20 Games Like Everyday Shooter()




From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.

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90 / 10014.5



More level galore for Lumines

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Bullet Candy is a fast paced, action packed arena shooter. There are a variety of combo systems and many secret techniques that you can employ to get the best score and weapon upgrades possible. Viewed from a top-down perspective, Bullet Candy allows for a true 360° shoot-em-up experience. With all of your enemies in view at all times it's easy to see and, more importantly, shoot them into tiny little pieces.

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50 / 10002.5



What is BRAINPIPE?
Is it an otherworldly mind control device, masquerading as a seemingly quaint computer game?
Is it a gateway to worlds beyond our own, created by eldritch wizardry and invoked by strange creatures hidden away on uncharted islands in the South Pacific?
Perhaps it's a message from the future, an instruction to mankind to uplift humanity to a higher state of being.
Or maybe it's just an addictive endurance run game from Digital Eel.
BRAINPIPE is a unique gaming experience. The ultimate objective is to transcend humanity. You do this by navigating the tunnels of your mind, exercising your hand-eye coordination while relishing in the funkadelic sights and sounds of your inner self. Collect the illuminated glyphs while avoiding the nasty obstacles. They may look all nice and shiny, even warm and inviting, but each brush with them brings you one step closer to eternal darkness!
BRAINPIPE is also an easy game to play, hearkening back to the classic arcade games of yesteryear. A one click interface keeps you focused on the action, instead of searching for the right key to press, and is a perfect complement to the soothing audio and visuals.
Are you ready for a trip beyond space?
Beyond time?
Beyond MIND?
Experience BRAINPIPE today!
Single-player arcade action with a psychedelic twist from the masters of trippy computer gaming, Digital Eel.
Relive the '60s and '70s without getting hassled by The Man.
One click intuitive interface that will have you playing in seconds.
Ten levels of ramping perplexity and oddness.
Eight distracting obstacles to avoid.
Spinning glyphs to collect, including the awesome UNHUMANITY golden glyph! Transcend your humanity and reveal your true self!
Relaxing colorful three dimensional visuals race through your mind.
Hypnotic sound and music featuring Eelmix sound management.
Creepy eyeball buttons.
Playable full screen or windowed.
Mouse, joystick, and gamepad support.

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80 / 10004.0



Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

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83 / 10084.15



Experience your music collection as never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.

Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

Features include:
- Online Play and Local Multiplayer (Desktop & Console)
- 3 Unlockable tactical weapons and 23 perks
- Play along to internet radio stations (Desktop & Mobile)
- Boss Rush and Survival mode
- Available on PC, Mac, Linux, PS3, Xbox 360, Android, iPhone/iPad

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82 / 100114.1



A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock, complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet. And you get to feel good about yourself, too: The console version of Chime was originally developed for OneBigGame with all the developer’s royalties going to Charity for sales up to June 2010, and Zoe Mode will continue to donate a proportion of its royalties (equivalent to 5% of purchase price) for sales of the Steam version. OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and the Starlight Children's foundation.

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80 / 10014.0



You've taken to building giant, kilometers-long aerial sculptures inspired by your own music, and are now BASE jumping from them for sport. These jumps are all about style and timing. Buzz those girders, groove along that building, and finish with a twist for extra points, all the while listening to your own soundtrack.

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40 / 10002.0



Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs; in addition, Audiosurf includes the entire soundtrack to The Orange Box as part of the download.

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76 / 100333.8



Vertex Dispenser is an abstract real-time strategy game with mathematical puzzle elements. Move around a geometric surface and lay claim to your territory. Protect it by capturing solid faces for defense. Manipulate the colours of your vertices to gain power for special abilities. Balance your time between attacking, defending, expanding and colouring to survive and defeat your enemies.

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Trino, an evolving alien, must escape the Nanites, an insidious nano-robot swarm, that have imprisoned Trino for his powers. Use Trino's powerful triangle trap to defeat the Nanites and break free from their Laser Prison.

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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total.

