20 Games Like Elitserien 96()
A new Mario Tennis game is bringing a new level of skill and competition to Nintendo Switch. Mario steps onto the court in classy tennis garb for intense rallies against a variety of characters in full-blown tennis battles. New wrinkles in tennis gameplay will challenge your ability to read an opponent's position and stroke to determine which shot will give you the advantage. And this time the game adds the first story mode since the Mario Tennis game on Game Boy Advance, offering a new flavor of tennis gameplay, with a variety of missions, boss battles and more
80 / 10054.0
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
90 / 10034.5
Put yourself in the Front Office with Front Office Football, the professional football simulation from Solecismic Software.
Manage your roster through trading, free agency and the amateur draft. Create game plans, organize depth charts and watch your franchise thrive for decades.
60 / 10003.0
Champion Ice Hockey is a simplistic ice hockey game built for the SG-1000. It was only released in Japan.
You play as the Red team vs. the Blue team. One button shoots, while the other button passes. Up and down control not only your goalie, but also the direction of the scoring shot.
The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming.
The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.
LACE UP YOUR SKATES!
Get your skates on and take control of your favorite Kidz Sports characters in some of the wackiest games of ice hockey ever!
• Pick Up and Play: Use the Wii Remote and Nunchuk to skate rings around the competition and slap shot your way to victory!
• Hours of Fun: Defeat all challengers in the single-player Knockout Cup tournament, or take on a friend in two-player head-to-head action!
• Wild Zany Action: This isn't your parents' ice hockey game! Unleash dominating Super Moves with Wii Remote gestures, like chip shots, power shots, and more!
Inspired by the golden era of skateboarding, the early 90s and early 2000, Session's primary goal is to make you experience what skateboarding really is; an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.
Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system.
The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted.
Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate.
As in the real-world sport of hockey, the object is to score more goals than the opposing team.