20 Games Like Dinner Date()




The Graveyard is a very short computer game. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with poetry and storytelling but without words.

Buying the full version of The Graveyard adds only one feature, the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.

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73 / 10033.65



Learn magic from Max the Magician in Max Magic. In this title suitable for the whole family, renown magician Max Maven teaches 14 customizable magic tricks to the players. You can let Max perform his own show, or create a show together with Max, where the player secretly controls the actions with the CDi's remote controller to baffle the audience. Tricks include mind reading and guessing someones Zodiac sign. The player can setup Max to address him by his first name.

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Play the game that many consider to be YDKJ’s most fun offering – The Ride! Already played it? Trust us, you've forgotten everything by now.

For the fourth volume of the mega-award-winning CD-ROM trivia game show, the YOU DON’T KNOW JACK crew decided to throw out the YDKJ rule book and start fresh! This ain't your daddy’s YOU DON’T KNOW JACK! Suffice to say, you can take any preconceived notions you've had about the YOU DON’T KNOW JACK series and chuck ’em down an open elevator shaft because YOU DON’T KNOW JACK Volume 4 is going to take you on The Ride of your life!

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70 / 10003.5



Players will control two very different characters, Death and the Fly. Each character has special skills that must be used to navigate the many traps and puzzles contained in each level. With many interesting ways to die and numerous opponents to face, the player will be challenged and entertained for hours.

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Climb aboard and join Pajama Sam as he jumps and glides through wild worlds, collecting toys, and dodging dangers along the way!

Junior Arcade games are jam packed with fast-and-furious game-play that satisfies kids' hunger for action and surprises! Starring lovable characters and the high-quality, hand-drawn animation that families have come to expect from Humongous Entertainment, this series will provide hours of action and fun for your children.

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60 / 10003.0



YDKJ: Movies is considered the most challenging game in the series – are you up for the challenge? Test your movie knowledge from back when movies were movies, and movie candy didn't have high fructose corn syrup!

If you've always wanted to see your name in lights, albeit lights from your computer monitor, then YOU DON’T KNOW JACK Movies is the trivia game for you! YDKJ Movies covers everything from Fred Astaire to Freddy Krueger, and all the Freds in between. With all the irreverence, humor and style of the original award-winning YOU DON’T KNOW JACK, YDKJ Movies will have moviegoers rolling in the sticky aisles.

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60 / 10003.0



What is BRAINPIPE?
Is it an otherworldly mind control device, masquerading as a seemingly quaint computer game?
Is it a gateway to worlds beyond our own, created by eldritch wizardry and invoked by strange creatures hidden away on uncharted islands in the South Pacific?
Perhaps it's a message from the future, an instruction to mankind to uplift humanity to a higher state of being.
Or maybe it's just an addictive endurance run game from Digital Eel.
BRAINPIPE is a unique gaming experience. The ultimate objective is to transcend humanity. You do this by navigating the tunnels of your mind, exercising your hand-eye coordination while relishing in the funkadelic sights and sounds of your inner self. Collect the illuminated glyphs while avoiding the nasty obstacles. They may look all nice and shiny, even warm and inviting, but each brush with them brings you one step closer to eternal darkness!
BRAINPIPE is also an easy game to play, hearkening back to the classic arcade games of yesteryear. A one click interface keeps you focused on the action, instead of searching for the right key to press, and is a perfect complement to the soothing audio and visuals.
Are you ready for a trip beyond space?
Beyond time?
Beyond MIND?
Experience BRAINPIPE today!
Single-player arcade action with a psychedelic twist from the masters of trippy computer gaming, Digital Eel.
Relive the '60s and '70s without getting hassled by The Man.
One click intuitive interface that will have you playing in seconds.
Ten levels of ramping perplexity and oddness.
Eight distracting obstacles to avoid.
Spinning glyphs to collect, including the awesome UNHUMANITY golden glyph! Transcend your humanity and reveal your true self!
Relaxing colorful three dimensional visuals race through your mind.
Hypnotic sound and music featuring Eelmix sound management.
Creepy eyeball buttons.
Playable full screen or windowed.
Mouse, joystick, and gamepad support.

