20 Games Like Golf()
Play the story of a golfer, forced to give up all that he holds dear for one final shot at accomplishing his dream.
But all is not so simple in the world of golf. To best today's players you have to be able to keep up with them not just on the course, but also off it.
85 / 10074.25
Powered by Frostbite™, EA SPORTS™ FIFA 18 blurs the line between the virtual and real worlds, bringing to life the players, teams, and atmospheres that immerse you in the emotion of The World’s Game. The biggest step in gameplay innovation in franchise history, FIFA 18 introduces Real Player Motion Technology, an all-new animation system which unlocks a new level of responsiveness, and player personality – now Cristiano Ronaldo and other top players feel and move exactly like they do on the real pitch. Player Control combined with new Team Styles and Positioning give you the tools to deliver Dramatic Moments that ignite Immersive Atmospheres around the world. The World’s Game also takes you on a global journey as Alex Hunter Returns along with a star-studded cast of characters, including Cristiano Ronaldo and other European football stars. And in FIFA Ultimate Team™, FUT ICONS, featuring Ronaldo Nazário and other football legends, are coming to FIFA 18 on PlayStation 4, Xbox One, and PC when the game launches on September 29, 2017.
79 / 100403.95
Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. All the players in all of the teams from all of the professional leagues in the world from that time are included, as well as all of the national and international competitions for all club and national teams around the world. Altogether there are over 1,500 teams and 27,000 players included in the game. Although the gameplay is very simple (just eight directions and one fire button needed) a large variety of context sensitive actions can be performed easily without any predefined keys.
99 / 100144.95
Tennis is, as the name implies, Nintendo's version of the sport. One player vs computer or two players will compete in tennis in a more or less standard suite of rules (scoring, sets etc.).
Players are controlled by the movement buttons, but while button A indicates a low hit, button B indicates a high one. You have the choice of four levels of computer AI, or two player via Game Boy link cable. The usual assortment of shots are available, including forehand and backhand, lobs and volleys when up close to the net.
80 / 10054.0
PGA Golf is played from an overhead point of view. Up to four players can compete on a nine hole, par 38 course. Shoot over trees, sand traps and water hazards. Play from a bag of nine clubs; hook, slice, and control the power of each swing. You will receive penalty strokes for balls that land out of bounds and in the water, and of course the lowest score at the end of the round wins!
Actua Golf (known as VR Golf '97 in North America) is a sports video game developed by Gremlin Interactive for the PlayStation and Sega Saturn. It was released in October 1996.
It was followed by Actua Golf 2 (known as Fox Sports Golf '99 in North America), also developed by Gremlin Interactive for the PlayStation and Microsoft Windows. It was released in September 1997 for the PlayStation and May 1998 for Windows. Actua Golf 2 received mixed reviews. Aggregating review website GameRankings gave the PC version 70.50% and the PlayStation version 38.75%.
The third and final game, Actua Golf 3, was developed by Gremlin and released on the PlayStation in 1999. The game received an average score of 70.50% at GameRankings, based on an aggregate of 2 reviews.
This game features a simplified type of golf. The area of the hole is rendered in light green, all areas outside the hole are rendered in a medium blue. On the larger holes the green is rendered as a dark green hole circle with the hole near the center. There are several obstacles that can appear, including trees, sand traps, and water features. On difficulty A, balls that go out of bounds stay there and must be hit back in; on difficulty B, the balls stick to the edge of the area. Balls hit near the water can soar over it, or if they land into the water, the ball is placed back where the shot was taken. Balls hit into sand traps will stick to the sides of the traps, and it takes a more powerful swing to free the ball. The player only uses one club - the amount of time the fire button is held down determines how much power the ball will be hit with, and how far it will go. The player's golfer can be moved anywhere on the field, with his golf club always facing the ball. On the larger hole the goal is to hit the ball on to the green. Once the player reaches the green, the game will zoom in on the green. The green is rendered as a light green circle, with a black dot as the actual hole. Once the ball reaches a hole, the player moves on to the next hole.
This game takes place during the 1995 PGA Tour season. The game features many professional golfing stars and various modes from stroke play to match play and even tournament mode. Golf clubs are assigned automatically by the caddy as the computer deems suitable for every lie and every situation.
