20 Games Like Exploding Wall(TBA)




Arkanoid (アルカノイド Arukanoido) is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.

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88 / 100224.4



The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.

In the first segment, Illuminar stands fixed in the middle of the screen. Moving the joystick controls his "wisp", a magical boomerang-like device. Pressing the fire button plants a seed that will slowly grow into a tree in several stages to adulthood. Ogres appear from both sides of the screen, walking across it horizontally. If they walk over an immature tree, the tree shrinks back one stage of growth, eventually disappearing. Spiders periodically appear and move randomly about the screen. If they move over a fully grown tree it becomes poisoned, and will eventually die. Both enemies can be vanquished by touching them with the wisp, which will also cure poisoned trees. Eye-Pods containing additional seeds periodically appear and can be picked up with the wisp. The speed of the action increases continually through the level until it becomes quite hectic at the end.

Every tree that survives the first level becomes Illuminar's ally in the second. Here the player enters a five-level side-view map of a crypt filled with spider eggs. Using the wisp, the player selects trees and moves them over the coffins where their roots grow into the roof of the coffins and eventually break through to crush the eggs lying below. If they take too long, the spider will hatch and attack the trees until the wisp kills them. Periodically the Hands of Fate descend from the roof, picking up anything below them and sometimes dropping prizes. The player must move through the crypt while all of this takes place, capturing question-mark prizes in order to extend ladders needed to reach lower levels. On this level, moving the joystick normally moves Illuminar, but holding down the fire button freezes him in place and moves the wisp instead.

The final confrontation between Illuminar and Tetragorn takes place in a graveyard. Gravestones appear that must be destroyed by walking over them in order to prevent Tetragorn from appearing. When he does - and there are always enough gravestones to ensure this - he shoots off trails of fire that injure Illuminar as he moves about. Any spider eggs that were not destroyed in the crypt also turn into spiders that attack Illuminar. The wisp can be used to banish either enemy, although while it is in use, Illuminar remains fixed in place.

Each hit by any enemy on Illuminar reduces his power and eventually kills him, although the periodic appearance of small rings of power will improve his life power again.

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Slither.io is a massively multiplayer browser game where players control a snake-like avatar, which consumes multicolored pellets from other players, and ones that naturally spawn on the map in the game to grow in size. The objective of the game is to grow the longest snake in the server.

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Amegas is a wild, fast paced game written to take full advantage of the Amiga's amazing speed, graphics and sound! Bounce, shoot, slam, and juggle your way through 40 challenging screens. Every screen has its own surprises and it will take quick reflexes to deal with all the action, sounds, and sights! For the Amiga 500, 1000 and 2000.

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Infinite Pinball is a classic pinball game with a new endless twist: as high as you can go, embark on the fast-paced hunt for high-score.

This arcade pinball is very challenging, literally a reflex test and almost impossible at some point. You’ll have to have some good practice at the game before challenging your friends and family for a high score!

It’s a perfect game for you if you love arcade, challenging, hard ball or pinball games!

No invasive Ads or In-App purchases. You get the full game for an unbeatable price: FREE!

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Bananoid is a freeware Arkanoid clone, which runs on a tweaked VGA mode the author likes to call 360x240 MCGA. It features seven levels that span two screens for a total resolution of 544x240, according to the manual.

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A small 2d adventure game, where a little boy has been trapped between two worlds and is trying to get back.

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Little Nightmares is an adventure-suspense game about a girl named Six and her attempts to escape the strange world of The Maw.

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84 / 100174.2



Originally a side game in Kirby: Planet Robobot.

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• Introduction
Colby is an arcade game featuring an imaginary character who takes on many interesting challenges including various obstacles with the goal of remaining alive for as long as possible, discovering the marvellous programme consisting of several worlds on its way. The aim of game itself is to achieve the highest score possible.
The game involves dynamic character controlling, entertaining additional features and enables players to compete against each other.

