20 Games Like Eternam()

DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.

DRAGON BALL XENOVERSE 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades.

Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations.

The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport you into the fantasy world of Hyrule. Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles, and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.

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Back to the Future: The Game is one of Telltale Games' popular episodic games. It follows the story of the famous Marty McFly and Doc Brown as they stumble through another adventure in time. It is broken into 5 episodes, and incorporates Telltale's unique spin on point-and-click games.

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In Dawn of War III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.

With war raging and the planet under siege by the armies of greedy Ork warlord Gorgutz, ambitious Eldar seer Macha, and mighty Space Marine commander Gabriel Angelos, supremacy must ultimately be suspended for survival.

After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.

In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.

The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.

The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.

The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.

Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.

Broken Age development began when we asked our community if they would help us create a classic-style adventure game without needing to rely on traditional publishers. It turns out they did.

And ever since day one, 2 Player Productions has been recording the whole process in an ongoing series of in-depth episodes documenting the creation of a game. Stay tuned for details on how to get your hands on it.

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Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds.
Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge.
Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.

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The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

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In Scalebound, the next great adventure from critically-acclaimed developer PlatinumGames and renowned Game Director Hideki Kamiya, you will experience the journey of a young loner, Drew, who is pulled into the strange, beautiful and dangerous world of Draconis. There Drew is bonded to a fearsome and noble dragon, Thuban, the last of his kind. These two, lone-wolf heroes thrown together by fate must learn to fight as one to defeat the powerful enemies that threaten Draconis, Earth and a vast universe of parallel worlds.

An original turn-based role-playing game set in a world of machines and magic, a world that stopped spinning thousands of years ago.

Rich, non-linear story
Turn-based combat (No Active Time Battle)
Combat pairs (Allows more variations to your battle team)
Grow your own ammunition (Organic crafting)
Build and improve your home base
Environmental Puzzles
Gorgeous overworld with a retro feel
No random encounters (Monsters visible at all times)
Play as Male or Female protagonist (You can switch at any time)

Be the pirate you want: With musket loaded and grog in hand, the freedom of the pirate life awaits. What will your legend be?

An epic multiplayer adventure: Crew up and set sail on memorable voyages. Make and break your pirate’s code on the Sea of Thieves.

A treacherous shared world: Plot your course and set sail for hidden riches. Navigate the perils of a fantastical world and the danger of rival crews.

A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.

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You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed.

With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities.

To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action.

Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly.

Chapter 3 is now being developed by SkyGoblin.

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history.

Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting.

The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture.

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Travel between the real world and the virtual world of Pokémon with Pokémon GO for iPhone and Android devices! With Pokémon GO, you'll discover Pokémon in a whole new world—your own! Pokémon GO will use real location information to encourage players to search far and wide in the real world to discover Pokémon.

The Pokémon video game series has used real-world locations such as the Hokkaido and Kanto regions of Japan, New York, and Paris as inspiration for the fantasy settings in which its games take place. Now the real world will be the setting!

The Pokémon video game series has always valued open and social experiences, such as connecting with other players to enjoy trading and battling Pokémon. Pokémon GO’s gameplay experience goes beyond what appears on screen, as players explore their neighborhoods, communities, and the world they live in to discover Pokémon alongside friends and other players.

You can watch the video at the top of the page to better understand the Pokémon GO experience.

A small device called a Pokémon GO Plus will enable Pokémon GO players to enjoy the game even when they’re not looking at their smartphone. The device connects to the smartphone via Bluetooth and notifies the player about events in the game—such as the appearance of a Pokémon nearby—using an LED and vibration. In addition, players can catch Pokémon or perform other simple actions by pressing the button on the device. Pokémon GO Plus is being developed and manufactured by Nintendo Co., Ltd.

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Take the battle to the sky with fantastical flying mount combat unlike anything you’ve seen before in Riders of Icarus, the new unprecedented action-adventure MMORPG experience that lets you ride and fight on the back of the realm’s most dangerous winged beasts… dragons.

Legend foretold it. Prophecies predicted it. Chosen ones chose to believe in it. Now the adventure saga continues. A sequel is coming. Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventásia. Help them fulfill their destiny. A destiny as yet unwritten.

A few years have passed since our heroes heroically defeated the arch-witch Mortroga. And their lives, like the lives of most people in Aventásia, are still in turmoil. The War of the Two Towers is over, but the wounds it left upon the land are still bleeding.

The gnome Wilbur Weathervane is struggling with his new job as a teacher at the reopened School for Wizardry and Witchcraft. His magic wand is having a mind of its own and an assassination plot against the arch-mage overshadows the first democratic elections in Seastone.

Faced with political intrigues that threaten the delicate balance of peace, Wilbur is in dire need of his old friends. But the elf princess Ivo and the adventurer Nate have, after a brief romantic interlude, gone their separate ways.

Ivo has returned to her gilded cage in the elf kingdom, overprotected by her controlling mother.

Nate along with his trusty companion Critter has been taken prisoner on the flying island of his arch-enemy the Red Pirate.

But fate does not rest. A darkness has fallen upon the land, or rather, a pinkness. A magic force is turning mighty beasts into fluffy plush puppies and towering castles into oversized dollhouses. Every world needs its heroes. However unlikely they may seem.

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Tales from the Borderlands is a five part episodic game series (currently 3 out of 5 episodes are available) from the creators of The Wolf Among Us and The Walking Dead: A Telltale Games Series. Set on the unforgiving world of Pandora after the events seen in Borderlands 2, this is a story full of Borderlands’ trademark humor, following two adventurers on their quest for greatness.

You’ll play as Rhys, a Hyperion ‘suit’ with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. Thrown together as unwilling partners in an adventure to recover cash they both think is theirs, their journey will take you on a wild ride where gangsters, bandit lords, and Vault Hunters are just some of the obstacles you’ll encounter, in this new take on the award-winning universe created by Gearbox Software.

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