20 Games Like Continental Circus()
"This explosive adventure is filled with intense heist missions, high stakes car battles, epic cop pursuits and jaw dropping set pieces. It’s blockbuster gameplay never before seen from the series, fueled by a gripping story of betrayal and revenge. With Need for Speed: Payback, it’s no longer just about being the first to cross the finish line or racing to prove to be the best, it’s about building the perfect ride, getting behind the wheel and playing out an action driving fantasy.
Set in the underworld of Fortune Valley, players will drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They will take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all."
A unique racing game about mastering the art of drifting.
Journey from apprentice to master drifter as you hone your skill in a gorgeous minimalist world. Travel from airports and docks to a floating metropolis in search of new cars and ever greater challenges. Chill out to over 3 hours of electronic music by C41 and NYTE. Push yourself to the limit on drifting tracks and wild mountain roads while you work to unlock the elite Midnight events. Your driving skills will be challenged at every turn until you finally become a master drifter.
90 / 10084.5
F1 (released as Formula One in the USA) is a 1993 racing video game published by Domark, based on Vroom!, a game developed in 1991 for the Atari ST by French company Lankhor. It was released for the Sega Mega Drive/Sega Genesis, Sega Master System, Sega Game Gear, and Commodore Amiga. It spawned a sequel in 1994 titled F1 World Championship Edition, and the game engine was reused in Kawasaki Superbike Challenge. It was one of the most popular racing games in the console, mostly thanks to the smooth and fast game engine
There are no major differences between the European and American Sega versions, except naming (The European version is simply named F1), and the lack of battery save in the American version.
Formula 1 Grand Prix (known as World Circuit in the US) is the first installment of Geoff Crammond's Grand Prix series. The game includes all 16 international GP circuits of 1991. Players may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. It is possible to edit and save team and driver names by hand.
The extensive tuning feature influences the performance of the car. In-race setup allows players to adjust gear ratios, brake balance, wing downforce and tires during each visit to the pit box. Six optional driving aids help F1 rookies finish their race: players can toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructibility to improve their driving. A replay system allows players to watch race scenes from three different views, including track-side camera footage.
The game features 3D graphics and various details and effects such as working rear mirrors, collisions with flying debris, crude damage models (wings are visibly bent after crashes), and wet weather that influences traction, including a fog effect that obscures vision when driving in another car's splash water.
While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support and a few other improvements.
This licensed F1 game includes all official tracks, sponsors, drivers and cars of the FIA Formula One championship. The 2004 update includes all the latest changes to the teams, up-to-date driver rosters, and also the new Bahrain and China circuits. Online multiplayer is introduced and the singleplayer mode has been extended with time attack races against ghost cars, and historic cars that can be unlocked upon completing a full championship.
The career mode is another new addition. You start at the back of the grid and you have to impress sponsors and manager to earn a spot on a team. Success leads to lucrative deals, while failure gets you fired. There are four difficulty levels and gamers can race as themselves, with their name lined up on the starting grid.
This game is an officially licensed product of the FIA Formula One 2003 championship. It features all the drivers, tracks (including changes), teams and the new qualifying rules and point tables. You can fine-tune almost every aspect of the chosen car to create the best setup for the current track.
Formula One 2001 is a racing video game for the PlayStation and PlayStation 2 developed by Studio 33 (PS1) and Sony Studio Liverpool (PS2) and published by Sony Computer Entertainment. It was released on 20 April 2001 in Europe, 24 September in North America and 11 October in Japan. It was the first game to support the Logitech racing wheel (a.k.a. GT Force) (PS2 only).
Formula One 2001 was the last simulation Formula One game to appear on the PSone (as the PlayStation had become known by that point, to differentiate it from the PlayStation 2). It was also the last game in the series released in North America before the 2005 release of F1 Grand Prix for the PlayStation Portable.
Formula One 2000 is an officially licensed Formula One racing game. The game is the 5th in Psygnosis/Sony series of Formula One racing games. All tracks, teams, cars and drivers from the 2000 season are in the game and can be selected. The game features a realistic damage model and various racing modes, including championship, single race-weekend, free practice and splitscreen mode for two players. Before each race, many aspects of the car can be customised. This is the first in the series to feature a safety car.
Formula One 99 is the fourth installment in Psygnosis' FIA-licensed, Formula One series. All the racing teams, drivers, cars, and technical specs have been updated to match changes in the real world of Formula One racing. Even the newly constructed (as of 1999) Sepang International Circuit in Kuala Lumpur, Malaysia has been added to the season.
Players may choose to participate in a Quick Race, an arcade-style game, a Grand Prix, which is a racing simulator, and various two-player racing options. In Quick Race, there is no concern for fuel, damage, pits or penalties. Select a track, set up race options such as weather, and go.
Released as Redline F-1 Racer in North America and in Europe and Japan under its original title, is a Formula One simulator for the Super Nintendo Entertainment System. Everything from treacherous right turns to gasoline is simulated as the player tries to win the FIA World Drivers' and Constructors' Championships. The player can play a single race (non-championship Formula One race) or a season mode where the winner takes all, and the losers can wait until next year.
The game allows players to customize their racing vehicle. Suspension, wings, and brakes among other things can be altered to gain lap times in addition to positions on the track. Winning is near impossible unless the player can successfully tinker with his vehicle from the beginning of the race week. Even the weather can betray the player; having the wrong tires will make the car skid out. The controls and overall gameplay are relatively simplistic for a driving simulator game. Aguri Suzuki even appears in the game as the most expert driver. The graphics in the game look like they come out of an 8-bit console system.
Beyond the Limit is a racing sim based on Formula One circa 1993. It features real-life cars, tracks, and drivers from the world of F1.
The graphics in Beyond the Limit are created from scaled and rotated sprites that create a 3D effect. It also features a lot of full-screen video clips taken from Fuji TV's coverage of actual races.
The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6.
Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.
R4: Ridge Racer Type 4 (Ridge Racer Type 4 in Europe) is a racing video game developed and published by Namco for the PlayStation. It is the fourth title in the Ridge Racer series and the last to be released for the PlayStation. It was later re-released on the PlayStation Network in 2011. It is the first Ridge Racer series game on the PlayStation to use Gouraud shading on polygons.