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80 / 10004.0



Cart Life is a retail simulation for Windows which showcases the lives of street vendors in a small city which is located in the Western United States. Each of the playable characters has specific goals and special traits, but also unique addictions which the player must accomodate in order to succeed within the game.

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Fans of Cookie Masterson rejoice! This is his first volume as full-time host – the game that launched a “career,” if you can call it that!

The spawning continues as the award-winning YOU DON’T KNOW JACK series pumps out YOU DON’T KNOW JACK Volume 3. Join your host Cookie ad he takes you on a trivia Tilt-a-Whirl that’s a triple-dip of cheeky hip. YDKJ Volume 3 adds a whole slew of question types into a mind-bending mixture of smart-aleckiness and sassitude.

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70 / 10003.5



You've taken to building giant, kilometers-long aerial sculptures inspired by your own music, and are now BASE jumping from them for sport. These jumps are all about style and timing. Buzz those girders, groove along that building, and finish with a twist for extra points, all the while listening to your own soundtrack.

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40 / 10002.0



Dear Esther is a ghost story, told using first-person gaming technologies. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience.

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70 / 100653.5



Chains is a challenging puzzle game with a unique feel and distinctive vector graphics style. The object of the game is simple - to link adjacent bubbles of the same color into chains. As you progress through the physics-driven stages it becomes increasingly more challenging and players' speed, strategy and skill will be put to the test.

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60 / 10003.0



Gumboy has fun and novel gameplay set in a richly imagined world. With simple game controls, Gumboy lets the player bounce, roll, float, and fly through the world. Additionally, Gumboy can change size, shape and material.

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50 / 10012.5



The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies.

It is inspired by several versions of the fairy tale Little Red Riding Hood, and by folklore tropes and conventions in general, but set in contemporary times. The player can choose to control one of six different sisters, who are sent one-by-one on errands by their mother to see their sick grandmother. The player can choose whether to stay on the path or to wander, where wolves are lying in wait.


PLOT:
The game begins in an apartment. The player is shown six sisters to choose from and is given no information about them other than a name. When the player selects a girl, the journey begins.

The player is given control of the girl, and is instructed: "Go to Grandmother's house and stay on the path."

As the player explores, they find various items scattered around. For a girl to pick up or examine an object, the player needs to either click on the interaction button or move her close enough for a superimposed image of the object to appear on the screen, then let go of the controls. The character will interact and an image will appear on the screen, indicating what has been unlocked; every item a girl encounters in the forest shows in some shape or form in Grandmother's house, and some objects open up whole new rooms. Small text will also appear, a thought from the current character. Some items can only be picked up once and do not appear in subsequent runs. However, each character will say something different about an object, so the player has the option to access a "basket" to see what they have collected.

It is not required to find the Wolf. In this game, there are no requirements but the ending at Grandmother's house does change dramatically after the wolf encounter. The girl encounters the Wolf, there is a brief cut scene, and the screen goes black. Afterward, the girl is lying on the path in front of Grandmother's house.

When the player enters Grandmother's house, the style of gameplay changes. It is now in first person, and the character moves forward along a pre-determined path. If the player got there without interacting with the Wolf, they arrive safely, cozy up next to Grandmother and are sent back to the apartment. The girl the player guided will still be there, and can be played again. If the player did go to the Wolf, then everything in the house is darker, and if the player remains still for too long, darkness clouds the screen, and something growls. Depending on the girl, doors are scratched, or furniture tipped over and broken, or strange black threads are draped across everything. Instead of ending with Grandmother, the music crescendos as the player enters a final surreal room before falling down, and things black out again. Images flash on the screen, featuring the girl being attacked by her Wolf, before the player is relocated back in the apartment. The girl played is not there, and will remain absent.

When all of the girls have encountered their wolves, a girl in a white dress, who could be previously encountered by the sisters, becomes playable and visits Grandmother's house. The girl will then travel through the house, now a combination of all of the end rooms of the previous girls ending with the no-wolf room. Upon reaching the grandmother, the girl appears in the apartment covered in blood, but alive. The sisters all return through the door and the game starts over.


DEVELOPMENT:
The Path was first announced on the Tale of Tales Game Design forum on March 16, 2006 under the working title 144, on the pattern of their first-started, on-hiatus "Tale of Tales" 8 (chosen for the universal, language-independent nature of arabic numerals). This number originally referred to the six 24-hour periods of the six days in which the game was set, but in the released version refers to the 144 coin flowers.

