20 Games Like Ever17: The Out of Infinity()
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
Fate/stay night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua was released later. Fate/stay night 's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction.
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The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a universe that is never the same twice.
Project Elea is a first-person Sci-Fi interactive storytelling adventure, where the main focus is humanity's place in the universe, the nature of intelligence and the meaning of faith.
Voyager 1231 River Elea Catherine Jones regains consciousness to find herself locked down in her own cabin. Kazumi, the omniscient A.I. host of Pilgrimage II, is offline for the first time in mission history, keeping her blocked. It won’t be long before Elea realizes that everybody else has evacuated and she is left all alone on a Worldtree-class starship.
Playing as Elea, you will navigate the hallways, control rooms and ecosystems of Pilgrimage II, the ship set to colonize Solace, a yet unexplored Earth-like exoplanet. In order to save the ship and uncover the mystery behind the disappearance of pioneering mission Pilgrimage I 15 years ago, you’ll have to aid crippled Kazumi in fighting off an eccentric invasive intelligence that wants to take control, that has been waiting in the darkness of space, preparing...
As Elea explores clues and executes manual overrides to restore Kazumi’s hijacked virtual memory, she will slowly come to realize it’s the lapses in her own memory and the imprints of a personal tragedy that she must deal with first.
After crash-landing on an unknown planet you must survive hostile alien conditions through ingenuity and technology. Craft a modest outpost then expand systematically to grow food, build vehicles, and craft helpful droids and powerful mechs. Form a colony with your friends and battle others or explore the system alone prospecting for immeasurable riches. Discover, fight, and tame indigenous alien creatures and search for lost human expeditions.
Set in the underwater dystopia of Rapture in the '60's, Bioshock is a first-person shooter with the premise of arming and genetically modifying yourself in order to survive against the maddened anomalies of the city: Splicers, Big Daddies and Little Sisters. Featuring a philosophical narrative, Bioshock takes place during a civil war and questions the player's morality in order to determine the outcome.
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"This game will creep up your spine and get to your mind! Symptoms such as anxiety, increased heart rate and shivering will occur. This game is not for the sensitive type, but for those who are willing to explore the facets of fear!
The Wendigo is a savage predator that craves human flesh and prefers to eats its victims alive. It's cursed to roam the tribal grounds of North America and is part of the traditional belief system of a number of Algonquin-speaking peoples. Although we don't know where it came from and descriptions can vary, one thing is certain: it is evil, cannibalistic, has an unending hunger and won't be satisfied after killing and consuming one victim.
This creature is intelligent, agile, possesses supernatural strength, has enhanced senses and excels in stealth. The combination of these abilities allows it to stalk its victims without being noticed and once it has you in sight it's probably already too late.
For the best experience we advise to play Seeking Evil while standing. In the case that you prefer to play it while seated it’s strongly recommended to use a non-vr controller or the good old keyboard and mouse set-up.
Controls for keyboard and non-vr controllers are really straight-forward, but how will Seeking Evil: The Wendigo be played in VR? Let’s have a look:
To ensure a more immersive experience Seeking Evil doesn't rely on a point teleportation system for locomotion and the trackpad (Vive) or the analog stick (Oculus) of the left controller are used.
In order to sprint you can press the trackpad (Vive) or the analog stick (Oculus) of the left controller. There will also be situations where you’re chased by the Wendigo, here shaking the vr controllers as if you were running will allow you to increase your speed even more which might be a matter of life or death.
Since using stealth is important to succeed in burning all the totems; sometimes ducking will be advised to hide from the Wendigo.
Finally there are also a couple handheld items which can be easily picked up by aiming your hand towards an item which will then snap to your hand. Once an item is picked up it can be mounted on your belt for later use.
You'll find yourself stranded in the creepy forests of North America. Things might seem peaceful, but don't be fooled as these grounds are cursed. To break the curse you'll need to find and burn nine totems. That's only the beginning since these haunted forests are home to a legendary creature called The Wendigo. This bloodthirsty predator is fast, smart, has great senses and will do everything it can to eat you alive.
You'll have to combine stealth with tactical timing to outsmart the Wendigo. Oh, and when it attacks, don't be a hero ... just RUN!"
An action, role-playing open world game for PC and Consoles, Elex was developed by Piranha Bytes, creators of the award winning Gothic series and is set in a brand new, post-apocalyptic, Science-Fantasy universe where magic meets mechs.
"Advanced in technology, civilized and with a population of billions, Magalan was a planet looking to the future. Then the meteor hit.
Those who survived are now trapped in a battle to survive, a struggle to decide the fate of a planet. At the center of this fight is the element “Elex”. A precious, limited resource that arrived with the meteor, Elex can power machines, open the door to magic, or re-sculpt life into new, different forms.
But which of these choices should be the future of Magalan? Can technology or magic save this world? Or will this new power destroy all those left alive amongst the ruins?"
Sono Hanabira ni Kuchizuke o: Atelier no Koibito-tachi is an adult visual novel and the twelfth game in the Sono Hanabira ni Kuchizuke o series of games. It is the second visual novel featuring Azumi Risa and Ayase Miya, the couple introduced in the eleventh game in the series.
Semyon, a poster child contemporary chan culture consumer, falls asleep in the bus, only to wake up in front of the gates of Sovyonok, a pioneer camp of the late Soviet Russia. Everlasting Summer (Бесконечное лето in Russian) is a time-warping, mind-bending visual novel with some eroge content, produced by the collective efforts of Russian chan communities.
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Yahari Game demo Ore no Seishun Love Come wa Machigatteiru. is a Japanese visual novel based on the Yahari Ore no Seishun Rabu Kome wa Machigatteiru. light novel franchise. The game features routes for Yui, Yukino and Shizuku, and side routes for other characters. The story follows two loners, the pragmatic Hachiman Hikigaya and beautiful Yukino Yukinoshita, who despite their varying personalities and ideals, offer help and advice to others as part of their school's Service Club, assisted by the cheerful and friendly Yui Yuigahama. It largely depicts various social situations faced by teens in a high school setting and the psychology driving their interactions.
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.