20 Games Like Feeding Frenzy 2: Shipwreck Showdown()
Slurp, gulp, and crunch your way all along the Frenzy Coast in Feeding Frenzy! The rules here are simple: Eat anything that's smaller than you and swim clear of everything else. The more you eat, the bigger you get, and the bigger you get, the closer you come to taking on the fearsome Shark King. Starfish bubbles don't help you grow, but they’re an easy way to boost your score. Oysters offer up bonus points in the form of pearls, but be quick or the shell could snap shut with you inside! Nibbling on the tail of a patrolling barracuda is a risky way to earn extra points—he can turn on you in an instant. And the jellyfish - well, it's best to swim clear of them altogether. Did you know that tuna can swim up to 50 miles per hour? Or that a parrot fish can change its gender? Feeding Frenzy includes more than four dozen fascinating fish facts like these - one between each game level.
70 / 10083.5
"Take on the role of a Pokémon Trainer and uncover new tales, and unravel the mystery behind the two forms reminiscent of the Legendary Pokémon. With new story additions and features this earns Pokémon™ Ultra Sun and Pokémon Ultra Moon the name "Ultra!" Another adventure is about to begin!
New Pokémon forms have been discovered in the Aloha region in Pokémon Ultra Sun and Pokémon Ultra Moon! These forms are reminiscent of the Legendary Pokémon Solgaleo, Lunala, and Necrozma, first revealed in Pokémon Sun and Pokémon Moon. Head out on an epic journey as you solve the mystery behind these fascinating Pokémon! In this expanded adventure, get ready to explore more of the Alola region, catch more amazing Pokémon, and battle more formidable foes in Pokémon Ultra Sun and Pokémon Ultra Moon!"
"Hit the road with the definitive version of Mario Kart 8 and play anytime, anywhere! Race your friends or battle them in a revised battle mode on new and returning battle courses. Play locally in up to 4-player multiplayer in 1080p while playing in TV Mode. Every track from the Wii U version, including DLC, makes a glorious return. Plus, the Inklings appear as all-new guest characters, along with returning favorites, such as King Boo, Dry Bones, and Bowser Jr.! "
80 / 100104.0
A remake of the 2001 smash hit Icy Tower for IOS: Help Harold jump up the tower. Perform amazing combos without falling down. Can you make it to the top? Facebook connect, One extra life, Smooth touch controls! The classic experience for hours of fun!
The game combines an action game with a platformer.
The aim is to run away from the hot lava that is chasing you as high as possible. The escape leads through platforms made of furnitures, such as beds, armchairs or tables. There are some tricky parts of home furnishing as unstable stools or TVs that can end or slow down the escape.
The hero, smiling cartoon character, can be equipped with some boosts like a magnet hat that helps with collecting coins or a dragon-skin boots which can survive the close encounter with hot lava.
The Floor is LAVA - Original Game offers a possibility to compete with Facebook friends. Their scores and the global scores are shown in a proper tab and, when jumping up the room, displayed on the maximum height that was obtained by friend.
It is available on the AppStore and Google Play Store.
White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness.
Gotcha is a two-player maze game where the objective is to catch the other player. A maze is displayed on the screen. The first player controls the Pursuer which is represented by a square and the second player controls the Pursued which is represented by a plus sign. As the Pursuer moves closer and closer to the Pursued, an electronic beep sound increases in frequency to a feverish pitch until the Pursuer catches the Pursued. Each time, the Pursuer catches the Pursued, a point is scored and the chase starts over again.
Hockey was a PONG-clone by RamTeK featuring a somewhat different gameplay by introducing "forward" paddles which were moved simultaneously with the "goalie" paddles. Just like PONG ot got ported to various 1st generation consoles and was also one of the two build-in games for the Fairchild Channel F - the world's first 2nd generation console.
Sea Hero Quest is a mobile game which contributes to research on dementia. It was designed by British game company Glitchers in 2016 in association with Alzheimer's Research UK, University College London and the University of East Anglia and with funding from Deutsche Telekom. The idea for the game came from neuroscientist Michael Hornberger of the University of East Anglia who collaborated with Hugo Spiers of University College London and a group of six other neuroscientist.
The way in which players navigate the game will help researchers to understand the mental process of 3D navigation, which is one of the first skills lost in dementia. It is hoped that a large number of people will play the game, thus contributing much more data than could easily be obtained in a laboratory experiment.
The plot of the game involves a sea journey taken by a son in a quest to recover the memories his father has lost to dementia. There are three sections: navigation, shooting flares to test orientation, and chasing creatures. Each has been "carefully crafted to be as fun and exciting as it is scientifically valid"
The game is housed in a custom cabinet that includes a simulated motorcycle steering column mounted on the control panel. The right side handle grip is twisted for acceleration. The monitor is a 19-inch black and white CRT monitor with a black and white overlay that adds giant tubes to the play field used to traverse from one split level to another. Sounds include a motorcycle roar, crash sounds, and crowd cheers.
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.
73 / 10063.65
With Two Way you have a limited number of bounces and touch to complete the level
● 70 Levels
● Completely free
● New way of game play
● Nice graphic
● Update Weekly
● Need To use your mind to win of levels
Contact us if there's any problem. Thank you.
Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions. Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks.
Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.
In this addictive adaption of the award winning original boardgame, you will travel around the globe to save the inhabitants from their abusive Zoo owners. Winning the Zooloretto game against 36 unique opponents will achieve your quest.
As the owner of a Zoo you must collect groups of animals in order to attract visitors to your Zoo. But be careful, the zoo must be carefully managed and planned. Before you know it, you have too many animals and no more room for them.
The game follows the rules of the board game but adds the strengths of a computer game to it. The boardgame won more than 20 Awards, including the prestigious “Game of the Year” in Germany. Its Zoo theme and intuitive gameplay fits perfectly with the audience of families, women and children.
Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly.
The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases.
As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.
Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, made its debut in the arcades in 1987. In this game, the player takes control of martial artist Ryu, who competes in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player can join in at any time and take control of Ryu's rival, Ken.
The player can perform three types of punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadouken, Shoryuken, and Tatsumaki Senpuukyaku. These are performed by executing special button combinations with the controls.
A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street in 1988. This same version was later re-released for the Wii's Virtual Console in 2009.