20 Games Like Cyberball()
Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. All the players in all of the teams from all of the professional leagues in the world from that time are included, as well as all of the national and international competitions for all club and national teams around the world. Altogether there are over 1,500 teams and 27,000 players included in the game. Although the gameplay is very simple (just eight directions and one fire button needed) a large variety of context sensitive actions can be performed easily without any predefined keys.
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Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.
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Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy was innovative for its theme and novel controls.
The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.
The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday.
Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.
Delivering the papers
The paperboy begins his route at the start of the street (bottom of the screen) and progresses towards the end. The player can control the paperboy's speed, but the paperboy is in constant movement and cannot stop moving forward until the level (day of the week) has ended. Should he slow down or stop for more than a few seconds, a swarm of bees will appear (arcade version only). For each paper that is delivered to a subscriber's mailbox, the player receives 250 points. If the paper is delivered to the subscriber's doorstep, the player receives 100 points. Points are multiplied x2 for playing 'Middle Road', and x3 for playing 'Hard Way'. Points can be gained for breaking plants, running over flowers, or throwing papers into windows of the non-subscriber houses.
In Paperboy, the player attempts to deliver newspapers to subscribers along a suburban street.
The primary objectives of the game are to keep as many subscribers as possible and to stay alive. Secondary objectives include vandalizing non-subscribers' homes and hitting nuisances with newspapers.
Keeping subscribers is fairly straightforward: the player must deliver a paper to them. While the player may deliver more than one paper to each customer, they have to avoid accidentally damaging their homes, such as by throwing a paper through a window. Delivering a newspaper directly into the customer's newspaper box (or mailbox, as the voiceover calls it) earns bonus points. Accidentally damaging a customer's home or failing to deliver a paper causes the customer to cancel his subscription and may cause him to set traps for the paperboy the next day. In more advanced rounds, the homeowner may immediately run after the paperboy after the house is damaged.
The player must stay alive by avoiding obstacles that appear along the street. Some obstacles include everyday nuisances such as fire hydrants, storm drains, break dancers, cars, skateboarders, drunks, kids with radio controlled toys and even rather bizarre foes such as a tornado, oversized house cats, and even the Grim Reaper himself. The player must also cross street intersections successfully (which gets harder each day). Some obstacles can earn the player bonus points. For example, the breakdancer and some men brawling in the street can be "smacked" with a newspaper for extra points. Running into any of the obstacles with the bike results in the loss of a life.
There are two types of collisions possible from running into obstacles, "%#@*!" and "SMACK!" The former results from hitting obstacles that are integral parts of the landscape, such as fire hydrants, fences, and signposts. The latter collision type comes from obstacles not integral to the landscape: cars, people, dogs and bees.
Along the way, the paperboy can pick up extra bundles of papers since he can carry only a limited number. These are sometimes located in difficult to reach spots.
A 'Perfect Delivery' is achieved by successfully delivering to all current subscribers. This award doubles bonus points for each house delivered to, as well as reinstating one lost subscriber - up to a maximum of 10 out of the 20 houses being subscribers. If a 'Perfect Delivery' is achieved when the player already has 10 subscribers, double bonus points are still awarded, but no further subscribers are added.
Paperboy encountering some obstacles, such as a Big Wheel tricyclist and a construction worker.
The end of each level contains a "training course", with unique music, which the player can traverse within an allotted time for bonus points. In the training course are various targets to be struck with papers, jumps, water and other hazards. Riding over a jump replenishes the paperboy's stock of papers in addition to earning points. As with the rest of the level, the difficulty of the training course increases over the week, with new hazards added each day. Crashing on the course or running out of time ends the day, but does not result in the loss of a life. Successful completion of the training course rewards the player with a bonus for any remaining time.
Finish line bug
A bug in the game allowed the player to skirt the finish line at the end of the training course and repeat it a second time, with garbage data appearing in the display, garnering huge scores.
Recapping the delivery
The next day begins with the neighborhood overview again, highlighting new subscribers and any unsubscribers. A flawless delivery record for the previous day results in a new subscriber. The next day through, the street is harder with more obstacles and faster cars.
The game concludes with the Sunday delivery. The road is the hardest version of whichever road the player has selected, and the Sunday edition papers are heavier and fly more slowly. Successfully delivering papers on this day ends the game, but with a newspaper headlined "Paperboy Wins Award For Outstanding Paper Delivery", complete with a picture of the paperboy holding a trophy.
