope. Along the way there are rings of fire and moving targets which have to be mastered. Freddy, as usual, is omnipresent with a jet pack and large pair of scissors to cut your act short if you are too slow.
Sights on the ground, ranging from a marching band and organ to a trainer with his elephant, are also present as a possible distraction, although it can also be argued that the former are providing the music for the act.

Knife throwing
The player must throw knives at balloons on a rotating wheel with a female assistant strapped to it. The assistant is not a target, and will scream if hit, as well as the screen getting covered in blood. There are a limited number of knives available. If the player does not manage to burst all of the balloons before the time or knives run out, it's over. Freddy contributes to the challenge once in a while by throwing smoke grenades in to hinder the player's vision.

Tightrope
The player must walk across three tightropes armed only with a pole to keep balance. Freddy intervenes occasionally with his jet pack, attempting to knock the player off the rope, or with razor blades to cut the player in half. The blades can be deflected with the pole.

Human Cannonball
The final event involves an attempt by the player to launch him or herself into a target from a cannon. The amount of gunpowder in the cannon is predetermined, and the player has to judge the angle necessary to launch the character into the target. Freddy plays a smaller role in this subgame - he only gets involved if the player takes too long to decide upon the angle, upon which he destroys the cannon.

Endings
There are two endings to the game.
If the player collected enough money to save the circus, the performers get their revenge on Freddy by launching a portly diva with a seesaw, crushing Freddy.
If the player failed to get enough money, the circus is demolished and a building labeled as Freddy Towers is erected in its place.

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The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.

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73 / 10063.65



26 games in all, there are 16 tank games for shooting at each other on dangerous terrain and 10 more aircraft and jetfighter battles in stormy skies. And if you shoot it out at night, you can only fire at your enemy by revealing your own position.

Resembles Atari 2600 Combat (even with a "Tank Pong" variant), and like the first Combat prototype, it disables the score display whilst sprites are on the screen.

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Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, made its debut in the arcades in 1987. In this game, the player takes control of martial artist Ryu, who competes in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player can join in at any time and take control of Ryu's rival, Ken.

The player can perform three types of punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadouken, Shoryuken, and Tatsumaki Senpuukyaku. These are performed by executing special button combinations with the controls.

A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street in 1988. This same version was later re-released for the Wii's Virtual Console in 2009.

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73 / 100133.65



"Mario Bros. is an action game released by Nintendo in 1983.
It's the first game that used?“Mario” in the title.
Control Mario or Luigi in order to punch the enemies coming out of pipes from below to turn them over and then defeat them.
In the two-player mode, both players can choose to work together or work against each other and enjoy the game in a myriad of ways."

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Final Fight is a side-scrolling beat-'em-up produced by Capcom. Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters.

The controls for Final Fight consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player can also perform a jump attack. Pressing the attack and jump buttons simultaneously allows the player to perform a special attack that strikes all surrounding enemies, but will drain a small portion of the player's health.

Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.

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83 / 100264.15



First appearing in arcades in 1980, the masterpiece PAC-MAN finally comes to PS4™!
Move PAC-MAN up, down, left, and right to eat all the Pac-Dots, while avoiding the ghosts, to advance to the next stage.
Eat a Power Pellet to turn the tables on the ghosts and rack up a huge score!

With simple rules but deep gameplay, it's easy to see why the adorable PAC-MAN took the world by storm!
PAC-MAN was awarded the Guinness World Record in 2005 for being the most successful coin-operated arcade machine in history.

This latest port comes with scanline and sound settings, and the option to play with the Round 256 bug - perfect for PAC-MANiacs!
Experience the masterpiece that charmed the planet!

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Target is a one- or two-player game featured on the AY-3-8610 chip.
Unlike Target Shoot (AY-3-8500) it does not require a light gun. Instead you steer a cross with your analogue joystick and try to hit the targets flying through the screen.
While in the one player game every miss counts as a point for the computer, in the two player game only hits count as a points for the quickest player.

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Gridball is a PONG-variation in which both players are in control of three lines with holes. Their task is trying to avoid the the ball does not fly through the own grid while trying to outmanouver the opponent.

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Target plays similar to the game "Skeet", with the only difference that the dot never flies off the screen but keeps bouncing back from the edges.

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Skeet is one of the first target shooting games for home consoles. It's a built-in a game available on every AY-3-8500 chip, although many console-manufacturers didn't make it available to use.

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Solo is a single player mode of PONG where one player keeps hitting the ball against a wall.

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Squash is a variation of the classic paddle-game PONG where the players are supposed to hit the ball alternately against a wall.

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Video Olympics is a collection of games from Atari's popular arcade Pong series. The games are a collection of "bat and ball" style games, including several previously released by Atari as coin-ops in the early 1970s. The games are played using the 2600s paddle controllers, and are for one to four players (three or four players requires a second set of paddle controllers).

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Waku Waku Sonic Patrol Car is a children ride released on December 1991 exclusively in Japan. The arcade ride is part of Sega's "Wakuwaku" line and features Sonic the Hedgehog playing the role of a police officer, patrolling the streets of a city and keeping it safe from Dr. Eggman. Both Japanese and English versions of the ride exists, though the English version was not exported to other countries and was likely used in areas with a large number of visiting English speaking tourists.

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Knock a ball back and forth to keep it in play with mesmerizing colors and textures that shift and change as you play. Just touch or tap the screen to intuitively move the paddle. The game gets more challenging the longer you last, and levels you unlock expand the variety of colors and visual effects.

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