20 Games Like Cosmo Tank()




Diep.io is a multiplayer shooting browser game like Agar.io, Wings.io and Slither.io. While playing this game, you have to control a tank to destroy the other players and obstacles.

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One of the sequels to the game Space Impact for Nokia mobile phones. It was one of the pre-installed games on Nokia 3500 series phones (3510, 3510i, 3530).

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The sequel to Space Impact Evolution. The game had two versions released. One was bundled exclusively with the N-Gage and the N-Gage QD, the other version was made for the 2nd edition Symbian S60 platform used by Nokia 6600 series smartphones.

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One of the sequels for the game Space Impact installed on Nokia 3300 series mobile phones. It was one of the pre-installed games on the Nokia 1100 series phones.

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The first Space impact game to be released on the Symbian S60 platform for the Nokia 7650 smartphone. Was released as an app that was available to download from the Nokia website.

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The long awaited final part of the Half-Life saga.

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Griffin (グリフォン) is a shoot-'em-up game developed by Telenet Japan's "Renovation Game" division (which is not the same as Renovation Products) and published by Telenet Japan's RIOT division for the Sega Game Gear. It was only released in Japan.

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Shoot and bomb your way around in this Xevious-style shooter for the MSX2.

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The gameplay of Final Star Force goes back to the formula of the original Star Force, but with updated graphics and some extra power-ups. Other things that have been changed from the original are the style of the title screen's logo, the background, and some enemies. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". Each name of a Pulsator has a letter at the beginning of it (e.g. A-Pulsator, B-Pulsator, C-Pulsator). The power-up system is similar to the one seen in the 1990 Raiden arcade game. Unlike other games that requires players to obtain powerups to enhance their ships, the power meter itself charges up automatically to increase their fighters' power.

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Taking place in the year 2191, the player pilots a recently developed space fighter, the SR-91, through six stages to defend the Earth from a two-year-long alien invasion. The SR-91 uses the VAWS (Variable Armor and Weapon System) which uses the Optica Weapon Arms. The Arms shield the ship from top and bottom attacks, provides back-up fire and using its Arm System can be positioned to fire in various angles depending on the current weapon. The SR-91 uses one of three different pick-up weapons: the red "Taikuu Laser", thin red beams that fire straight forward; the yellow "Ring Laser", yellow rings which can be aimed in all directions and provide good coverage; and the blue "Hansha Ball", blue spheres that can be also aimed in all directions and bounce off the walls. The only other pick-up items are Speed Ups and Speed Downs. Extends were set at the first 70,000 points and was added with every 80,000.

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Soldier Girl Amazon is a shooter released by Nichibutsu in 1986. The soldier girl Amazon fights on a completely different Earth, dominated by strange beasts and crazy cyborgs.

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Gekirindan is a vertical shoot-'em-up by Taito where players select one of three different fighters against an army of mechs through different time periods.

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This game is the first 1 on 1 shooter where the second player who plays on the upper half of the screen can morph into a "boss".

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Collect criminals while gunning down hundreds of others in this shooter from Konami.

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The year is 2085 and the Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED!

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An awesome space shooter from SNK.

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The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.

As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too).

After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

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A Vertical Scrolling shooter/shmup released only in Japan. It's notable for using the DMG Game Boy's passive-matrix image retention/ghosting to simulate transparency and multiple layers of parallax.

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