20 Games Like Gorby's Pipeline(TBA)
Optica is a mind-bending puzzle game of logic and illusion.
Embracing simplicity with a geometric design, Optica reveals puzzles in complex and mind-bending ways. From curious shapes and optical illusions to unexpected perspectives, Optica puts spatial thinking to the test through 70+ challenging levels.
Create pathways of light while strategically connecting the spaces along the way. But not all is what it seems. Rotate shapes to shift your perspective, discover hidden planes, and traverse optical illusions.
As the spiritual successor to the award-winning Strata, Optica embodies a similar puzzle-solving philosophy with an entirely new twist.
Welcome to the dawn of the industrial age. The path you choose will define your world. Are you renovator or exploiter? Suppressor or liberator? It's up to you how the world will remember your name.
In Anno 1800, players will take charge of their own fortune as they navigate the rapidly evolving technological and malicious political landscape of the 19th century in their quest to build an empire that will stand the test of time.
Combining beloved features with innovative gameplay in a memorable new setting, Anno 1800 marks the beginning of a new era for the Anno franchise.
Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.
Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.
90 / 1004154.5
The old Empire is crumbling. Younger hungrier realms wait like vultures for their chance to pick at the carcass. Thus begins the grand campaign of Sovereignty. Rule your realm wisely and decisively. Play as the Boruvian Empire and try to recapture former Imperial glories. Or play any of 34 other realms, each with their own rich history, culture and play-style.
50 / 10002.5
Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before
80 / 10004.0
Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.
Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.
Real-Time Strategy/Wargame. From World War II through the Cold War and into the future, re-live or re-imagine the tensions and crises of our recent history! Guide your nation through the era of your choice in Campaigns, Scenarios, and Sandboxes, as you make every effort to become Supreme Ruler!
60 / 10013.0
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.
60 / 10023.0
Life is Feudal: Forest Village is RTS city builder game with survival aspects in a realistic harsh medieval world. Shape, build and expand your settlement, grow various food to prevent your villagers from avitaminosis and starvation. Possess them for additional micromanagement or simply to wander around. Become a leader of the newly arrived settlers and lead them to peace and prosperity.
75 / 10093.75
"Super Spell Heroes is a real-time 1v1 puzzle duel game published by Flaregames and developed by a team of industry veterans (formerly InnoGames, Bigpoint, Goodgame Studios) at Hamburg studio Sviper.
In Super Spell Heroes, players engage in quickfire battles against fellow wizards using simple colour-matching controls. To win a duel, players match mystical spells to damage their opponent, block against their moves, or quickly replenish their own health. Leaving a trail of fallen wizards in their wake, players will journey through magical realms while unlocking and upgrading new spells. Several playable characters can be discovered and levelled up along the way, from Tierra The Huntress to Lua The Voodoo Priest, each harnessing their own unique spells that enable fresh competitive tactics."
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.