20 Games Like Dear Esther: Landmark Edition()
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.
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Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep, personal themes.
“A Place for the Unwilling” is a narrative adventure game where the city is the actual protagonist. No puzzles or “game over” screens, just you, the city and the dozens of stories which are taking place in there. Days pass and the fate of the city is yet to be decided.
Flewn immerses you in the surreal journey of an old whale walking on stilts through a desert in search of a lost ocean. Along the way, Old Whale meets new friends who pull together to help him and the rescued sea creatures he carries on his back. Their efforts are put to the test when they must overcome an ominous mountain pass to reach a new home.
Each scene is a unique, carefully crafted combination of narrative, illustration, animation and music. Using the full capabilities of today’s ubiquitous multimedia devices, Flewn immerses you in a rich experience of story, character and sound.
The audience can progress the original story by scrolling through beautifully illustrated scenes complimented by music, animation and text. Flewn can be enjoyed alone or shared in a group setting.
Several characters are introduced throughout the story, including Frog on his “unicycopter”, whose unwavering support helps the struggling whale on his difficult journey.
In addition to scrolling through the narrative, the audience can help Frog fly and experience the journey from his perspective through a side-scrolling game mechanic. In order to complete each scene and continue the story Frog must eat flies to keep up his energy.
Gabriel Smetzer, director/artist/programmer of Flewn says, “The idea of an old whale on stilts embodies a feeling of empathic depth that I find compelling. I really wanted to take the time to give the whale the dignity of a well crafted story for everyone to enjoy.”
Antioch is an online cooperative interactive fiction game.
Based on a story written by FibreTigre (the award winning author of Out There), you’ll play as one of two detectives working together to solve a intriguing crime. The adventure will bring you to the city of Antioch, a dark metropolis surrounded by moutains and sea.
We love text adventure games, and we wanted to approach them differently. We really believe that multiplayer will breath new life to this genre, giving more depth to your choices, because you’re playing with another human being.
Antioch could be summarized as a multiplayer gamebook, playable on all mobile devices (smartphones, tablets and Apple watch).
From the dust of a gold mine to the dirt of a saloon, Call of Juarez® Gunslinger is a real homage to the Wild West tales. Live the epic and violent journey of a ruthless bounty hunter on the trail of the West’s most notorious outlaws. Blurring the lines between man and myth, this adventure made of memorable encounters unveils the untold truth behind some of the greatest legends of the Old West.
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"Developed by OneorEight and previously released in Japan under the name Earth Wars, "Earth’s Dawn" fuses frenetic side-scrolling action mechanics with RPG elements and a hard-edged manga aesthetic to deliver a deep and unique gameplay experience.
From the outset Earth’s Dawn gives gamers the freedom to enjoy the game their way – from creating their own character; customization of skill trees to augment abilities best suited to play style; weapon and equipment crafting; alongside a unique narrative-driven branching mission system."
The Ice-Bound Concordance is an award-winning indie game using combinatorial narrative technology, enhanced by a printed book unlocked through augmented reality. Inspired by the mysterious fiction of writers like Borges and books like House of Leaves, the story takes players deep into the frozen ruins of a sinking polar research base.
When a digital simulation of a long-dead author is created to complete his final masterpiece, a story of explorers trapped in at the end of the world, the player must help by exploring hundreds of permutations of his famous stories. By conversing with the troubled A.I. and rearranging his fragmented book, players decide how (and if) his book should end. A logic-driven combinatorial narrative system allows the player's input to shape the story with far more fidelity than most story-based games.
The game works with the physical printed book "The Ice-Bound Compendium." This full-color 80-page art book unlocks new levels and pieces of the A.I. writer's past. Seen through the iPad camera or laptop webcam, the book's pages come alive via augmented reality tech, with new layers of secrets inscribed onto its pages.