20 Games Like Dave Mirra Freestyle BMX 2()
Dave Mirra Freestyle BMX 3 is the sequel to the revolutionary Dave Mirra Freestyle BMX 2 for the Game Boy Advance. It's all about big air, grinding rails, riding ramps, jumping gaps and pulling the SICKEST tricks imaginable, all in the palm of your hand. Dave Mirra Freestyle BMX 3 offers 1000+ tricks and four modes of gameplay.
Mat Hoffman's Pro BMX 2 is the newest game scheduled for release on Game Boy Advance under Activision's O2 brand. Based on the series that originally started on PlayStation years ago, the game lets players travel with Mat Hoffman, Mike Escamilla, Chad Kagy, Cory Nastazio, Joe Kowalski, Rick Thorne, Kevin Robinson, and Simon Tabron across eight cities in the United States. Expanding the extreme sports genre, Mat Hoffman's Pro BMX 2 features a 'Trick Morpher' that lets players use any combination of tricks, specially customized courses, a photo book for all those great replay moments and both single and multiplayer modes.
Dave Mirra is to BMX what Edison was to electricity. What the Wright Brothers were to flight. Like them, he rewrote the rules of what's possible. On the ground or above it, the Miracle Boy has redefined the boundaries of the sport and then promptly surpassed them. Now, the legend of the winningnest X Games competitor of all time is on the PSP system, letting you defy gravity wherever you go. With ad hoc wireless play for 1-4 players, you can challenge your friends to racing and freestyle competition and see who's got what it takes to ride with the greatest. 17 levels across 9 different environments. Customizable player characters, with tricked out clothes and gear. 10 Bikes to choose from and customize as you win.
Dave Mirra Freestyle BMX is a video game released in 2000 featuring BMX Rider Dave Mirra and other professional BMX riders. It was developed by Z-Axis Ltd. and published by Acclaim Entertainment under their Acclaim Max Sports label. The game was released on the PlayStation, Game Boy Color, Dreamcast and Microsoft Windows. The player's main objective in the game is to choose one of the riders and work their way through a total of 12 different levels, completing objectives to unlock new equipment. A sequel was released in 2001 entitled Dave Mirra Freestyle BMX 2.
82 / 10054.1
Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software.
Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.
60 / 10003.0
BMX XXX is a 2002 video game published by Acclaim Entertainment under their AKA Acclaim banner for the Xbox, Nintendo GameCube and PlayStation 2 and developed by Z-Axis. While primarily a BMX-based action sports title, it earned most of its notoriety for containing nudity, foul language and adult humor. The game allows the player to create female characters that are fully topless and view live-action video clips of real life strippers, also with bare breasts. Consequently, BMX XXX was initially denied classification in Australia. In North America, while the game is available uncensored on the GameCube and Xbox, all naked breasts are covered in the PlayStation 2 version. While the adult content garnered a great deal of publicity for the game, it was almost entirely negative, and it was eventually released to dismal reviews and poor sales.
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
90 / 10044.5
Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline.
Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.
In the year 2210, racing has evolved far beyond its expected limits. New terraforming capabilities paired with scientific breakthroughs in the field of antigravity have given birth to a new spectacle: the Antigraviator tournament. In Antigraviator, players will race on exquisitely detailed stages, full of light-speed danger, chaos and mayhem. Gamers will guide their Grav in three gameplay modes across four different worlds with three tracks each. These dynamic courses come to life, while pushing the power of Unity to the limit.
Players can challenge their friends in the fiercely competitive multiplayer modes, either online or in split-screen mode. Race yourself to the top of the worldwide leaderboard and earn special ranked skins.
Gamers can sabotage their fellow racers by activating hover mines, damaging the environment to create a rockslide, causing tunnels to collapse, firing missiles from rocket launchers along the track and many more fiendish tricks.
Gravs are customizable, but choose wisely: deciding on one upgrade may mean compromising on another. Strategically tailor-make Gravs to gain the upper hand in races or face the crushing prospect of defeat. In addition to the customization options, unlockable skins will be available free of charge.
In this futuristic high-octane racing game, defying gravity is the least of your concerns.
