20 Games Like Escape Plan()
Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.
Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.
In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.
Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.
Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
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The Unfinished Swan is a game about exploring the unknown.
The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.
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Doki-Doki Universe is a charming interactive game world that takes you on a journey to explore the concept of humanity. Players will travel to uniquely themed planets and asteroids to meet some of the most bizarre characters in an effort to learn more about them, and hopefully, learn a little bit more about themselves along the way.
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Numblast is a colourful puzzle game which follows the tale of Japanese university students Aoyama and Akasaka. After an experiment with mysterious cubic artefacts, Aoyama accidently triggers a magic explosion that turns his colleague Akasaka into a monkey.
You have to help Aoyama return his friend back to human form by solving the puzzles of Numblast. By swapping the position of the numbered cubes on a grid and creating a combination of four identical numbers in a two-by-two square, you can cause the cubes to explode. If you form longer and more complex combos the explosions become even bigger, giving you the chance of wiping out the whole board with a single combo chain - and bringing you closer to the goal of turning Akasaka back into a human.
There are three modes to play outside of the main story - Endless Mode, where you must detonate as many Numblast cubes as possible until the field is completely covered by Black cubes, Time Trial Mode, which challenges you to get the highest score possible within the three minute time limit, and Puzzle Mode where you have to detonate all cubes within a predetermined number of rotations.
In this puzzle game, you move a block along a puzzling path, trying to push it to and fit it into the exit. Cuboid's 66 twisted levels will bend your mind with their addictive puzzles, and engage the senses with amazing graphics and soothing music, immersing you in a surrealistic puzzle world.
Blue Toad Murder Files (full title, Blue Toad Murder Files: The Mysteries of Little Riddle) is a murder mystery puzzle video game developed and published by the British video game developer Relentless Software. The game is episodic and the first installment was released for the PlayStation 3 via the PlayStation Store in December 2009. The entire "season" of the game, Blue Toad Murder Files: The Mysteries of Little Riddle, includes six separate episodes. The Windows version was available to download from online games distribution sites as well as from the official website in November 2010. Support for PlayStation Move was added in December 2010 (update 2.0). An iOS version was released in April 2013.
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
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Poltergeist: A Pixelated Horror is a puzzle game for PC/Mac/Linux, in which you are a ghost named Henry B. Knight. You will scare the tenants currently living in your house, so you can have some peace at last in the afterlife.
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Free Realms was a massively multiplayer online role playing video game, developed by Sony Online Entertainment (SOE) for the PC, Mac, and PlayStation 3, set in a fantasy-themed world named Sacred Grove. The game was released on April 29, 2009, for the Windows PC. The game restricted free to play up to level 20, although there was access to additional game content via a membership fee. The game allowed the player to fight, interact with other players, and more. It was closed on March 31, 2014; SOE stated that they no longer had enough resources to maintain so many servers.
"Two puzzle game juggernauts collide as Tetris, one of the largest-selling and recognized brands in gaming history, and Puyo Puyo from SEGA have combined to create a fun-to-play, fast-paced, competitive party game like no other! The game has tons of different styles of gameplay – from the single-player Adventure and Challenge modes to the ferocious competition of the up-to-four player Arcade modes. There's plenty of Tetris/Puyo variety, even an in-game Shop where players can unlock new characters, new skins for Puyos and Tetriminos, new backgrounds and more."
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The Leisure Suit Larry Box Office Bust video game gives gamers an all-access pass to the glitz, glamour, and gorgeous women of Tinseltown. In this third-person adventure game, Larry takes a summer job working on his Uncle Larry's movie lot doing odd jobs and trying to uncover a mole from another studio who threatens to air their dirty laundry in the tabloids. Leisure Suit Larry Box Office Bust is a rollicking, innuendo-laden lampoon of Hollywood that features open-world sandbox gameplay that uses exploration, platforming, racing, and puzzle-solving to complete missions.
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In Monument Valley, the player leads the player-character princess Ida through mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic. Interactions include moving platforms and pillar animals, and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing and Echochrome. The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters à la Instagram.
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Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground
breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time
travel, cartoon puzzle adventure game in which three unlikely friends work
together to prevent an evil mutated purple tentacle from taking over the
Now, over twenty years later, Day of the Tentacle is back in a remastered
edition that features all new hand-drawn, high resolution artwork, with
remastered audio, music and sound effects (which the original 90s marketing
blurb described as ‘zany!’)
Players are able to switch back and forth between classic and remastered
modes, and mix and match audio, graphics and user interface to their heart's
desire. We’ve also included a concept art browser, and recorded a
commentary track with the game’s original creators Tim Schafer, Dave
Grossman, Larry Ahern, Peter Chan, Peter McConnell and Clint Bajakian.
Day of the Tentacle was Tim Schafer’s ﬁrst game as co-project lead, and a
much beloved cult classic! This special edition has been lovingly restored
and remade with the care and attention that can only come from involving
the game's original creators. It’s coming to Windows, OSX, PlayStation 4
and PlayStation Vita early next year!