20 Games Like Empire Classic()
Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.
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Aggressors is a historical 4X turn based strategy game set in ancient times. The game is focused on military tactics, trading, home politics, advanced foreign relations, economics, esprit de corps, human motivation, research and is based on historical maps and sources.
The main goal of the player is to lead his country through history and conquer other countries.
Tears of Avia is a turn-based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure. Run a balanced party or roll nothing but warriors, the choice is yours. With some skills being weapon bound rather than class bound, there are endless possibilities for you to experiment from.
End State is a game made by a team of turn-based tactics enthusiasts. It has (almost) everything we’ve ever wanted to experience in a game like this – a non-linear campaign, deep tactical gameplay, resource management, destructible environment and a sh*tload of different weapons. The only thing we are sparing for the future (when we have moar moneys) will be role-playing and a dynamic open ended campaign.
Turn-based strategy is a thinking man’s game. You analyze your enemy for weak spots, think your moves ahead and execute them. No matter what is happening, you’ll have the time to think about your next move. Maybe it’s because we are too old to master Counter Strike, or because we suck at quick time events, but nevertheless, we think that this is the way it should be.
End State has been under development as a hobbyist project already for a decade and has seen multiple revisions, each being more advanced and more fun than the previous one. While we are targeting a more hardcore audience, the game should still be accessible enough for anyone to learn. We sincerely hope that you’ll enjoy playing it as much as we do.
Take command of a ragtag mercenary team with multiple characters with custom skill sets and weapons, facing a variety of enemies with different capabilities and weaknesses. Plan your moves in variable terrain that forces you to consider about character positioning. Directional facing matters and characters can peek around the corners. This is important because the “fog of war” only shows what the units actually see.
Use cover for your benefit and aim your shots at specific body parts for different results. Face varying missions with different objectives ranging from planting a tracking device to releasing hostages and the enemy AI will, of course, act according to their separate motives.
Manage your team through a non-linear campaign. Recruit mercs, equip them and upgrade their skills as they gain more experience. The campaign is not linear, and in one playthrough you’ll never see everything the game has to offer. We aim to develop a future classic you can enjoy for years to come.
Master of Orion 2 also known as MOO2 is considered the classic 4x turn based strategy game set in space. The game has a kind of cult status and even by to days standards is still only matched in game play by very few of its competitors.
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Empire is a 4X wargame created in 1971 by Peter Langston, taking its name from the Reed College board game of the same name. In 1973, Empire resurfaced under the name Civilization on an HP2000 minicomputer at Evergreen State College. The game was written in interpreted BASIC and utilized extensions to the operating system. When the host computer was retired, the source code to Civilization was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire.
The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.
In Endless Space you play the role of the leader of one of the many intelligent beings of a galaxy at the beginning of the space age. Very quickly, you discover the remnants of an older civilization. That civilization called themselves the Endless, among their ruins, a matter called Dust with amazing proprieties is found. It shapes into whatever its user thinks of, it gives a reality to dreams… dreams that lead to the extinction of the Endless.
Since then that matter became the most precious matter of the universe, and therefore the universal currency… but in front of the power of the Dust it is hard, even for the purest beings, not to fall under its charm…
We want the players to live an experience that goes beyond just strategy. You will live your own story of space conquest, with your own randomly generated galaxy full of civilizations, lifeforms, technologies and unknown worlds for you to conquer.
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Shock Tactics is inspired by the space western style of Firefly and games like Jagged Alliance and X-COM. The game is set on an ancient alien homeworld, procedurally generated each time you start a new game. Shock Tactics will be released later this year on Steam for PC and be available as a digital download.
As the commander of a Strike Team, fighting for the Space Pioneers, you are the trailblazer for the first wave of explorers on a harsh and ancient alien homeworld. Other powers are trying to uncover the secrets of the planet, the ruthless Mega-Cooperation “Consortium” has already sent their mercenary forces – future conflicts are inevitable.
Your first task is to establish a base of operations, gather resources and expand your base in order to research advanced weapons or healing facilities. Lead your strike team into intense and tactically demanding turn-based fights and choose from a large variety of different skills and tactics.
Order drone strikes or demand emergency reinforcements from an orbital dropship, use explosives, cloaking devices, or even short-range teleportation. Between combat, explore the procedurally generated planet, find alien artifacts and learn how to use them, unlock unique abilities for your fellow soldiers and expand your territory to gain control over the new world.