According to the developer, the game is not meant to be played in the traditional sense, in that there is no winning strategy. In fact, much of the gameplay requires the player to choose the losing path for the sisters to run into encounters which they (and the player) are meant to experience. Even the story narratives are not typical for a game, as explained by the developer, "We are not story-tellers in the traditional sense of the word. In the sense that we know a story and we want to share it with you. Our work is more about exploring the narrative potential of a situation. We create only the situation. And the actual story emerges from playing, partially in the game, partially in the player’s mind."


RECEPTION:
Iain McCafferty of Videogamer.com called The Path "a hugely significant work in terms of what a video game can be beyond the realms of throwaway entertainment" and "potentially a seminal moment in video games." He claimed that "It will be years before a game made by the big budget software houses like Ubisoft or EA is brave enough to attempt anything remotely similar, but The Path shows promising signs that gaming is starting to grow up."

Heather Chaplin of Filmmaker Magazine pointed out how uniquely feminine The Path is: "For me, The Path is about what a remarkably fine line it is that separates childhood from adulthood, innocence from cynicism, and how utterly not black-and-white most things in life are."

Tim Martin of The Daily Telegraph cited The Path as a recent example of a "vigorous experimentation with techniques of narrative." He likened it to "an Angela Carter novel, as siphoned through The Sims."

Steven Poole of Edge opined that the game is "a supremely boring collection of FMVs with pretensions to interactivity that very quickly wears out its joke about control and becomes a tedious slab of nihilistic whimsy," yet noting that the game features a "lugubrious, Lynchian surrealism" and that "in its ornery and precious way, The Path is a triumph of atmosphere, coming much closer than the cruder shocks of games such as Silent Hill or Bioshock to a dramatization of what Ernst Jentsch and Freud analyzed as the "uncanny" in literature."

Awards
An in-progress, alpha-stage version of The Path was nominated for Excellence in Visual Arts after being exhibited at the Independent Games Festival in 2008. The game also has been honored with two awards at Bilbao, Spain's hóPLAY International Video Game Festival. The game won Best Sound and Best Design.

63 / 10093.15



The Sherlock Holmes series returns with this updated version of The Awakened, which brings a whole new dimension to the original title developed by Frogwares. Keeping with the traditional Point & Click gameplay style of the original adventure games, The Awakened has been totally rethought, offering players a new third-person view while keeping the original first-person view available also.

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60 / 10003.0



Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.

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81 / 100304.05



There's something terrible wrong in an alternate dimension! Help Captain Viridian flip to find five crew members, 20 hard-to-reach Trinkets and save a dimension on the brink of destruction. It's a space opera in the most unique scale with a style that only VVVVVV can bring to you. Instead of jumping, control the direction of gravity by inverting your gravity and allowing Captain Viridian to flip between the floors and ceilings of the environment.

For adventurers who save the dimension, there's still hours and hours of new gameplay with all-new Player Levels. Test your mettle and see if you have what it takes to beat a collection of levels created by other famous game developers.

Inspired by classic 8-bit days gone-by and now with experience-heightening 3D, VVVVVV will challenge even the most battle-hardened old-school gamers.

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80 / 100444.0



Air Control is a new-gen aviasimulator. It is almost perfect , starting from the design and ending with a gameplay.

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TRUST NO ONE BUT YOURSELF as you adventure into the dark world of espionage amidst the volatile atmosphere of impending war. As a double agent, you must find clever ways to pit enemy factions against each other while eluding pursuers in each of your increasingly dangerous missions.

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50 / 10002.5



The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal Engine 3 technology. As a swashbuckling archaeologist working on the slopes of a dormant volcano somewhere in Mexico, you get stuck in a cavern. It doesn’t take long before you realize this is more than just a cave.

You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you progress towards solving the mystery of this amazing place you must unlock the secrets of the Ball and learn to control this ancient artifact. Venturing deeper into the volcano, you reveal some of mankind’s greatest secrets and you will start to encounter not just puzzles and traps, but also various strange creatures – the guardians of this mystery. These creatures have to be overcome, using only the Ball to defend you.

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60 / 10013.0