Losing all lives also ends the game with a headline reading "Paperboy Calls It Quits." Causing all subscribers to cancel their subscriptions by either failing to deliver their paper or vandalizing their houses results in a headline reading "Paperboy Fired", along with a digitized voice which states "You're fired!"
The arcade version of the game included a number of voice clips, used both as voiceover commentary at game start (e.g. "Paperboy... stopping at nothing in his valiant effort to save this land from TV journalism,") and as the voice of the paperboy himself when tossing a paper into a mailbox (e.g. "Now you have a friend in the paper business.") or losing a life (e.g. "I live a life of danger."). Hitting a few particular obstacles could trigger voice clips specific to the obstacle. (For example, a satirical "Let's see you hang ten!" when struck by a skateboarder, or when struck by a tricyclist, he replies, "I hate that kid.") Voice clips from collisions only result from the "SMACK!" kind.
Paperboy was ported to consoles and home computers, starting in 1986. In some of these versions, the player could assume the role of a papergirl instead of a paperboy. Paperboy was ported to the BBC Micro and Acorn Electron (by Andy Williams, 1986), Commodore 64 (by Chris Harvey and Neil A Bate, 1986), Commodore 16 (1986), Amstrad CPC (1986), ZX Spectrum (1986), Apple II (1986), TRS-80 Color Computer (1986), DOS (1988), Apple IIGS (1988), NES/Famicom (1988)(1991, Japan), Game Boy (1990), Game Boy Color (1999), Atari ST (1989), Amiga (1989), Atari Lynx (1990), Sega Master System (1990), Game Gear (1991), and Sega Mega Drive/Genesis (1991)(1992, Japan). The NES version is particularly notable for being the first NES game developed in the United States.
Unlike the arcade version, several of these versions inspired a sequel, Paperboy 2 for several home systems (Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Genesis, NES, SNES, ZX Spectrum), and a 3D version for the Nintendo 64 called Paperboy 64.
More recently, Paperboy was included in Midway Arcade Treasures, a compilation of arcade games for the Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, and Windows released in 2003.
A Mobile version of Paperboy was released in 2005.
Paperboy was also released on February 14, 2007 on Xbox Live Arcade for the Xbox 360; however, the game was delisted.
An iPhone/iPod Touch 25th anniversary version of Paperboy was released December 18, 2009.
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Tiger Woods PGA Tour 06 is a golf video game in the PGA Tour series available for PlayStation Portable, PlayStation 2, Xbox, Xbox 360, GameCube, Mobile phones, and PC.
The game features several types of play, including the development of golfers in a simulated PGA Tour environment. Among other things, the game also features a set of famous courses and players. Also it includes the Stroke Play, Match Play, and Skins Play among other numerous methods of play. It also includes the Four Ball, Best Ball, and Stableford modes of play.
By being able to customize golfers and advancing that character through several stages (from amateur to pro) the game allows a high level of identification with the character. The virtual ego can be equipped with various pieces of equipment and styled according to the wishes of the player. The custom outfits are licensed and include several brands which are commonly present in professional golf, among others: Nike, Adidas, Callaway, Ping, Taylormade etc.
55 / 10002.75
The game incorporates the FedExCup championship format (a collection of tournaments) with rounds of golf at Westchester Country Club, TPC Boston, Cog Hill, and East Lake. The putt preview has been improved, allowing the player to simulate the ball's path once per individual spot, taking into accounts elements such as power, speed and elevation. On the Xbox 360 and the PS3, shots are not performed using the analog stick, but with the 3-point timed principle for start, power and accuracy. Shot Confidence is a new addition, keeping track of the player's performance on certain courses, for specific puts and using certain clubs. Great performances raise the confidence, which translates into experience and better performance on specific courses. Low confidence leads to lower accuracy, a pumping heartbeat, and rumbling controls on the Wii.
On the Wii, players can shake the controls to taunt the opponents with 4 different moves, to throw them off. It can be used to influence air conditions, spin, or adds audio distractions. The controls are available in 3 modes: Full Swing (wii remote), Sitting Swing (new, waggle the wii remote) or the classic controls using the nunchuck for analog play. In Full Swing, twisting the wii remote adds hooks and slices prior to shots. Also exclusive to the Wii is a Miniputt mode.
70 / 10003.5
NHL 2K7 is an ice hockey video game made by 2K Sports, and published on the PlayStation 3, PlayStation 2, Xbox, and Xbox 360 consoles. It features San Jose Sharks centre Joe Thornton on its cover. Bob Cole and Harry Neale return from NHL 2K6 to provide commentary.
