20 Games Like Descent Mission Builder(TBA)




This game involves puzzle solving, while creating wacky machines. Each level of the game contains a machine designed to do a specific task. The only problem is, there are parts missing, and it is your job to figure out where to put what in order to get the machine to work. The game features many wacky machine parts, including cats, super balls, lava lamps, flashlights, can openers, monkeys on treadmills, and many more wacky parts to get your machine working. The game also comes with an editor to let you design your own unique machines from scratch. These can either be for fun, or you can set it so that the person playing has to fill in the missing parts, just like in the campaign.

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95 / 10094.75



An indie game where the player can edit his voice. The player speaks into the microphone and can edit the pitch, volume, and other options.

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For the first time ever, players can design, play, and share their very own chaotic courses with the all new Course Creator. Choose from easy, medium or hard obstacles and try to beat your course, and then share the unique code with your friends and family! In addition, compete as either fan-favorite or all-new characters in over-the-top new courses like Prehistoric Panic and Wipeouts Ahoy with all new themed obstacles. You can also challenge your friends to reign supreme in side-by-side or team local multiplayer.

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A word unscrambling game of over 600 famous quotes by famous people, including Abraham Lincoln and Henry David Thoreau.

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Follow-up to Ubisoft's guitar learning game on the Nintendo DS.

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RailSimulator.com pushes the boundaries of simulation once again with Train Simulator 2013, the latest addition to the multi-award winning series. Feel the power as you drive some of the world's mightiest machines on railroads across the globe.

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Project Wormhole was a game exclusively available to PlayStation Underground subscribers, and was a result of an 18 month long interactive development process that taught the basic process of game design.

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A visually enhanced re-release of 1997's F/A-18 Korea, one of the most detailed and realistic F/A-18 Hornet simulations of it's time.

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Munch on Math! Help your Muncher avoid the mischievous Troggles as you maneuver through the gameboard, munching on multiples, factors, prime numbers, equalities and inequalities. If you earn enough points and avoid those troublesome Troggles, you'll be sure to enter the Muncher Hall of Fame!

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90 / 10004.5



Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game.

In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path.

The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape.

Reviews at the time said that graphics and the game were impressive, even stunning.[1]

There is an edit mode for designing levels, and a training mode with infinite number of lives in which one can start from any level. Also, there is a simultaneous two-player mode. The game's sound consisted of a characteristic uplifting theme before ship launch, while in-game there were simultaneous shooting/explosion effects, which was relatively advanced use of the limited one channel Spectrum beeper system at the time.

Later, versions for Commodore 64 and TRS-80 appeared.

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Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps.

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85 / 10054.25



Wizard is a video game created in 1980 for the Atari 2600 video game system by Chris Crawford, although it was not released until 2005. Wizard's ROM takes up 2K, the last Atari 2600 game programmed by Atari Inc. to use such a small amount.

The player plays as a wizard from Irata (Atari spelled backwards) and battles Imps. It takes place in a maze, but it's not a symmetric battle: the player is faster than the enemy, but the enemy can go through walls and fire faster than the player can.

Wizard was innovative in several ways. There was no need to aim, as the angle of the player's fire was automatically sent in the direction of the player's enemy. The enemy remained invisible when it was behind a wall, making it one of the first games to implement a line-of-sight algorithm. It also had a very realistic (for the time) heart beat, which would become louder as the player got closer to the enemy.

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AN UNDERWATER FANTASY WORLD TO EXPLORE

A massive ocean world, teeming with life and filled with ancient secrets. Join Naija, a lone underwater dweller in search of her family, as she explores the depths of Aquaria. She'll travel from hidden caves, shrouded in darkness, to beautiful, sunlit oases, all lovingly handcrafted by its two creators.

Naija's story, narrated fully with voice overs, will become yours, as you join her on this magnificent adventure.

MAGIC AND COMBAT AT A MOUSE-CLICK

Naija has the gift of the Verse. By singing songs, she can weave this force to change the waters around her. With each song Naija learns comes new abilities. With powerful songs, Naija is able to change form, giving players many options as to how to play the game.

And with Aquaria's intuitive mouse-only control system, it's as easy to make Naija swim gracefully through the waters as it is to have her sing, cast spells, and engage in combat with the numerous dangerous creatures that inhabit Aquaria's waters.

The Xbox 360 controller and FPS style mouse / keyboard controls are also supported.


CREATE YOUR OWN WORLDS

The full version of Aquaria includes the level editor and modding tools which we used to develop the game. Easy to pick up and learn, you'll be able to make your own worlds, and even add your own graphics and music. The powerful Aquaria level editor allows you to test your creations while you play the game!

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100 / 10095.0




Train Simulator 2014 delivers everything you love about trains with the exhilaration of speed, stunning graphics, a variety of trains, real-world routes and challenging assignments. Whether you love driving trains, creating new routes or just watching the landscape fly by, your journey starts with TS2014.

TS2014 includes three stunning routes for you to enjoy. Experience the super-modern London-Faversham High Speed route, featuring the stunning London St Pancras Station and sleek, streamlined Southeastern Class 395; alternatively, take charge of a Dash 9 at the head of a heavy freight train across the mountainous Donner Pass or the streamlined ICE 2 through beautiful German countryside from Hamburg to Hanover.

Drive: Embark on a fun and rewarding career as a train driver.

Explore: Drive a wide variety of trains on iconic routes around the world.

Create: Easily build and share fantastic routes, and download more created by other players.

Collect: Build your dream collection with a host of additional routes and trains.

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Train Simulator 2012 is the sequel to the award winning RailWorks 2, based on the new TSX game engine®. Train Simulator 2012 is the most realistic train simulator in the world, with the best graphics and sound available, along with a wide range of quality content and optional add‐ ons, plus modelling tools to allow you to make your own rail environment.

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SPORE takes players on an epic journey from the origin and evolution of life through the development of civilization and eventually into the outer reaches of space. Create a creature, then control every dimension of its evolution from pond scum to galactic god. Experience multiple styles of gameplay as your creature advances through different stages of development. Fight for survival in the wild, develop a sprawling metropolis, trade and war against rival civilizations and explore the outer reaches of the galaxy. Every aspect of the universe from creatures to vehicles, buildings to plants, are created by the player and automatically shared with other players, providing a limitless number of worlds to explore and play. Create, control and explore your universe with SPORE.

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Sound Novel Tsukuru is a Miscellaneous game, developed by Success and published by ASCII Entertainment, which was released in Japan in 1996.

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