20 Games Like Embryon(TBA)
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2018.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Ben, Gwen, and Grandpa Max once again have their cross-country road trip in the Rust Bucket cut short by super villains and their evil, world-threatening plans. As Ben Tennyson, it’s up to you to save the world. Take on some of Ben’s most infamous enemies, including Zombozo, Queen Bee, and the Weatherheads. Unlock and transform into all ten of Ben’s incredible alien forms. Use each alien’s powerful combat moves to lay the beat-down on enemies with devastating combos, and solve puzzles with each alien’s unique abilities as you unravel exciting new stories in three all-new playable episodes.
As the giant beasts march toward death, the last hope is a scavenger named Rex—and Pyra, a living weapon known as a Blade. Can you find the fabled paradise she calls home? Command a group of Blades and lead them to countless strategic victories before the world ends.
Each Titan hosts its own distinct cultures, wildlife, and diverse regions to explore. Search the vast open areas and labyrinthine corridors for treasure, secret paths, and creatures to battle and index.
During these escapades you'll get to know a large cast of eclectic characters, including the weaponized life forms known as Blades. Gather these allies, bond with them to increase their power, and utilize their special ARTS to devastate enemies. But to save the world of Alrest, you must first demystify its cloudy past.
A new story in the Xenoblade Chronicles series
The next adventure is on the Nintendo Switch console—set on the backs of colossal, living Titans.
Discover each Titan’s diverse regions, culture, wildlife, equipment, and hidden secrets.
Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them.
Uncover the history of Alrest and the mystery of its endless ocean of clouds.
87 / 100114.35
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
GEOS (Graphic Environment Operating System) is an operating system from Berkeley Softworks (later GeoWorks). Originally designed for the Commodore 64 and released in 1986, it provides a graphical user interface for this popular 8-bit computer. GEOS closely resembles early versions of the classic Mac OS and includes a graphical word processor (geoWrite) and paint program (geoPaint).
A December 1987 survey by the Commodore-dedicated magazine Compute!'s Gazette found that nearly half of its readers used GEOS. For many years, Commodore bundled GEOS with its redesigned and cost-reduced C64, the C64C. At its peak, GEOS was the third-most-popular microcomputer operating system in the world in terms of units shipped, trailing only MS-DOS and Mac OS (besides the original Commodore 64's KERNAL).
"Grow, fight, collect and evade in the last cosmic arena the very end of time. Acquire MASS to evolve your EXOFORM from the nimble ATOM to the godlike OMEGA and compete for fun and dominance in a fast-paced, multiplayer shooter. ATOMEGA™ !
It is the very end of time. Reality dissolves like cotton candy in a puddle and all that exists are EXOFORMS, super advanced post-biological lifeforms; masters of matter and energy and the last, distant relative to man and machine. As the laws of physics slowly repeal the EXOFORMS fight for fun and dominance, replaying the final moments of the universe over and over in the last arena that will ever exist.
60 / 10003.0
Arena: The classic sports simulation. Humour, competition and multi-player rivalry, enhance what can only be described as graphics of unsurpassed realism. Become an athlete, compete with your friends, only the most skilled will ultimately win. There are six fiercely competitive events: the 100 metres, pole vault, high jump, long jump, shot put and javelin. Points are awarded as in a decathlon event. The images portrayed on the cover of the package are true screen images taken from a standard monitor. No other product has ever managed to capture the power of the 68000 to achieve this quality of real time animation.
The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.
They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.
If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.
If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central planet at each orbit is indestructible. Players can also hide their ships in their own planets, by landing on them. Planets with ships landed will blink.
The winner is the player who first destroys ten enemy ships.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10063.5
Homeworld Remastered Collection updates and introduces the landmark space strategy games to modern audiences. The collection includes Homeworld and Homeworld 2, painstakingly remastered by Gearbox in cooperation with key members of the original development team and members of the series’ passionate fan community. As a free bonus, this collection also includes the original versions of Homeworld and Homeworld 2 with compatibility updates, preserving the purest form of the original releases. Anyone who purchases Homeworld Remastered Collection will also receive free access to the Homeworld Remastered Steam Multiplayer Beta when the collection releases on February 25, 2015.
The Homeworld series has a long legacy and is regarded by many as one of the best strategy series of all time. Following its release in 1999 by publisher Sierra and developer Relic Entertainment, Homeworld received several Game of the Year awards and redefined the RTS genre. Its sequel, Homeworld 2, launched in 2003, and was similarly praised by critics for its innovative controls and changes to multiplayer. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative franchise and personally spearheaded Gearbox Software’s acquisition of Homeworld from THQ in 2013.