20 Games Like Flower()
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
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The Unfinished Swan is a game about exploring the unknown.
The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.
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Doki-Doki Universe is a charming interactive game world that takes you on a journey to explore the concept of humanity. Players will travel to uniquely themed planets and asteroids to meet some of the most bizarre characters in an effort to learn more about them, and hopefully, learn a little bit more about themselves along the way.
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Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.
Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.
In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.
Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.
Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
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Escape Plan™ takes advantage of the PlayStation®Vita system's multi-touch display, rear touch panel, swipe interfaces and motion sensor, putting the fate of the hapless heroes in the palm of your hand. Players can swipe, squeeze, poke and slap Lil and Laarg to manipulate the characters and interact with the diverse environments. Only you can help them survive each deadly room before their captor and nemesis, Bakuki, recycles them and turns them into his minions... or sheep.
The Leisure Suit Larry Box Office Bust video game gives gamers an all-access pass to the glitz, glamour, and gorgeous women of Tinseltown. In this third-person adventure game, Larry takes a summer job working on his Uncle Larry's movie lot doing odd jobs and trying to uncover a mole from another studio who threatens to air their dirty laundry in the tabloids. Leisure Suit Larry Box Office Bust is a rollicking, innuendo-laden lampoon of Hollywood that features open-world sandbox gameplay that uses exploration, platforming, racing, and puzzle-solving to complete missions.
70 / 10023.5
Echochrome is a puzzle game created by Sony's JAPAN Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".
The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.
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Free Realms was a massively multiplayer online role playing video game, developed by Sony Online Entertainment (SOE) for the PC, Mac, and PlayStation 3, set in a fantasy-themed world named Sacred Grove. The game was released on April 29, 2009, for the Windows PC. The game restricted free to play up to level 20, although there was access to additional game content via a membership fee. The game allowed the player to fight, interact with other players, and more. It was closed on March 31, 2014; SOE stated that they no longer had enough resources to maintain so many servers.
Numblast is a colourful puzzle game which follows the tale of Japanese university students Aoyama and Akasaka. After an experiment with mysterious cubic artefacts, Aoyama accidently triggers a magic explosion that turns his colleague Akasaka into a monkey.
You have to help Aoyama return his friend back to human form by solving the puzzles of Numblast. By swapping the position of the numbered cubes on a grid and creating a combination of four identical numbers in a two-by-two square, you can cause the cubes to explode. If you form longer and more complex combos the explosions become even bigger, giving you the chance of wiping out the whole board with a single combo chain - and bringing you closer to the goal of turning Akasaka back into a human.
There are three modes to play outside of the main story - Endless Mode, where you must detonate as many Numblast cubes as possible until the field is completely covered by Black cubes, Time Trial Mode, which challenges you to get the highest score possible within the three minute time limit, and Puzzle Mode where you have to detonate all cubes within a predetermined number of rotations.
For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer.
If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.
Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story.
Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size.
The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
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Psychonauts in the Rhombus of Ruin is an upcoming (as of December 2015) first-person virtual reality puzzle platform video game exclusive to the Playstation 4. The game's story is intended to bridge the events between Psychonauts and Psychonauts 2.
In the depths of a labyrinthine ruin, a young girl named Mion rises from a deep sleep. Lost, alone, and with no memory of how she got here or where her parents are, she is greeted by two fireflies—one composed entirely of light, and another who lurks among the shadows. By shifting between a world of light and a world of shadows, these two fireflies must work together to recover Mion’s memories and lead her out of the ruins, where voracious shadow beasts, ancient machines, and treacherous traps lie in wait to bar her path.
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Time Machine VR is an exploration adventure game. Travel to the Jurassic era and engage with creatures like dakosaurus and pliosaurus. Use high-tech tools to track, probe, and scan them, and upload your findings to the DinoDex to unlock the secret to saving humankind!
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Poltergeist: A Pixelated Horror is a puzzle game for PC/Mac/Linux, in which you are a ghost named Henry B. Knight. You will scare the tenants currently living in your house, so you can have some peace at last in the afterlife.