20 Games Like Frets on Fire()
THE iDOLM@STER CINDERELLA GIRLS Starlight Stage is an upcoming spin-off free-to-play rhythm game released for mobile devices based on THE iDOLM@STER CINDERELLA GIRLS. The game revolves around tapping icons of the idols in the rhythm of the background song. Different kinds of notes will be brought in to show how each icon must be tapped; these include simply tapping the icon, tapping and holding down the icon, and tapping two icons simultaneously.
Thumper is a rhythm violence game. It combines classic rhythm-action with breakneck speed and brutal physicality.
Thumper strips rhythm gaming down to its core. Classic rhythm-action is combined with breakneck speed and brutal physicality. With one analog stick and one button, you control a space beetle while hurtling through stunning and treacherous worlds. Each rhythmic hit, crash, and impact is interwoven with an original soundtrack by Brian Gibson of the acclaimed noise-rock band Lightning Bolt.
There’s no blood or gore, but you’ll feel the violence.
The basic move set of thumping, sliding, and turning is easy to learn. But as you careen onward, you’ll need to master new moves and survive adrenalizing boss encounters. To reach synesthetic bliss, you must go through rhythm hell.
And nothing can prepare you for the ultimate confrontation with an insane giant head from the future: CRAKHED.
76 / 10083.8
GeneRally is a freeware racing game originally developed by brothers Hannu and Jukka Räbinä from Finland. Although it features a 3D graphics engine, GeneRally has a top-down perspective, where you can see all the cars (which is perfect for multiplayer races). Its art design calls to mind older arcade racing games such as Super Sprint and Slicks 'N' Slide. PCGamer, in an issue about free PC games, described it as "A minimalist Micro Machines".
The latest entry in the long-running Dance Dance Revolution series, "Hottest Party" adds a Wii twist to the gameplay with hand based motions.
Gameplay is still familiar to veterans and established players. As the music plays, players use the dance pad to step to the beat, earning high ranking combos and the highest score and ranking possible. However, players can use their hands via the Wiimote and nunchuk, shaking their hands for special command icons, and allowing a new level of interactive physical play.
The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
In the first segment, Illuminar stands fixed in the middle of the screen. Moving the joystick controls his "wisp", a magical boomerang-like device. Pressing the fire button plants a seed that will slowly grow into a tree in several stages to adulthood. Ogres appear from both sides of the screen, walking across it horizontally. If they walk over an immature tree, the tree shrinks back one stage of growth, eventually disappearing. Spiders periodically appear and move randomly about the screen. If they move over a fully grown tree it becomes poisoned, and will eventually die. Both enemies can be vanquished by touching them with the wisp, which will also cure poisoned trees. Eye-Pods containing additional seeds periodically appear and can be picked up with the wisp. The speed of the action increases continually through the level until it becomes quite hectic at the end.
Every tree that survives the first level becomes Illuminar's ally in the second. Here the player enters a five-level side-view map of a crypt filled with spider eggs. Using the wisp, the player selects trees and moves them over the coffins where their roots grow into the roof of the coffins and eventually break through to crush the eggs lying below. If they take too long, the spider will hatch and attack the trees until the wisp kills them. Periodically the Hands of Fate descend from the roof, picking up anything below them and sometimes dropping prizes. The player must move through the crypt while all of this takes place, capturing question-mark prizes in order to extend ladders needed to reach lower levels. On this level, moving the joystick normally moves Illuminar, but holding down the fire button freezes him in place and moves the wisp instead.
The final confrontation between Illuminar and Tetragorn takes place in a graveyard. Gravestones appear that must be destroyed by walking over them in order to prevent Tetragorn from appearing. When he does - and there are always enough gravestones to ensure this - he shoots off trails of fire that injure Illuminar as he moves about. Any spider eggs that were not destroyed in the crypt also turn into spiders that attack Illuminar. The wisp can be used to banish either enemy, although while it is in use, Illuminar remains fixed in place.
Each hit by any enemy on Illuminar reduces his power and eventually kills him, although the periodic appearance of small rings of power will improve his life power again.
Miku Flick/02 is a rhythm game, a sequel to Miku Flick, and a spin off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. The game will retain the primary gameplay of its prdecessor whereby the game has 10 tiles, arranged in a 3x3 grid with the middle column having a 4th tile at the bottom. Each of these tiles has a hiragana Lyric on them, when indicated you are required to flick the tile in the indicated direction. Unlike its predecessor though, the game will feature vocaloids other than Hatsune Miku including Kagamine Len, Kagamine Rin and Megurine Luka as well as duet songs whereby two vocaloids would sing together for a song. The game will also include a new "Extreme" difficulty mode, which will provide players with a difficulty between the "Hard" Mode and "Break the Limit" Mode of the original.
