20 Games Like Galaxian()
Diep.io is a multiplayer shooting browser game like Agar.io, Wings.io and Slither.io. While playing this game, you have to control a tank to destroy the other players and obstacles.
The battle for suburbia grows to crazy new heights in Plants vs. Zombies Garden Warfare 2! In this hilarious, action-packed shooter, zombie leader Dr. Zomboss has strengthened his horde and rebuilt suburbia as a zombie utopia. But hope remains, because for the first time the plants are taking the offensive in an all-out attack to reclaim their turf. Play as the plants in the all-new 24-player Herbal Assault mode, or choose your side in 4-player co-op or Solo Play!
Stop crime as a super-powered Agent of justice in Crackdown 3's hyper-powered sandbox of mayhem and destruction. Explore the heights of a futuristic city, race through the streets in a transforming vehicle, and use your powerful abilities to stop a ruthless criminal empire. Developed by original creator Dave Jones, Crackdown 3 delivers cooperative mayhem and an all-new multiplayer mode where destruction is your ultimate weapon.
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy".
The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).
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The past is being altered. An android, known as Next EXY, has traveled one thousand years back in time. Your task is to stop NEXY and the other Elemental Daughters who were built in the image of the Elemental Dolls who once protected humanity. What is NEXY’s intent? Should you attack what you shouldn’t understand? Orders are orders, and Col. Godwin Longhener is not to be ignored. The legendary bullet-hell shoot-’em-up series has come to Steam with DoDonPachi Resurrection from CAVE Co., Ltd., the powerhouse behind revered bullet-hell shooters such as Mushihimesama and Deathsmiles.
Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The multiplayer gameplay of Rainbow Six Siege sets a new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six games.
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A new saga begins for one of the most acclaimed video game franchises in history. After narrowly escaping an attack on their village, JD Fenix and his friends, Kait and Del, must rescue the ones they love and discover the source of a monstrous new enemy.
Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.
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Contra (魂斗羅 Kontora), known as Probotector in Europe and Gryzor in Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game.
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Boot Hill is a shooter arcade game released by Midway in 1977. The game is a sequel to Western Gun (aka Gun Fight). It's a classic one or two-player western gunfight game. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire. These obstacles slowly disintegrate as they are shot.
Monster Medic is a cooperative two-player action game. Save the giant monster ‘Puffles’ by flying into it’s body and destroying the attacking germs. Two-players control a single ship Monster Medic and frantically use its thrusters, blasters, mini-cannons and repair vehicle. Comradery and exceptional teamwork will help you solve this mysterious illness.
Wild Gunman is a game that was first released in arcades in 1974 by Nintendo. The original version of the game featured a 16mm-projection screen that had the player shoot the gunman when his eyes blinked. If he or she did so at the right moment, the gunman would be shot down and killed. If they didn't, the player would be shot (in the in-game). The arcade was large and was part of the Simulation System that also included Shooting Trainer, which was much less exciting than its dueling counterpart.
A 3-player top-down arcade game where one player controls one of three unidentified ghost-busters. The game is based off of The Real Ghostbusters cartoon, rather than strictly off the movie franchise.
The player can choose between a red, yellow or blue-jumpsuited character though all have the same abilities. These powers include an energy gun that transforms a hostile monster into a harmless, basic ghost, which are then captured using the proton beam. Other abilities are an invincibility field and the ability to summon Slimer to absorb attacks instead of the player.
In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license.
Choose from among seven high-powered fighters (including the Raiden MkII and Judge Spear from Viper Phase 1) and take to the skies in three dangerous missions. The first two missions are comprised of three stages each, the first two of which may appear in either order. Stage 1-3, Stage 2-3, and the final mission are all the same.
The game is the sequel to R-Type, which was first released as an arcade game in 1987 and profoundly influenced later shooting games with its charge shots, unique weaponry, and grotesque enemies. Hudson Soft ported the later 4 levels of the original R-Type to the PC Engine with the title R-Type II, but the Hudson release is unrelated to the game described in this article.
The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory.
Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.
The controls are mostly unchanged from R-Type, where the 8-way joystick controls the ship's movement, and the shot button fires the ship's main beam. The other button is used to equip or unequip Force; the series' most unusual innovation. Pressing down the shot button causes the blue beam gauge to fill up, and releasing the button causes a wave beam to travel a certain distance depending on the length of time the button was pressed down. If the button is pressed down until the blue gauge is fully charged, a red gauge appears and fills up quickly. Filling up the red gauge causes it to flash blue and red, releasing the shot button at this point shoots an even more powerful beam.
Unlike the normal beam that only travels in a straight line, the newly added Shotgun Laser beam explodes in multiple directions after traveling a short distance. This shot causes heavy damage if the player can target a single enemy with it. However, holding the button down after the gauge is flashing causes the beam to return to the normal transverse beam (the gauge alternates between flashing and returning to the normal state while the button is held down), so the player must release the button at the right timing in order to successfully target enemies. The other newly added beam, the Search Laser, is semi-homing, and can bend at angles up to 45°.
Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies.
After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.