20 Games Like Formula 1 Simulator()




"This explosive adventure is filled with intense heist missions, high stakes car battles, epic cop pursuits and jaw dropping set pieces. It’s blockbuster gameplay never before seen from the series, fueled by a gripping story of betrayal and revenge. With Need for Speed: Payback, it’s no longer just about being the first to cross the finish line or racing to prove to be the best, it’s about building the perfect ride, getting behind the wheel and playing out an action driving fantasy.

Set in the underworld of Fortune Valley, players will drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They will take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all."

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Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends.

The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure.

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Street Racer is an action racing game for one to four players played from an overhead view. The screen is split into two lanes; in one or two player games, each player has a lane. In three and four player games, players must share the lanes. Each game has a two minute and sixteen second time limit, and your goal is to earn as many points as possible by the end of this time. In addition to the basic racing version, several other game variations are included as well.

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Need for Speed The Run lures players into an underground world of illicit, high-stakes racing. The heat is on - and it isn't just the fuzz who are after you. Entering the race is just the beginning as you blow across borders, weave through dense urban traffic, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds. Powered by DICE's state-of-the-art Frostbite 2 engine, Need for Speed The Run takes the action racing genre to new heights with stunning visuals and car physics that hug the road even at top speeds all built around a gripping storyline. The cars are hot, the racing is intense and the story will have you at the edge of your seat… all the way from the Golden Gate Bridge to the Empire State building.

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Vroom is an Amiga formula one sports game released in 1991 by Lankhor.

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F1 (released as Formula One in the USA) is a 1993 racing video game published by Domark, based on Vroom!, a game developed in 1991 for the Atari ST by French company Lankhor. It was released for the Sega Mega Drive/Sega Genesis, Sega Master System, Sega Game Gear, and Commodore Amiga. It spawned a sequel in 1994 titled F1 World Championship Edition, and the game engine was reused in Kawasaki Superbike Challenge. It was one of the most popular racing games in the console, mostly thanks to the smooth and fast game engine

There are no major differences between the European and American Sega versions, except naming (The European version is simply named F1), and the lack of battery save in the American version.

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Formula 1 Grand Prix (known as World Circuit in the US) is the first installment of Geoff Crammond's Grand Prix series. The game includes all 16 international GP circuits of 1991. Players may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. It is possible to edit and save team and driver names by hand.

The extensive tuning feature influences the performance of the car. In-race setup allows players to adjust gear ratios, brake balance, wing downforce and tires during each visit to the pit box. Six optional driving aids help F1 rookies finish their race: players can toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructibility to improve their driving. A replay system allows players to watch race scenes from three different views, including track-side camera footage.

The game features 3D graphics and various details and effects such as working rear mirrors, collisions with flying debris, crude damage models (wings are visibly bent after crashes), and wet weather that influences traction, including a fog effect that obscures vision when driving in another car's splash water.

While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support and a few other improvements.

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Formula One 05 for the PlayStation 2 was released in Europe on July 1, 2005, and in Australia later that year. It featured the 'Career Mode' concept from Formula One 04, which allows players to work their way through the Formula One teams over the course of five years (albeit a repeat version of the 2005 season each time). This game also supports EyeToy: Cameo, allowing players to place their own face on a driver when creating their profile, but unlike F1 04, though they cannot choose their own helmet. The cover athletes are Jenson Button, David Coulthard and Narain Karthikeyan.

Players start out testing for a smaller teams (Minardi, Jordan and Red Bull Racing (Like in F1 04, a generic car does exist, but it is only used in Time Attack mode)). Players then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. As before, consistently poor performances will lead to dismissal from the player's current team. There are also occasional 'shoot-out' tests against the team's second driver (or third driver, depending on the player's current status within the team), in which both drivers complete a set of five laps each and whoever has the fastest overall time (one time based on the fastest first, second and third sectors added together) then takes the race seat. Players can now also view trophies they have received from winning races and championships after each is won in Career Mode for the first time.

As with F1 04, "classic" cars (like the Williams FW11) are unlocked once certain terms are fulfilled, such as winning a World Championship. Helmets for Career Mode are also unlocked, and there is also a hidden track (the Detroit street circuit which was used for Detroit Grand Prix and the Paul Ricard circuit in France([citation needed])) available for Time Attack Mode. Notably, since this game was developed before the change in the qualifying regulations midway through the actual 2005 season, this game runs the original "aggregated times" format from the early part of the actual 2005 season in every race in Race Weekend, Championship and Career Mode. This game also has Net Play available. A notable credit is the opening video features the song "Butterflies & Hurricanes" from English alternative rock band Muse.

