20 Games Like Grand Theft Auto III()
In the year 1986, Tommy Vercetti is heavily indebted to his mafia superiors after a drug deal gone awry, but his dreams of taking over Vice City (based on Miami) push him down a different path. Featuring a wide variety of vehicles, unique radio stations playing hit songs from the era and an intense atmosphere, GTA: Vice City offers valuable insight into the excess and mob life of '80's Miami.
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Drive dozens of varied vehicles around three of America's toughest cities.
Only the best will be able to tame the fastest cars. Only the smartest will know all the short-cuts and the whereabouts of the hottest wheels.
Only the toughest will be able to take on the world and finish the job like a professional...
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Returning after his mother's murder to the semi-fictional city of Los Santos (based on Los Angeles), Carl Johnson, a former gang banger, must take back the streets for his family and friends by gaining respect and once again gaining control over the city. However, a story filled with plots, lies and corruption will lead him to trudge the entire state of San Andreas (based on California and Nevada) to get revenge.
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The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands. The legendary artefact, the Dagger of Xian, is said to give its possessor the power of a fire breathing dragon.
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Max Payne is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as the character determines what his next steps should be. Several of the game's levels involve surrealistic nightmares and drug-related hallucinations of Payne.
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Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age. Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before.
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Enter the realm of a retired assassin, forced back into action by treason. You may be a hired killer but you still have a sense of loyalty and justice. Visit the dark recesses of a world corrupted by crime, greed, degradation and dishonor. And a past that catches up with you.
Trust no one - if the price is right, the finger of your most trusted ally will be on the trigger. Your targets may hide in the most remote areas of the planet, but their destruction is never prevented - only postponed.
Learn your trade - master your tools - overcome your obstacles - outsmart your enemies - eliminate your targets. Remember: rash decisions bleed consequences. Know when to strike instantly, know when to take your time. Chance favors the prepared. Failure is not an option.
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Manhunt is a third-person stealth horror game. The game consists of twenty levels, and four bonus levels that can be unlocked; the levels are referred to as "scenes". Players survive the Scenes by dispatching enemy gang members known as "Hunters", occasionally with firearms but primarily by stealthily executing them in gruesome, over-the-top ways.
The player is rated at the end of each level, primarily dependent on the gruesomeness of the killings and the speed of completion, from one (unimpressive) to five (extremely competent) stars. Executions are preferred in order to gain a higher score, thus encouraging players to play as viscerally as possible. The game's locales are full of "dark spots" and shadows where the player can hide while being chased by the Hunters; hiding in these dark areas makes the player invisible to opponents.
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Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.
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Diverging from previous Driver games, Parallel Lines takes place in just one city, New York, instead of multiple cities, but in the middle of the story you change to different eras of the city - 1978 and 2006. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game.
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Thomas "Tommy" Angelo, a taxi driver living in the 1930s in Lost Heaven (based on San Francisco and Chicago), enters a mafia gang led by Don Salieri and gets mixed up in a storyline including many plots, robberies and assassinations, later deciding to become an informant against the mob. Driven by third-person gunplay, realistic driving mechanics and advanced graphics, Mafia immerses the player into a real-world mobster story.
Mafia contains a much bigger city to explore than most video games of the time, with multiple forms of available transport in addition to an expansive countryside. The game received positive reviews for the Windows version, with critics praising the game as a more realistic and serious Grand Theft Auto-styled game.
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There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.
The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control.
Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.
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The PlayStation Portable follow-up to Rockstar's monumental handheld entry in the series, Grand Theft Auto: Liberty City Stories. As in Liberty City Stories, this game ventures back to the location of the second PS2 game.
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A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.
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Hitman: Codename 47 sets a new standard for thinker-shooters. As Hitman you must use stealth, tactics and imagination to enter, execute and exit your assignment, getting minimum attention but maximum effect!
You have access to the most devious devices, but it will cost you – how you use them will determine if you retire as a millionaire, or get retired! Hitman is no ordinary hired killer – he’s a versatile forensic artist using stealth, disguise, intelligence, advanced weapons, poison and raw power to accomplish his kills. But he is also haunted by a troubling past of deception and brutal genetic engineering.
The intriguing story evolves over five chapters of riveting action. But the success of a contract killer depends just as much on a fast mind as a quick shot.
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Dr. Gordon Freeman doesn't speak, but he's got a helluva story to tell. This first-person roller-coaster initiated a new era in the history of action games by combining engrossing gameplay, upgraded graphics, ingenious level design and a revolutionary story that may not be all that it seems, told not through cutscenes, but through the visual environment.