20 Games Like Eisei Meijin VI()
In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
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Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
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Syberia 3 takes you inside an enchanting, mysterious universe full of life for you to explore in 3D. Plunged into the heart of a world inhabited by a cast of interesting characters, you'll discover and experience a fabulous tale as imagined by Benoit Sokal.
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Hebereke's Popoon is a block-grouping game closer in style to Dr. Mario than Tetris. There are eight playable characters, each having different abilities. In one-player mode, the player is forced to choose Hebereke and must play against Oh-Chan. After defeating Oh-Chan, the player is allowed to choose between Hebereke and Oh-Chan in the next match against Sukezaemon, and so on, until the player has "unlocked" all the characters. Each match consists of a single-round. A defeated player may elect to resume play by using a continue. In two-player mode, all characters are immediately available to either player and each match is the best of three rounds. Players can also select a handicap level (from 1 - 5) to increase or decrease the difficulty of the game.
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
A tragedy surrounding a family in the primitive yet joyful village of Tazmily incites a coming-of-age story about Lucas, the family's younger son, who goes on perilous adventures along with his friends in order to find his missing brother and stop a group of masked men from bringing about the end of the world as part of this innovative turn-based JRPG with an emphasis on theming and symbolism.
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Ms. Accord, the teacher at the Primp Magic School, informs Sig that there will be a tournament up for play, and everyone's competing; the reward is a medal that will grant anyone's single wish. Another scene shows Amitie and Arle pledging to play by the rules, and Sig, still as clueless as ever, eventually plegdes as well, but not before witnessing six comets fall down onto Earth. Sig, realising that this is a big discovery, decides to ignore it anyhow and goes onto the competition. It turns out that the "comets" are actually six familiar characters from the Madou series, who serve as boss characters in the story modes.
Mr. Driller: Drill Land is a sequel to Mr. Driller. The basic goal is like the original - players must dig through from top to bottom, aiming to reach the goal depth in meters. As they dig, they gradually lose air, so they must also collect air capsules to replenish their air and prevent losing a life.
Uchhannanchan no Honoo no Challenger: Denryuu IraIra Bou is a puzzle game for the Nintendo 64 released only in Japan in 1997. It is based on a segment of the Japanese game show Uchhannanchan no Honoo no Challenger: Kore ga Dekitara 100 Man En!!
This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series.
Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun.
The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.
Satan has released an odd demon called Pierott. Pierott invites Arle and Carbuncle over to the “Puyo Puyo Circus”. All seemed to be just fine, Arle and Carbuncle went into a tent to watch a magic show, but Satan had Carbuncle volunteer for a magic trick he was doing. A magic trick? Or a trap? He puts Carbuncle on the stand, and casts a spell, which makes Carbuncle, disappear! Arle wasn't worried, she didn't even know what was going on, but later on, she couldn't find Carbuncle anywhere! She then has to start battling monsters and oddball characters in a match of Puyo Puyo to try to reach Satan, and get Carbuncle back!
This version of the game have different music and lacks the voiced cutscenes due to cartridge's memory limitations, but can be played in 4-player mode like the Dreamcast version and included a Transfer Pack mode where one could unlock more artwork by plugging in Pocket Puyo Puyo Sun.
This is the 3rd installment of the Puyo Puyo games series, and the sequel to Puyo Puyo Tsu. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of Tsu.
The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san (三)) is the Japanese word for the number three), the name served multiple purposes.
This game was released only in Japan.