20 Games Like Fez II(Cancelled)
Allison Road is a survival horror game developed in Unreal Engine 4, played in first person view with optional Oculus Rift support.
You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events. Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am.
What would you do if you could feel something stalking you in the dark in the safety of your own home?
If you couldn't tell what's real and what's not?
Allison Road combines old-school survival horror and adventure game mechanics with next-gen graphics and optional VR support.
The game was initially developed by one person but then the team slowly grew to its current size of 6 people.
Star Wars: Knights of the Old Republic 3 is a canceled video game in the Knights of the Old Republic series and is a follow up to Star Wars: Knights of the Old Republic II: The Sith Lords.
The game would feature hubs, with additional circuit of hubs where you could choose which ones you optionally wanted to do to complete in that hub, or you could do them all.
Hasbro Interactive had planned to release a sequel to Glover which had a boxing glove character and was to be released in 2000 named Glover 2 but the idea was scrapped, though gameplay videos and pictures about the game surfaced on nesworld.com, which discovered a work-in-progress version of the game.
Just when you thought it was safe to go back... Unique glove & ball gameplay. Real world dynamics. Full environmental interaction. Progressive intergrated plot. Amusing original characters. Fun multiplayer game.
Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.
The player controls a crane at the top of the valley that moves picks up crates when the button is pressed. Bonus items can be picked up for extra points. The level can be restarted in the following ways:
- The water reaches above Mary's head
- A crate is knocked into/dropped on Mary
- Mary is dropped from a high place.
There is no definite ending, since once all the levels are completed, the game starts over. Therefore, the game loops on into eternity. Save Mary was in production for over 2 years, longer than any other Atari 2600 game.
As far back as anyone can remember, humanity has been at war with itself. For generations, kingdoms have fought amongst themselves while the real threat loomed in the distance. Legend calls them the Ravenii, encroaching armies of bloodthirsty monsters standing 150 feet tall that once threatened to destroy humankind. Now the threat has returned, and only those trained in the ways of the ancient order stand a chance at defeating the ogres. You are one of the world’s last Sentinels, a soldier named Avil equipped with the skills to battle the endless wave of Ravenii.
Fight massive brutes and their minions across a sprawling countryside, defending cities and rescuing refugees torn from their homes. Swiftly define your strategy as hordes attack from the ground and air. Use the dynamic skill-based combat system to your advantage, tactically disarming and dismembering enemies to go in for the kill. This is no longer a war. It is an annihilation. And you are all that stands between humanity…and extinction.
The unnamed project was a story-based, linear adventure game written by former Naughty Dog creative director Amy Hennig. But, after testing the game concept with players and listening to feedback, EA says it needs to pivot the design.
Electronic Arts announced that it is refocusing the Untitled Star Wars project that was in development at Visceral Games, with EA Vancouver taking over with the new direction, assisted by other EA studios. As Visceral Games has been shutdown.