Size DOES Matter is an award-winning rhythm action where you manoeuvre through gates in time to music, using touch-screen controls of one thumb controlling size, and the other thumb controlling position.
The game features levels that are unlocked as the player improves their skill.
Retro-themed, arcad-style graphics
Electronic music by the following artists: Chipzel (Super Hexagon), Rymdreglage, Philter, Eirik Suhrke (Ridiculous Fishing, Super Crate Box, Spelunky, Hotline Miami), Jonas Eide, Cristian Voicu, Savant (Savant: Ascent)
The game was awarded the BAFTA Games 2014 "Ones To Watch" award following development through the student game development contest "Dare to be Digital".
Undercore isn't a "Tower Defence", not a "Clicker", not even "RPG" or "Dungeon" whatever it is. Its Arcade. And it's absolutely hardcore! You should be insane to play this game...
Heavens never was that close. If you know what i mean c:
○ Improve your skills - the way will be rough, how high can you get?
○ Contest - your friend hit 40 points? Double score and make him jealous!
○ Collect - buy new color themes that would make the gameplay brighter!
○ Got bored? - it doesn't matter if you became the GOD of normal game or just looking for some new experience. Try new modes, they are even more impressive >:)
○ Achieve - beat records, die, earn. Collect achivements. No pain no gain.
○ Find your love - Cause God loves everyone.
In the future updates we want to add some new high scores, play modes, player and world skins. Maybe even pixel graphics and events. Enjoy.
Fidget Spinners? Subway? Dash? Smash? Forget about all of it! Undercore its your only choise!
Prepare for the pain you can get, but as always remember "Tears won't help!"
With love, HIGH PAW ♥
Master the jet pack as you blast your way through urban badlands in this intense action side scroller shooter.
Moss is a professional jump pack operator, independent thinker, and deep city salvage opportunist. The depopulated cities of the outer systems are ripe for the plundering and a guy like him could make a fortune selling salvaged prewar synthetic limbs and cybernetic organs on the black market. All he has to do is shoot his way through bandit infested wastelands and badlands while avoiding Imperial security patrols and hostile smugglers.
- Weapons and gear. Rocket launchers, guns, flame throwers, jet packs, rocket packs, and even a gas mask.
- Battle robots, scavengers, and imperial security forces.
- Easy and precise jet pack control.
- An immersive and engaging story of survival in urban badlands.
- Random level generation for an ever changing challenge.
- Rewarding game play and story.
- Physics based player movement.
Hatsune Miku: Project DIVA Arcade is an arcade rhythm game. The game is a port of the 2009 video game, Hatsune Miku: Project DIVA, with updated visuals. The gameplay is relatively the same as the original. The signature PlayStation buttons, cross, circle, square and triangle are now the 4 large buttons on the machine's panel, and players push those buttons to play the games. Unlike the handheld versions of the game, players can hold a button or buttons for an unlimited time when the game indicates to hold a certain note. This will allow players to receive a bonus which continuely increases the score until the player releases one of the held button or a "Max Hold Bonus" is granted. Another difference is that multiple buttons can be hit at the same time up to all four buttons. The arcade version features songs from both Hatsune Miku: Project DIVA series and Hatsune Miku and Future Stars: Project Mirai, along with a variety of original songs not included in either of the handheld versions. The Promotional Videos for the game, which are the videos playing in the background during a song have been updated and re-rendered for the game bearing a similar resemblance to the Dreamy Theatre versions of the PVs.
BIT.TRIP VOID is the third installment in the retro-arcade BIT.TRIP saga.
BIT.TRIP VOID is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they desire, interacting with the music in brand new ways. The classic gameplay aesthetic remains, as color—and the absence of color—are explored to the fullest.
Trip out and see if you can survive the onslaught of Beats and further your own BIT.TRIP.
Patapon is an innovative, rhythm-based 2D platform/action game marching to PlayStation 4 with revitalized graphics output in 4K resolution and 1080p. An iconic PlayStation game, players are tasked with leading the colorful Patapons, a brave and noble tribe, through a series of epic battles against opposing armies and gigantic monsters. In a distinct gameplay twist, action and rhythm are intertwined as players utilize drumbeats to march, attack, and defend, ultimately leading the Patapon tribe to victory.
Mine Bombers is an action game for one or more players. The game is basically similar to Bomberman with poor graphics. Your job is to destroy your opponents with your weapons, as a bonus, you can collect various treasures for money. With more money, you can buy more destructive equipment. In addition to treasures, you are also awarded extra money with the number of "kills" you make. The player who has the most money at the end of the game is the winner.