• Features
o Tilt mode character control
o Dynamic exchange of worlds
o Interesting obstacle course
o Competition between players via Facebook and Google
o Coin collection combined with a plentiful market
o The game is suitable for all age groups
o Dynamic animations and accompanying sounds
o Mobile phone mode (Game adjustment to make it suitable for mobile phone play)

• Gameplay
The aim of the game is to understand just how easy it is to control and play, but, at the same time, how difficult it is to achieve a high score. The mentioned score, which enables constant competition among players, is achieved by maintaining balance and avoiding obstacles.
‘’Tilt’’ play method makes character control all the more entertaining and the game’s dynamic edge is achieved through the world-to-world transition feature throughout the entirety of its course.
The game features includes coin collection used to shop in a plentiful market, where players are given the opportunity to give their character an interesting upgrade.
Each world is presented in a 2D technique and includes various obstacles characteristic for the world the player is currently in. Worlds end in 2D technique and feature a dynamic transition onto the next one.

• The course of the game
The game begins on a balanced surface. Character movement and balance maintenance are made difficult by obstacles falling onto the course. Aside from the obstacles themselves, the players are encouraged to collect coins, as the game includes negative bonuses which induce the occurrence of new obstacles and difficulties for the character. World-to-world transition is achieved by successful survival in each world – all limited by a certain amount of time to be spent in it and ended with a dynamic transition to the next one. The longer the character remains on the surface, destroying obstacles, the higher the player’s score and chance to compete are. Market visit and purchases enable character upgrades and makeovers.

• Graphics
The graphic is presented in a 2D technique and the game is made in arcade mode, including various animations to make it more visually entertaining.

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From the collaboration between Housemarque (Resogun, Alienation, Matterfall), and Robotron and Smash TV legendary creator Eugene Jarvis comes Nex Machina, an explosive arcade experience created with competition in mind.

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Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.

Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.

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91 / 1002574.55



The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller.
The premise is that of an unnamed bachelor having his final fling with a room full of inexplicably nude women. The equally unclothed bachelor is propelled repeatedly into the room of women by a container of "Spanish Fly" used as the player's paddle. When entering the fray, the bachelor's exaggerated and pixelated penis is seen to be erect. When he returns from having collided with (and presumably had sexual intercourse with) a woman or after hitting the opposing wall, his penis sags. It returns to erect when the bachelor is successfully set moving again toward the left.
A second version of the game, titled Bachelorette Party, also exists. It has no difference in gameplay, but has the game sprites reversed: The player now uses his or her paddle to bounce a naked woman toward naked men.

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You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.

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80 / 100164.0



"Classic NBA arcade action is back! Take your “A” game to the playground and beat the best in high-flying 2-on-2 basketball action. Practice your skills offline, play with up to three others, or take your talents online to posterize your opponents with acrobatic jams and ridiculous displays of skill."

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The player must take control of the Chemic, a small black atom with red spikes which must adhere itself to passing Moleks (which come in four different colours: cyan, green, pink and yellow) in order to duplicate the patterns shown in the centre of the screen; if a Molek adheres itself to the Chemic incorrectly, the player must press the reject button to throw it away. The singular enemy in the game is the Atomic, a malevolent clump of balls which moves randomly around the screen, and will kill the Chemic if it merely touches it - however, the Chemic can counter-attack by adhering itself to a Power Molek (which are slightly larger than the regular Moleks, and first appear in the game's second world: once the Chemic has adhered itself to one, the adhered Moleks will spin around rapidly, and their speed will decrease to denote the nearing of the Power Molek's ending time limit). But the Atomic has a nasty habit of splitting up and reforming in order to cover more ground, and even the Power Moleks cannot match up to the Atomic's deadly Alpha- and Beta-Rays which can instantly cause them to float away (along with the regular Moleks) on contact; there are total of eighteen unique patterns which must be duplicated in the game, and every fourth stage is a "challenging stage" where the Chemic can fire yellow Moleks in four directions at the Atomic.

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Championship Sprint is an arcade game that was released in 1986 and was the sequel to Super Sprint

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Wonder Boy (ワンダーボーイ Wandā Bōi?) is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).

Originally designed for arcades, it was later ported to the SG-1000, Sega Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America.

It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.

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71 / 10063.55



Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.

BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!

Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.

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Knock a ball back and forth to keep it in play with mesmerizing colors and textures that shift and change as you play. Just touch or tap the screen to intuitively move the paddle. The game gets more challenging the longer you last, and levels you unlock expand the variety of colors and visual effects.

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