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

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50 / 10002.5



Gish isn't your average hero. In fact, he's not your average anything...you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea's calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.

With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea's captor? And just how far down does the rabbit hole go?

Life isn't easy when you're a 12 pound ball of tar...

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70 / 10043.5



You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives.

In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects. A glass marble you collect becomes your head, and a pair of jellybeans becomes your hands. Small creatures overwhelm you, with rats kicking you around and golden retrievers threatening to stomp you to pieces. But with every object you collect, your puppet self grows larger. Eventually, you'll become a towering behemoth with fire engines for arms and the ability to absorb entire buildings.

The Wonderful End of the World takes you through 12 unique locations, with over a thousand treasures to gather before the end comes. Steal some sweets from the candy store, where gummi fish swim in a blueberry river; visit a surrealist library to find that the words have literally leapt out of their books; and explore the Megalopolis, where you'll watch a lively end-of-the-world parade and then gobble it up before making your way to grab the tallest skyscraper ever built.

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60 / 10013.0



Dyad is an arcadey tunnel racing puzzle game with a heavy emphasis on quick movement, reactive bright neon visuals, creating colorful music soundscapes, and sensory overload. Players are given the ability to "Hook" and "Graze" enemies in the tube to fill up their "Lance" meters, which they can expend to "Lance" enemies forming combos and increasing their momentum. Over the course of 27 levels the game introduces enemies with varying sets of characteristics, and items which can change the rules mid-game leading to mechanical complexity.

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80 / 10024.0



A physics based puzzle platformer with that uses the ability to change the game worlds gravity by 90 or 180 degrees to move objects and the players character around the level.
Has 17 Levels.
Has time trails, collectables and unlockable modes.
Earn stamps for beating chapters in time trail, limited rotations, and survival mode.

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58 / 10092.9



Gridrunner Revolution is a game which has evolved over 27 years. The original Gridrunner games were created for the Commodore 64 and Vic-20 back in 1982. The company that made the games, Llamasoft, are now one of the longest established game developers in existence and over the intervening years have done pioneering work in the field of music visualization as well as developing genre-defining games such as Tempest 2000 and the extraordinary Space Giraffe.

Gridrunner Revolution takes some core ideas from those old Commodore games and extrapolates them forward to create a game that is both modern and exceptionally beautiful. The gameplay goes way beyond mere shooting and leads players to score highly by engaging with the game's mechanic to produce aesthetically pleasing abstract graphics “performances” as they play.

Several game modes are included, along with simulations of the original Vic and C64 games so that players can see for themselves the game's history and how it has evolved in the 21st century.

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70 / 10003.5



In MEVO's quest to reunite his band, bring back 'FUNK', and defeat the enemy SILENCE, players must successfully progress through five beautifully crafted worlds (Ocean, Jungle, Desert, Space and Wormhole), finding avatars along the way that will help our reluctant hero unlock other levels and reach certain scores. Using a simple 2-key tap system (space bar and enter), players tap out the beats to re-energize MEVO and push him forward.
As the game progresses, the beat sequences become more complex, evolving from basic single beats to rapid beats, combinations, sequences and long-hold sustains with breaks. By successfully completing the levels, players can access new areas and songs, or be rewarded with in-game items, such as avatar pieces that are needed to activate power-ups. Power-ups include slow mo, shield up, "perfect boost" scoring, and autopilot. No matter what skill level, players are rewarded with avatars, dance packs and badges to help progress through the game. Even though the game is accessible and easy to play for all levels of players, advanced players will be challenged with the game's multiple layers of game play, including hidden levels, power-ups, badges and dance packs.
Key features:

Five beautifully crafted worlds (Ocean, Jungle, Desert, Space and Wormhole) to explore
Unlock 45 GRUV Reward across 15 levels
Collect 24 avatars with over 400 unique combinations
Special Left 4 Dead Avatars
Unlock 24 dance packs
Listen to 17 unique songs handcrafted with love

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70 / 10013.5



BIT.TRIP CORE visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.

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50 / 10002.5



Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience.

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80 / 10004.0