20 Games Like Dragon Quest VIII: Journey of the Cursed King()


Cover for Persona 5

Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to channel their pent-up frustrations into becoming a group of vigilantes reveling in aesthetics and rebellion while fighting corruption.

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Cover for Rogue Galaxy

Rogue Galaxy is an action role playing game set in a futuristic fantasy universe, in which the player moves through a continuous environment with no load time between overworld exploration and battles. Battles occur as random encounters, Rogue Galaxy uses a real-time hack and slash combat system in which the player fights with a party of three characters. The player has direct control over only one character, although they can change which character that is at any time. The two NPCs fight independently of the player character, based on a strategy selected prior to the battle. Available strategies include fighting especially aggressively, targeting a specific enemy or not fighting at all. The strategy can also be changed at any time during the battle. Additionally, the player can issue specific orders to the NPCs during combat, such as having them use an item or activate one of their special abilities.

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Cover for Final Fantasy IX

Final Fantasy IX is the ninth main installment in the FF series. The title is a return to the series's roots, with gameplay features and references to the past games featuring throughout, as well as a medieval fantasy setting and cartoonish art style as a break from the sci-fi slant style of Final Fantasy VII and Final Fantasy VIII.

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Cover for Planescape: Torment

A CRPG set in the Dungeons & Dragons setting of Planescape in which The Nameless One, an immortal amnesiac, sets off on a quest across the infinite Planes and gathers a party of conflicted companions to find out who he is and reclaim his mortality. Throughout it, he faces the consequences of the horrors he committed in his past lives and tries to find the root of all the torment plaguing his companions and the Planes.

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Cover for Final Fantasy VI

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals.

The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them.

Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

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Cover for Final Fantasy VIII

Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.

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Cover for Paper Mario: The Thousand-Year Door

What sleeps behind the door?

Time passes, the pages turn… and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door. The quest is long, the dangers many, and this time, Mario will have to make full use of his papery qualities just to survive.

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Cover for Kingdom Hearts

Kingdom Hearts is an action role-playing game developed and published by Squaresoft for the PlayStation 2. It is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney's animated features with those from the Final Fantasy series, developed by Square.

Kingdom Hearts was a departure from Square's standard role-playing games by introducing a substantial action-adventure element. In addition, it has an all-star voice cast which included many of the Disney characters' official voice actors. Kingdom Hearts was longtime Square character designer Tetsuya Nomura's first time in a directorial position.

The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels.

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Cover for Eternal Sonata

Eternal Sonata is a role-playing video game developed by tri-Crescendo and published by Namco Bandai Games.

The game is centered on the Polish romantic pianist and composer Frédéric Chopin, who died of tuberculosis at the age of 39. The story envisions a fictional world dreamed by Chopin during his last hours that is influenced by Chopin's life and music, and in which he himself is a playable character, among others. The game's battle system centers on musical elements and character-unique special attacks. Light and darkness play a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic that can be cast.

The game features a selection of Chopin's compositions played by pianist Stanislav Bunin, though the original compositions were composed and arranged by Motoi Sakuraba. It is notable for its use of classical piano pieces, educational cutscenes featuring real paintings and photographs (in contrast to the cel-shading graphics of the game) and lush landscape design.

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Cover for Breath of Fire IV

Breath of Fire IV is a single-player game that continues the story with these "dragon people," who gave their lives to eradicate the evil goddess and restore peace in their world. This time around, battle has broken out between two powerful continents, and the fair Princess Elena has disappeared during a tour of the war-torn region. The princess's sister, Nina, who reigns o'er the Windia Kingdom, vows to retrieve her missing sibling. She meets Ryu along the way, who joins the epic quest

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Cover for Star Wars: Knights of the Old Republic

Choose Your Path! Set 4,000 years before the Galactic Empire, you are the last hope for the Jedi Order and the Republic - can you master the ways of the Force to become their savior? Or will you fall to the dark side and achieve ultimate power? Hero, villain, peacekeeper, or chaos-bringer... you and your party will determine the fate of the galaxy!

Star Wars: Knights of the Old Republic is a role-playing video game. Players will be able to create their own characters and be able to choose what gender, appearance, class, skills, attributes, and feats they have throughout the game - no two characters will be the same!

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Cover for Final Fantasy Tactics

Lead epic battles in a new FINAL FANTASY world. Betrayal and darker dealings await in Squaresoft's game of war. Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe.

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Cover for Pillars of Eternity

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

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Cover for Star Wars: Knights of the Old Republic II - The Sith Lords

Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore.

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Cover for Baldur's Gate II: Shadows of Amn

Every World has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel to the Roleplaying Game of the Year will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate. Set in the Forgotten Realms campaign setting, Baldur's Gate II is the most stunning Advanced Dungeons and Dragons game to date.

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Cover for Final Fantasy XII

The game takes place in the fictional land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of commanding an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

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Cover for The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.

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Cover for The Witcher

Based on the novel series by Andrzej Sapkowski, The Witcher follows Geralt of Rivia, an amnesiac witcher (problem solver and slayer of monsters) whose home, the Kaer Morhen citadel, is besieged by an organization called the Salamandra, who steal their valuable potions and get away. Throughout the game, Geralt must resolve people's moral dilemmas, connect the dots of his past and track down the Salamandra.

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Cover for Dragon's Dogma

Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience. Players embark on an epic adventure in a rich, living world with three AI companions, known as Pawns. These partners fight independently, demonstrating prowess and ability that they have developed based on traits learnt from each player. PC users can share these Pawns online and reap rewards of treasure, tips and strategy hints for taking down the terrifying enemies. Pawns can also be borrowed when specific skills are needed to complete various challenging quests.

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Cover for The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements similar to the original The Legend of Zelda. After the side-scrolling and RPG-like gameplay of Zelda II: The Adventure of Link, the game is a return to the top-down view and gameplay style of the first installment. It introduces major new items to the series such as the Master Sword and the concept of two different worlds, which was revisited to some extent in Ocarina of Time with two distinct time periods rather than dark and light worlds.

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