20 Games Like Conquest of Elysium 4()
In Hero Generations, each step you take is an entire year of your hero's life. You explore a procedurally generated world in search of fame and a mate to have a child with before you die. After your life ends, you take control of your child in the world you left behind, in the hope of continuing your family legacy. Each turn becomes a meaningful life decision: you can focus on building and crafting the world around you, or adventuring to far off lands to make a bigger name for yourself.
50 / 10002.5
Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.
Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.
Sorcerer King: Rivals is a turn-based fantasy 4X game from the people who brought you Galactic Civilizations and Sins of a Solar Empire. Build a civilization, go on quests, craft weapons and armor, research spells and gain enough magical power to ascend to godhood.
50 / 10002.5
Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts. All will help you in your bid to become the supreme Sorcerer Lord.
50 / 10012.5
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
80 / 10004.0
Age of Wonders: Shadow Magic is the third entry in the award winning fantasy strategy series. This fan-favorite enhances the series' praised fusion of empire building, role-playing and tactical combat with the eerie Shadow World and battle with races never before seen, across new and diverse landscapes.
Combined with the option of creating a totally unique environment with the map generator and rewriting the history of this world through the enhanced campaign editor, you are ensured a constant stream of completely new game experiences.
74 / 10063.7
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more).
80 / 10014.0
Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.
85 / 10064.25
From the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with an RPG twist. Blob your enemies with Gooey Blob, summon entire forests of Shadow Trees, or ride a Manticore into battle. Be a wizard hero!
60 / 10013.0
Halcyon 6: Starbase Commander is a retro sci-fi strategy RPG with a unique blend of base building, exploration and deep tactical JRPG style combat system with capital starships and their idiosyncratic officers, all captured in stunningly beautiful modernized pixel graphics. In Halcyon 6, an unknown alien force is carving a path of destruction towards Earth and you, as the Commander of an immensely powerful, newly discovered derelict starbase left behind by a precursor alien race, are the best chance for the New Terran Federation to stop the impending invasion.
60 / 10003.0
Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights.
Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.
60 / 10033.0
“Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the Age of Decadence world. It's an RPG focused almost exclusively on combat for players who like turn-based combat in general and AoD combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place.”
60 / 10003.0
Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.
In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.Key Features:
18 different classes that are unique, both in resources they need and the rituals or special abilities they have
Copious amounts of monsters and random events, good and bad
Spell system with 42 magic paths
Network or hotseat multiplayer
Team play, you can be 2 players against the AI for example.
Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
Assassins that make an assassination attack before combat starts.
Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
Immortal Liches and Vampires.
Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
Shape changers that looks like something else when seen by the enemies.
And many many more monsters and abilites....