20 Games Like Final Fight()

Power up and build the ultimate version of your favorite DC legends in INJUSTICE 2. With a massive selection of DC Super Heroes and Super-Villains, INJUSTICE 2 allows you to equip every iconic character with unique and powerful gear earned throughout the game. Experience an unprecedented level of control over how your favorite characters look, how they fight, and how they develop across a huge variety of game modes. This is your super Hero. Your Journey. Your Injustice.

The arcade version of the game is essentially an improved version of the original title. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick.

Like in the original game, the arcade version of Double Dragon II is divided into four missions: a heliport, a lumber storehouse, a wheat field, and the new hideout of the boss. Each stage has its own boss character with his own theme. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. If two players reach the end together, then both will each to have to face their own clone for the final battle.

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Carve a path of destruction through the battlefield in For Honor, a brand-new game developed by Ubisoft Montreal studio.

Enter the chaos of a raging war as a bold knight, brutal viking, or mysterious samurai, three of the greatest warrior legacies. For Honor is a fast-paced, competitive experience mixing skill, strategy, and team play with visceral melee combat.

The Art of Battle, For Honor’s innovative control system, puts you in total control of your heroes, each with distinct skills and weapons, as you fight for land, glory, and honor. As a skilled warrior on an intense, believable battleground, you annihilate all soldiers, archers, and opposing heroes who stand in your way.

Battlerite is a Team Arena Brawler focused on adrenaline-fueled player vs player combat. Short and intense matches, stripped of random elements to optimize the action. Welcome to a world where champions dedicate their lives to the arena.

The latest instalment of the NARUTO SHIPPUDEN: Ultimate Ninja STORM series will offer players a new experience in the deep & rich NARUTO environment. Tons of new techniques, enhanced mechanics, over 100 playable characters & Support Ninjas, and a brand new exclusive character (Mecha-Naruto) designed by Masashi Kishimoto.

For the first time ever Dragon Ball Z fans can enter into high-impact two vs. two combat in Dragon Ball Z: Tenkaichi Tag Team for the PSP system. Play solo or team up via Ad Hoc mode to tackle memorable battles in a variety of single player and multiplayer modes, including Dragon Walker, Battle 100, and Survival Mode. Dragon Walker Mode takes fans through the entire epic Dragon Ball Z story arc from the Saiyan saga to the Majin Buu saga. Battle 100 Mode tasks players to relive the most epic encounters and newly created situations from the Dragon Ball Z world in ever increasingly difficult situations. With more than 70 playable and deeply customizable characters, multiple modes, and Ad Hoc Party gameplay, Dragon Ball Z: Tenkaichi Tag Team is chock full of gameplay for your portable PSP system.

The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate manoeuvres like hair grabbing moves and elbow strikes. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits. If the life gauge runs out or the time limit reaches zero, the player will lose a life.

There is a small variety of enemy characters that the player will face through the course of the game. Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places.

The game is divided into four different stages or "missions," which consist of a city slum, a factory, the woods, and the gang's hideout. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together, they are then forced to fight each other in order to determine who will win Marian's affections.

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The gameplay is very similar to other Capcom beat 'em ups, such as Final Fight and Capcom's previous hack-and-slash fantasy title The King of Dragons. There are seven stages, each with its own boss and a variety of generic enemies that try to stop the players' progress. The fights rely strongly on blocking ability, which is triggered by pressing the attack button, then pressing the joystick away as the opponent strikes. If successful, the player gains a few seconds of invincibility with which to counter-attack. However, if no one strikes the player's character while holding the block, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will be vulnerable only after their attack has been blocked by the player.

As in most beat 'em ups, a desperation attack is performed by pressing both the attack and jump buttons simultaneously. This knocks out most enemies on the screen, but the player loses a little bit of health every time he uses it.

The player begins the game by choosing from one of four different forest rangers, each with a different amount of health, attack strength, and jumping height. The game's controls consists of an eight-way joystick for moving the character and two action buttons (attack and jump). The player can perform a variety of different attacks (punches, kicks, and finishing blows) depending on the position of an enemy. By pressing both buttons while surrounded by enemies, the player can perform a special attack that strikes every enemy around him. By pressing both buttons while holding the joystick upwards, the player will perform a longer jump.

The player can procure weapons by destroying barrels and wooden crates or disarming certain enemies. There are a total of eight weapons which can be obtained: three melee weapons (a pipe, a sword and a whip), two throwing weapons (knives and hand grenades), and three firearms (a pistol, a machine gun, and a rocket launcher). The barrels and crates can also be picked up and thrown at enemies as well. When the machine gun or rocket launcher runs out of ammunition, these are still wielded by the player as melee weapons. The pistol, on the other hand, is thrown by the player after all of its bullets are used. The player can drop his current weapon by pressing down and attack while wielding it. If a weapon lies on the ground after a certain period, it will vanish completely.

There are seven regular stages (called rounds) and a bonus game, for a total of eight stages. The locations include a city, a moving train, a boat, a jungle, a cavern, and the hideout of the poachers. There are six types of enemy characters throughout the game, excluding the final boss (who has two forms). There are also animal helpers that will help out the player after they're rescued from a poacher, such as an eagle, a herd of deer, and an elephant.

