20 Games Like ESCAPE Room: Reality(TBA)
Become a real medieval feudal lord: start with a small village and build it up into a great impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps and even lead your loyal peasants into the battlefield.
You start the game with a couple of peasants and limited resources to eventually turn your small settlement into a real medieval castle. Build, mine resources, grow crops, manufacture equipment, trade, and advance science on your own or by delegating tasks to your people. Greedy bandits will regularly raid your settlement, making you gather militia troops and repel the enemy.
• Managing peasants.
Each peasant can have one of nine available professions. Once assigned, they will start executing corresponding tasks and orders — you don’t need to keep track of each individual resident. However, if you think that a regular peasant with three grades of education is not good at tactics, you can directly command groups of units or individual ones in combat
• Develop the infrastructure. Start by processing stone and lumber, then advance your technologies to open new ways of growing your settlement: manufacturing, trade, lighting, comfort, equipment, defense. Your character and peasants will also be able to advance and improve their skills while doing useful work.
In order to make a village attractive to new settlers, you need to take care of its residents’ comfort. Peasants need cozy houses and good food. However, for particularly lazy peasants in addition to carrot there is a whip.
Bandits will regularly raid your settlement. You can lead the militia or stay out of combat by letting your people defend themselves. To reduce casualties, you can hide behind powerful walls or lure the enemy into meticulously placed traps.
Collection and hunting solve the hunger problem at early stages only. In a highly developed settlement, you need to start growing various crops and farming animals.
The village will be regularly visited by merchants. They will offer their goods and buy your produce. With time, you will be able to send trade caravans to other locations.
70 / 10013.5
Seize forbidden treasures. Summon alien gods. Feed on your disciples.
Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
PLEASE PURCHASE TREE OF LIFE ONLY IF YOU WANT TO SUPPORT IT. Tree of Life is under development now, which also means it’s not a perfect game. Therefore, there might be a serious bug in the system, or it might be changed dramatically. Tree of Life will be improved continuously.
50 / 10002.5
It is action-RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force. However we understand that not every one have enough time to "live" in game doing everything by their selves that is why all game processes are boosted to make game a little bit casual.
We can say this about your character development as well. It is very boring to level up your character to XX-level just to take a good sword in hands and start to fight. There would be leveling anyway however it would grant you small additional benefits in combats but not major domination.
You are the Harbinger, a skilled warrior who exists outside of time. You have foreseen the annihilation of the land known as Urralia and have been summoned to rewrite its fate. With the power to witness and alter the last moments of Urralia’s inhabitants, it’s up to you to weave a new narrative, pave the way to a brighter future, and give the world of Urralia a second chance.
80 / 10014.0
Nights of Azure 2: Bride of the New Moon takes place in a fictional, demon-ridden Western European city towards the end of the 19th century. The story focuses on a knight protector named Alushe and her two childhood friends – Liliana, a kind-hearted priestess, and Ruhenheid, a holy knight of the Lourdes Order. While guarding Liliana, Alushe is ambushed and killed only to later awaken as an artificial half-demon at the hands of the New Curia, a religious organization with dark ties. In the company of a variety of unlikely allies with their own pasts and agendas, Alushe’s strong desire to save Liliana gives her the strength to scatter the shadows shrouding the world and motivation to uncover the shocking truth behind the mysterious Queen of the Moon.
70 / 10013.5
In the beginning, Aion benevolently watched over his world Atreia. He created the humans, and the Balaur to safeguard and watch over them. Eventually, the Balaur became obsessed with power and subjugation. Five of the Balaur rose to a height of strength above the rest, and became known as the five Dragon Lords. When Aion refused to grant them the power they desired, the power to rival his own, they revolted and declared war on the god that created them. Aion's hand was forced, and he created the twelve Empyrean Lords, beings of divinity and power to protect the Tower of Eternity.
Some humans "ascended" to become Daeva and, like the Empyrean Lords, had wings and the ability to fight the Balaur. With time, enough Daevas rose to form an army. The Empyrean Lords would lead the Daeva into battle and fight ceaselessly. Eventually an attempt at peace with the Balaur was made. The five Drakan Lords were invited inside the barrier for peace talks, but before the peace-talks could begin, one of the Drakan Lords was nearly assassinated by an unknown assailant. In the fighting that followed, the Tower of Eternity was destroyed, resulting in the cataclysm that broke Atreia in half. Five Empyrean Lords, most of whom opposed the peace treaty, came to power in the dark part of the world, "Asmodae," and became known as the Shedim Lords. Another five who had mostly desired peace became the Seraphim Lords and ruled over the lower half of Atreia, "Elysea." Two of the Empyrean Lords sacrificed themselves to keep Atreia from crumbling entirely.
Those that lived in the light part of the world, the Elyos, saw little change. These followers of the Seraphim Lords created the city of Sanctum. The inhabitants of the upper part, the Asmodians, saw many changes. Their hands became claw-like, their feet became talons. The darkness made their complexion cool, and their eyes grew red adapting to the absence of light. They live in the city of Pandaemonium under the rule of the Shedim Lords.
Eldevin is the award winning indie story-driven Free to Play MMORPG (Massively Multiplayer Online Role Playing Game) from Hunted Cow Studios. Join thousands of other players and explore the mystical lands of Eldevin. Featuring more than 160 realms, each filled with unique creatures and characters for you to encounter. Explore vast open plains or descend underground into hidden caves and dungeons, making friends or foes of the various factions as you carry out your epic quest to defend Eldevin Kingdom.
50 / 10002.5
Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.
Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.
You are Darsius, a peaceful man who was sold into slavery to the Mines of Morseph. This changed when an evil invaded the mines and killed everyone... except you. You must journey through the mines of evil to find the mine key which will lead out of the mines of death...and to your freedom.
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.