A competitive first-person arena shooter developed from the ground up for Project Morpheus, RIGS: Mechanized Combat League combines mechanized combat with competitive sports to deliver the ultimate sport of the future. In stadiums around the world, teams of pilots engage in blistering gladiatorial matches in large, athletic machines known as ‘RIGs’.
Each RIG comes with its own specialties, allowing players to develop distinctive combat styles and team tactics based on their RIGs’ size, shape, abilities and weapons. Once you strap on the Morpheus headset and select a RIG from your garage, you’re immersed in a first-person combat experience unlike any other. Coming in 2016.
80 / 10044.0
Press 1, 2, 3, or 4 on the alpha-numeric keyboard to correspond with the number of players.
The first hole and an electronic golfer will appear on the screen. The number at the top right of the screen indicates the hole being played. The player's scores will appear at the top left of screen in order of play. The first player's score will be farthest left. The fourth player's score will be at the farthest right. If you are playing on a color TV, the color of your score will match the color of your electronic golfer.
Once the ball is on the green (the lighter geometric segment of the course) the TV picture will automatically change to a close-up of the green so that the electronic golfer can putt out.
The trees on the course are hazards and will stop the flight of the ball. A drive into the trees will elicit a very human reaction from the electronic golfers.
The dark area outside the course is the "rough." A ball must be hit back on the course when it's in the "rough." The golfers cannot drive through the rough to get to the green.
Each golfer plays through the entire hole before it is the next golfer's turn.
Use the joy stick of the hand control units to walk the electronic golfers around the course. The left hand control is shared by players 1 and 3. The right hand control is shared by players 2 and 4. The direction of the joy stick controls the direction the electronic golfers will walk. They will walk in all vertical, horizontal and diagonal directions in accordance with the joy stick's position.
The toe of the club must overlap the ball at the start of the backswing. The action button on the hand control unit controls the swing of the club. Press down to start the backswing. The longer you press the action button, the higher the backswing. The distance traveled by the ball is determined by the length of the backswing. If you bring the backswing full circle, the club will release automatically, and the distance the ball travels will be random. Release the action button to hit the ball. The backswing of the club will always be clockwise, and the downswing will always be counter-clockwise. The direction taken by the ball will be dependent on the golfer's position in relation to it. It will be perpendicular to the angle of the toe of the club when it makes contact with the ball.
You can walk your electronic golfer away from the ball and take a practice swing to confirm direction. There is no stroke penalty for this. If you are addressing the ball and starting your backswing, but wish to change the position of your electronic golfer - simply walk him away from the ball and release the action button. There is no penalty
The player with the lowest score for the nine holes is the winner.
To play again, press the RESET key on the console and then press 1, 2, 3 or 4 on the alpha-numeric keyboard.
COMPUTER GOLF! Nine holes. Par 36
Hole 1 - Par 4
Hole 2 - Par 4
Hole 3 - Par 3
Hole 4 - Par 4
Hole 5 - Par 5
Hole 6 - Par 3
Hole 7 - Par 4
Hole 8 - Par 5
Hole 9 - Par 4
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a golf-simulation video game developed by Sculptured Software, and published by Accolade in 1988.
The game features simulations of eighteen holes from renowned golf courses in the United States, Scotland, and England: Four from Augusta National Golf Club, three from Pebble Beach Golf Links, three from the Old Course at St Andrews, two from the Riviera Country Club, two from Baltusrol Golf Club, one from Oakmont Country Club, one from Merion Golf Club, one from Muirfield, and one from Royal Lytham & St Annes Golf Club. In addition, the game contains simulations of two complete Nicklaus-designed 18-hole courses: The Castle Pines Golf Club and The Golf Club at Desert Mountain.
It also bears the name and likeness of American professional golfer Jack Nicklaus. Less than two years before the game's publication, Nicklaus won the final major golf championship of his career: the 1986 Masters Tournament. Augusta National Golf Club hosted the tournament. Players can compete against Nicklaus as a computer opponent, or any of eight other computer opponents of varying skill levels.
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf was a commercial success for Jack Nicklaus Productions and Accolade. The two companies developed it into a video game franchise, and Accolade published numerous adaptations and sequels for more than ten years.