New features in the game include improved animations that are mainly geared towards skating. 2K7 also includes a new gameplay setting called "Cinemotion". This feature uses close up camera angles as well as dramatic music to capture the intensity of the game.
The game was also the first ice hockey simulation to be made for the PlayStation 3.
65 / 10003.25
NHL 2K8 is an ice hockey video game made by 2K Sports, and published on the PlayStation 3, PlayStation 2 and Xbox 360 consoles. It features Ottawa Senators centre Jason Spezza on its cover. Bob Cole and Harry Neale return from NHL 2K6 and NHL 2K7 to provide commentary.
New features in the game include an all-new faceoff system, an all new ProStick system involving the right skill stick to deke, take faceoffs and puck handle, and an all new system called Superstar Combo moves, which mimics real-life dekes and fakes by actual NHL players to use in the game with the push of a button. Also, the game included an all-new goaltending system, with all-new graphics and movement.
NHL 2K8 introduced the new Reebok Edge jerseys through the use of a code found on the 2K Sports website.
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This golfing simulation game is the 2007 multi-platform edition of Electronic Arts' Tiger Woods PGA Tour franchise. Although the game's features differ across platforms, most notably from next-gen to current-gen, it has a few things in common across the board: more licensed players, more courses, more game modes, and improved GameFace character creation.
70 / 10003.5
Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.
Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.
Tiger Woods PGA Tour 09 is a golfing video game in the PGA Tour series from Electronic Arts. It was released in North America on August 26, 2008 for the Xbox 360, PS3, PS2, Wii, and PSP. The PS3 version takes advantage of the Sixaxis controller.
75 / 10013.75
No other baseball game gets you closer to playing in the big time than R.B.I. Baseball. Because every one of the ten teams in R.B.I. Baseball contains the rosters and player stats officially licensed from the MLB Players Association. Like real baseball, these skills and stats affect the outcome of every play. Like a real manager, you'll need to make good use of this vital information - and wise strategy decisions - if you want a winning record. R.B.I. Baseball is so intensely realistic, we've added amusing animation and a touch of humor to keep the action light-hearted and fun. You can play against the computer in a nine game season or compete against a friend in your own best-of-seven series. Stop playing with no-names and step up to the plate with real superstars in R.B.I. Baseball!
Everything you loved about Top Spin is back and made even better. The peerless player-creator is reborn with the powerful Digital Identity that truly puts you in the game. Experience the pro tour in venues that are alive and dynamic with environmental elements that react to your play. Characters are even more stunning with the addition of HD technology and the inclusion of the top players in the world like Maria Sharapova, Venus Williams, Andy Roddick, Lleyton Hewitt and Roger Federer. Create realistic player models and customize them with the highest level of details. Hairstyles, sweatbands, shirts, shorts, shoes, and more allow you to create a player with your look and your style. Silky smooth animations, vibrant colors, and hi-definition technology delivers illustrious depictions of players, stadiums, and crowds bringing tennis to life on the Xbox 360.
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The Amped snowboarding series lets you take to the slopes again with Amped 3. This game features a redesigned control scheme, many new tricks and challenges, and the ability to play as a skier. Play through story mode to both increase your skills and earn the respect of your fellow riders in an attempt to clear your name of a false accusation
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Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters.
There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes.
Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament.
The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception.
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NBA 2K7 is a basketball simulation video game developed by Visual Concepts and published by 2K Sports. It is the eighth installment in the NBA 2K franchise and the successor to NBA 2K6. It was released in September 2006 for Xbox, Xbox 360, PlayStation 2, and PlayStation 3. Shaquille O'Neal is the cover athlete of the game. NBA 2K7 is the predecessor to NBA 2K8 in the NBA 2K series.
The game strives to simulate the experience of the National Basketball Association and attempts to be as realistic as possible. Players play NBA basketball games with real life teams in a variety of game modes. Players may customize the gameplay, as well as the players, and can take control of an NBA team as the general manager, hiring coaches, and making a profit. The game features all the main aspects found in the NBA, such as commentary, realistic crowd animations, and halftime shows. The game's overall gameplay, as well as the aesthetics, was said to have been significantly improved before release.
NBA 2K7 received a positive reception upon release. A lot of praise was directed at the game's overall presentation; some critics called the visuals "gorgeous", while others said it was "spectacular" and achieved great "visual feats". Most other praise was directed at the game's improved gameplay, as well as the depth and wealth of content. Some negative comments were made concerning the models and animations of the players.