Gravity Games Bike is a BMX video game, and features gameplay similar to that of the Dave Mirra Freestyle BMX games. It features 21 characters and 10 levels. The player controls a BMX biker, and is required to complete various goals within levels to unlock later courses. As the player performs tricks, they gain more points and fulfill requirements in the game. The control scheme is similar to that of the Dave Mirra games in that one button on the controller is used to perform tricks, and another is used to modify the trick once it's performed. Unlike other similar games, Gravity Games Bike rewards the same amount of points for performing the same trick repeatedly. The game has several different multiplayer modes
Formula One 05 for the PlayStation 2 was released in Europe on July 1, 2005, and in Australia later that year. It featured the 'Career Mode' concept from Formula One 04, which allows players to work their way through the Formula One teams over the course of five years (albeit a repeat version of the 2005 season each time). This game also supports EyeToy: Cameo, allowing players to place their own face on a driver when creating their profile, but unlike F1 04, though they cannot choose their own helmet. The cover athletes are Jenson Button, David Coulthard and Narain Karthikeyan.
Players start out testing for a smaller teams (Minardi, Jordan and Red Bull Racing (Like in F1 04, a generic car does exist, but it is only used in Time Attack mode)). Players then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. As before, consistently poor performances will lead to dismissal from the player's current team. There are also occasional 'shoot-out' tests against the team's second driver (or third driver, depending on the player's current status within the team), in which both drivers complete a set of five laps each and whoever has the fastest overall time (one time based on the fastest first, second and third sectors added together) then takes the race seat. Players can now also view trophies they have received from winning races and championships after each is won in Career Mode for the first time.
As with F1 04, "classic" cars (like the Williams FW11) are unlocked once certain terms are fulfilled, such as winning a World Championship. Helmets for Career Mode are also unlocked, and there is also a hidden track (the Detroit street circuit which was used for Detroit Grand Prix and the Paul Ricard circuit in France()) available for Time Attack Mode. Notably, since this game was developed before the change in the qualifying regulations midway through the actual 2005 season, this game runs the original "aggregated times" format from the early part of the actual 2005 season in every race in Race Weekend, Championship and Career Mode. This game also has Net Play available. A notable credit is the opening video features the song "Butterflies & Hurricanes" from English alternative rock band Muse.
For the first time in a number of years, the fans agreed that this was a massive improvement in the series and the shot in the arm it had so desperately needed. A lot of people had criticised Studio Liverpool for the lack of ambition and progress since the series appeared on the PS2 platform up to that point. With the release of Formula One 05, people saw that great strides had been made by Studio Liverpool in terms of gameplay handling and AI.
However, there were criticisms in terms of the AI being too easy on the hardest of settings, and about the penalty system that had been introduced on Formula One 05 which automatically reduced the revs during a penalty instead of the traditional "drive-through" penalties that previous games had seen. Overall though, the fans agreed that apart from these minor issues, Studio Liverpool had redeveloped the brand as a stepping stone for improvement for the inevitable release of the 2006 edition.
Enter the arctic world that is TransWorld Snowboarding and experience life on the soft powder!
TransWorld Snowboarding offers huge, vibrant, real-world snowboarding levels with natural snow kickers and ramps for launching; rails and downed trees to jib and grind on; and natural half-pipes and quarter-pipes for performing tons of tricks. But it’s not all fun and games — treacherous terrain and steep cliffs lurk around every corner! TransWorld Snowboarding offers 1-4 player simultaneous play and licensed music chosen specifically to fit the laid-back, stare-death-in-the-face snowboarding lifestyle.
Players aim straight downhill at high speed through 7 open locations, such as Machu Picchu, San Fransisco, Rio de Janeiro, Edinburgh, Hong Kong, and more in Tony Hawk's first extreme downhill racing game . Players must watch out for obstacles and be the first one to the bottom, all using the Wii controller.
By holding the controller sideways, tilting the controller side to side, you can turn and do aerial flips. To build up speed, press the 2 button and your character will crouch to build up speed and do tricks. The 1 button works for jumping and doing more stuff, since it works as an all-purpose trick button.
The Wii version's multiplayer can be played locally with 4-player split-screen.