20 Games Like Gaplus()
Reclamation Day, 2102. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers—chosen from the nation’s best and brightest – emerge into post-nuclear America. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats.
Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.
100 / 100375.0
The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.
80 / 10074.0
Unofficial Amiga port of the C64 version, which is based on the 1982 Sega coin-op.
Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.
Developed by id Software, DOOM Eternal is the direct sequel to DOOM (2016). Experience the ultimate combination of speed and power with the next leap in push-forward, first-person combat.
As the DOOM Slayer, return to take your vengeance against the forces of Hell. Set to an all-new pulse pounding soundtrack composed by Mick Gordon, fight across dimensions as you slay new and classic demons with powerful new weapons and abilities.
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy".
The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).
82 / 100154.1
Officially licensed PUBG MOBILE, the original battle royale style game is coming! Unreal Engine 4 brings smooth, next-generation graphics to your mobile device, and produces a graphical and audio experience that perfectly recreates the PC version.
1. Officially licensed PUBG on Mobile
An authentic port of the PC version. 100 players are dropped on an enormous 8x8 km battlefield. Players fight to survive and eliminate each other through strategy and skill. The last one standing wins! Winner Winner, Chicken Dinner!
2. Realistic Graphics and HD Audio
Unreal Engine 4 brings a phenomenal visual experience with detail rendering, an expansive HD map, and realistic scenes.
High-quality audio with 3D sound effects and 7.1 channel surround sound makes players feel like they are on the real battlefield.
3. Realistic Shooting
With a large selection of firearms, melee weapons, and throwables with realistic ballistics and trajectories, this is the perfect combat experience on mobile.
4. Travel in Style
Drive one of a variety of vehicles to escape from your foes or to stalk your prey.
5. Team-Up with Friends and Use Voice Chat
Invite friends to team-up, head into battle together and collaborate over voice chat.
6. Fair Gaming Environment
Armed with powerful anti-cheating mechanisms and optimized for many devices, ensuring a fun and fair environment for players.
42 / 100172.1
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more).
With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead.
Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear once the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule".
At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27-29.
87 / 10054.35
Galaga, the "slide-and-shoot" arcade classic from 1981, has been updated with nine new worlds, 3D graphics, futuristic backgrounds and more in GALAGA -- Destination: Earth.
It is late in the 22nd century, and the insect-like Galaga are back. Humans have terraformed and colonized most habitable places in our solar system, but the Galaga have only one thing in mind: destruction. The Galaga are mutated nanites that were inadvertently created during the terraforming process. They are deadly, autonomous and great in number, and you must blast them into oblivion. In addition to shooting Galaga, you must perform various mission objectives, such as collecting life pods and activating water turbines.
Like in the original game, you begin this enhanced version of Galaga controlling a ship that moves horizontally along the bottom of the playfield and fires upward at wave after wave of diving, swirling aliens that eventually fly into formation. However, unlike the original, this game, depending on what mission you are playing, features a number of other viewpoints, including over the shoulder, top down and side on. You can fire just two shots at a time, but you can gain the ability to have three shots onscreen at once.
Also like the original game, GALAGA -- Destination: Earth features challenge waves in which you blast streams of enemies for points while not having to worry about your own safety. And, of course, you can let a Galaga capture your ship, then shoot your ship's captor, letting the captured ship fall to you, enabling you to double your firepower. Similar to Gaplus, the sequel to classic Galaga, this game also lets you collect beam power-ups that enable you to capture enemies, place them by your side and use their weapons.
GentleMoon 2 is a second game in GentleMoon series, an action game, filled with jokes and unlogical funny things to make you smile. The objective is to fly to the Moon and get away from the zombies this way. Before your trip to the Moon you collect the things that helps you to survive, like food, a weapon, good music, tv...
Flashlight - SCT (spinning christmas tree)
Weapon - CRAP (chair rendering apple pie)
Car - made of Comic Book and Magic
Rocket to fly to the Moon - Santa's "borrowed" sledges
Multiple targets to shoot - Afro Zombies and Penguins... What else would you need?
Silly jokes all over the place!
87 / 100114.35
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured.
Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy.
Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large.
Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
76 / 100283.8
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2019.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine, Halo Infinite was revealed at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.