Fate/Extella is an upcoming action video game in the Fate/stay night series. The game is a single-player action game in which the player takes the role of a "master", who works together with spirits known as servants, who fight large numbers of enemies. The player can name the master, and can decide if they should be male or female. There are sixteen playable servants in the game, divided into eight classes: Saber, Archer, Lancer, Caster, Assassin, Rider, Berserker, and Extra Class. Different servants have different fighting styles: the Saber swordswoman Nero Claudius has powerful sword skills and balanced abilities; the Caster magus Tamamo no Mae can use magic skills; and the Saber swordswoman Attila uses a violent battle style.

‘A.O.T. Wings of Freedom’ closely follows the riveting story line of Attack on Titan’s first season and focuses on the exploits of various key characters, putting the player in a position to relive the anime’s most shocking, courageous, and exhilarating moments. It revolves around the story of three young people who survive the destruction of their walled city district by enormous, man-eating Titans and eventually go on to join the Scout Regiment in order to protect humanity from this overpowering foe.

Prepare yourself to reenter the tournament in the triumphant return of Mortal Kombat. A complete reboot of the franchise, this latest iteration combines all-new mature oriented fighter gameplay with a deep story mode, improved graphics and game technology and new game modes to create a Mortal Kombat play experience like none before it. Feature details include: a storyline that takes players back to the original tournament, 4 player tag-team kombat, 3D TV compatibility, fatalities presented in graphic detail never imagined in earlier releases, enhanced online functionality and more.

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Unlike Technos' subsequent game Double Dragon, the playing field is limited to one two-screen-wide area (a subway platform, a harbor, an alley, a parking lot and the hideout of a gang) and does not scroll continuously. Out of the four stages in the game, the first, second and third each begin with the player fighting a group made up of two different types of small fry enemies: one with fewer hit points and a stronger attack (usually armed with a weapon) and one with more hit points, but with a weaker attack and the ability to grab the player from behind, making him vulnerable to other enemies' attacks.

When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss is defeated, any remaining enemies retreat off the bottom of the screen, and the stage ends. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down, and brings in the normal enemies once the bikers have been defeated. The third stage is a gang of women; their boss is a very large woman who cannot easily be knocked to the ground. The fourth stage features a single type of knife-wielding enemy who can kill the player with one hit. Once the player has defeated this first wave of enemies, the main character proceeds to enter a building at the far right of the stage. There, he faces three more knife-wielding enemies and the final boss, a mobster whose gunfire is also deadly with one hit. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next cycle with an increased difficulty.

In addition to an eight-direction joystick, there are three buttons; left attack, right attack, and jump. Pressing the attack in the direction the character is facing will punch, while attacking in the opposite direction will perform a rear kick. Jumping, followed immediately by one of the attack buttons, which will perform a jumping kick in the direction of the attack.

Pressing the joystick twice quickly either left or right will cause the player to run, at which point attacking in the direction of the run will perform a running punch, jumping will automatically perform a flying kick, and attacking in the opposite direction will bring the player to a sudden halt and perform a back-kick. Pressing down over a downed enemy will make the player sit on top of the enemy, at which point attacking toward the enemy will cause the player to pummel him. The bosses can only be sat on if all normal enemies have been defeated, and unless the boss' energy level is low enough, he'll throw the player off.

The arcade version of Prisoners of War can be played by up to two players simultaneously, In La Havana, Cuba Player 1 controls a prisoner dressed in blue named Snake, while Player 2 controls one in red named Bart. The objective is to escape from the enemy's base by fighting their way through four stages filled with numerous soldiers trying to impede the player's escape. The stages consist of a POW camp, a warehouse, a jungle, and the enemy's base. Enemies includes foot soldiers, commandos, and green berets.

The controls consists of an eight-way joystick for moving the character and three action buttons for punching, kicking, and jumping. here are also three special attacks performed by pressing two buttons in combination: a jump kick (jump, and then kick), a back punch (jump and punch simultaneously), and a headbutt (punch and kick simultaneously).

The player can also pick up one of two weapons dropped by defeated enemies: a throwing knife and a machine gun. When wielding the machine gun, the player can fire it by pressing the kick button or conserve its ammo by pressing the punch button to gun whip enemies.

Raiden is about to be killed by Shao Kahn, and just before he delivers the last blow, Raiden sends a mental message to his earlier self by saying that he must win, and the camera rewinds back to Mortal Kombat 1. The Raiden from Mortal Kombat 1 then gets the message and experiences a premonition. The game then spans Mortal Kombat 1, 2, and 3, retelling the story with an enlightened Raiden, who has changed the course of events. Eventually, everything the player has seen happen before — Liu Kang winning, Lin Kuei turning into cybernetic ninjas, has been altered. You might see a cybernetic character who wasn't before, and a different version of events.

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Teenage Mutant Ninja Turtles: Turtles in Time produced by Konami is a beat 'em up side scrolling game for up to two players. It's the fourth Turtles game, following Turtle 3: The Manhattan Project on Nintendo Entertainment System. It was released on the Super Nintendo Entertainment System in 1992, but had been released earlier as an arcade game.

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