Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapo...

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Review: Best ever usage of stealth in a videogame

Platform: PlayStation 3 - 11 views - 0 likes

I played the first Dishonored installment back in 2014, 2 years after it came out. I found a 5€ physical copy at a second hand game store (when they still existed), and remember reading the premise and thinking " damn i hate stealth games, but yeah i'm gonna try this anyway".

From wikipedia: "Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, and the Outsider—a powerful being who imbues Corvo with magical abilities".

Strong points: stellar storytelling, characters and voice acting performed by the following luxury cast: Susan Sarandon, Brad Dourif, Carrie Fisher, Michael Madsen, John Slattery, Lena Headey and Chloë Grace Moretz. The decadent atmosphere of game plays a huge part in immersing the player in the story as well. The world building is excellent from the decaying slums to the highest but still grim high palaces, the context of plague spreading across the city. Rats AI is top notch and still used today. Check the 2019 title A Plague Tale: Innocence. And of course the stealth which makes all the difference. It's easy to learn and early on it helps you make strategic decision that will affect your ending. It made me for the first time in my life, truly enjoy stealth in a videogame.

Ok points: level design adopts a linear formula. Don't expect much from exploration, except for trophy hunters. then yes you'll have to pay attention to detail and explore a bit outside the beaten path. Incisive side quests, which can actually be a good thing because the main story is so good that you don't want to postpone it. But still, most sidequests are short and satisfying.

Weak points: there are close to no weak points really. I'd say the game falls short in terms of the variety of missions, and the endgame fails a bit in terms of providing a fair climax, although it fits the story perfectly.

I like to put Dishonored in the same category as Bioshock. A very direct and focused, yet memorable experience.



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