For the first time in a number of years, the fans agreed that this was a massive improvement in the series and the shot in the arm it had so desperately needed. A lot of people had criticised Studio Liverpool for the lack of ambition and progress since the series appeared on the PS2 platform up to that point. With the release of Formula One 05, people saw that great strides had been made by Studio Liverpool in terms of gameplay handling and AI.

However, there were criticisms in terms of the AI being too easy on the hardest of settings, and about the penalty system that had been introduced on Formula One 05 which automatically reduced the revs during a penalty instead of the traditional "drive-through" penalties that previous games had seen. Overall though, the fans agreed that apart from these minor issues, Studio Liverpool had redeveloped the brand as a stepping stone for improvement for the inevitable release of the 2006 edition.

See also[edit]

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This licensed F1 game includes all official tracks, sponsors, drivers and cars of the FIA Formula One championship. The 2004 update includes all the latest changes to the teams, up-to-date driver rosters, and also the new Bahrain and China circuits. Online multiplayer is introduced and the singleplayer mode has been extended with time attack races against ghost cars, and historic cars that can be unlocked upon completing a full championship.

The career mode is another new addition. You start at the back of the grid and you have to impress sponsors and manager to earn a spot on a team. Success leads to lucrative deals, while failure gets you fired. There are four difficulty levels and gamers can race as themselves, with their name lined up on the starting grid.

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This game is an officially licensed product of the FIA Formula One 2003 championship. It features all the drivers, tracks (including changes), teams and the new qualifying rules and point tables. You can fine-tune almost every aspect of the chosen car to create the best setup for the current track.

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Formula One 2002 is a Driving game, developed by Studio Liverpool and published by SCEE, which was released in Europe in 2002.

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Formula One 2001 is a racing video game for the PlayStation and PlayStation 2 developed by Studio 33 (PS1) and Sony Studio Liverpool (PS2) and published by Sony Computer Entertainment. It was released on 20 April 2001 in Europe, 24 September in North America and 11 October in Japan. It was the first game to support the Logitech racing wheel (a.k.a. GT Force) (PS2 only).

Formula One 2001 was the last simulation Formula One game to appear on the PSone (as the PlayStation had become known by that point, to differentiate it from the PlayStation 2). It was also the last game in the series released in North America before the 2005 release of F1 Grand Prix for the PlayStation Portable.

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Formula One 2000 is an officially licensed Formula One racing game. The game is the 5th in Psygnosis/Sony series of Formula One racing games. All tracks, teams, cars and drivers from the 2000 season are in the game and can be selected. The game features a realistic damage model and various racing modes, including championship, single race-weekend, free practice and splitscreen mode for two players. Before each race, many aspects of the car can be customised. This is the first in the series to feature a safety car.

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Formula One 99 is the fourth installment in Psygnosis' FIA-licensed, Formula One series. All the racing teams, drivers, cars, and technical specs have been updated to match changes in the real world of Formula One racing. Even the newly constructed (as of 1999) Sepang International Circuit in Kuala Lumpur, Malaysia has been added to the season.

Players may choose to participate in a Quick Race, an arcade-style game, a Grand Prix, which is a racing simulator, and various two-player racing options. In Quick Race, there is no concern for fuel, damage, pits or penalties. Select a track, set up race options such as weather, and go.

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Psygnosis hits back with Formula 1 98 not only providing a new game engine and features but also developer Visual Science. Formula 1 98 also sports a real 1998 FIA licences insuring real tracks, cars, racers, teams, more detailed statistics and other F1 lifelike aspects.

Visually Visual Science have managed to tweak field depth and reduce pop up while providing the same detailed, fast visuals the first two were known for. Players also witness the action from a new cockpit view with realistic driver head animation and new particle effects have been added to heighten realism and crash effects. Also check out startling commentary now not only with famous English commentators but also other languages provide real commentators, certainly a good option for those who prefer non-English commentary.

Cars are also modelled upon 1998 versions with greater attention to detail and advertising while all tracks have been greatly improved likewise. The Interface now features a track map in arcade mode while existing car dynamics and control have been tweaked in simulation mode to appear more realistic than ever. Formula 1 98's new pit features have also been added including animated pit crew, penalties and Wipeout style pit stops in arcade mode. Psygnosis have also incorporated a new arcade challenge mode while many of the game's existing features such as modes, options and general features have been retained.

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An updated version of Psygnosis' first Formula 1 game. It features all tracks, drivers and cars from the 1997 season. Both an arcade mode and a realistic Grand Prix mode are available. New features are higher resolution and split-screen multiplayer.

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