20 Games Like Hatsune Miku: Project DIVA Arcade()
THE [email protected] CINDERELLA GIRLS Starlight Stage is an upcoming spin-off free-to-play rhythm game released for mobile devices based on THE [email protected] CINDERELLA GIRLS. The game revolves around tapping icons of the idols in the rhythm of the background song. Different kinds of notes will be brought in to show how each icon must be tapped; these include simply tapping the icon, tapping and holding down the icon, and tapping two icons simultaneously.
Hatsune Miku: Project Mirai DX is a rhythm game and the sequel to Hatsune Miku and Future Stars: Project Mirai. The game is also a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. While Project Mirai only had button controls, Project Mirai 2 adds use of touch screen controls where players tap the bottom screen. An increased sense of speed and additional gimmicks have also been added.
Thumper is a rhythm violence game. It combines classic rhythm-action with breakneck speed and brutal physicality.
Thumper strips rhythm gaming down to its core. Classic rhythm-action is combined with breakneck speed and brutal physicality. With one analog stick and one button, you control a space beetle while hurtling through stunning and treacherous worlds. Each rhythmic hit, crash, and impact is interwoven with an original soundtrack by Brian Gibson of the acclaimed noise-rock band Lightning Bolt.
There’s no blood or gore, but you’ll feel the violence.
The basic move set of thumping, sliding, and turning is easy to learn. But as you careen onward, you’ll need to master new moves and survive adrenalizing boss encounters. To reach synesthetic bliss, you must go through rhythm hell.
And nothing can prepare you for the ultimate confrontation with an insane giant head from the future: CRAKHED.
You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.
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Patapon 3 is a rhythm game for the PlayStation Portable and sequel to Patapon 2. Gameplay is mostly unchanged from previous titles, but has a greater focus on multiplayer than Patapon 2. Like its predecessors, Patapon 3 is presented in a cartoonish, silhouetted two-dimensional environment, now with more detailed backgrounds.
SUPERBEAT: XONiC is an upcoming rhythm game developed by Nurijoy, a company formed by former employees of Pentavision. It is considered a spiritual successor to the DJMax music game series and its gameplay is based on the 2014 arcade game Beatcraft Cyclon, also made by Nurijoy. The gameplay of SUPERBEAT: XONiC consists of tapping notes to the beat of a song, either with the PlayStation Vita's face buttons or touchscreen. Modes, in order of difficulty, include 4 TRAX mode, 6 TRAX, and 6 TRAX FX. When selecting any mode, 3 tracks are played in succession and the player's performance is evaluated at the end. Local scores can be uploaded to a global online leaderboard if connected to the internet. SUPERBEAT will feature over 50 different tracks from a variety of genres, including soulful house, RnB, indie pop, progressive metal, and big beat and many more, and will include a collection of original music from producers such as 3rd Coast, ND Lee, Tsukasa and others.
THE [email protected] Shiny Festa is a series of three Japanese rhythm video games. The games are part of THE [email protected] series of games, and were originally released as Honey Sound, Funky Note, and Groovy Tune. They were the first games in the series to be localized into English. The gameplay in Shiny Festa eschews the simulation format of previous [email protected] games, and instead features a rhythmic gameplay in which the player times the presses of buttons to the rhythm of the songs and a predetermined pattern displayed on the screen. Each game features a different array of characters and songs, and also includes an original video animation episode. The games' story centers on the 765 Production's participation in a music festival, and is told via the anime episodes and occasional dialogue included in the games.
Frogger (フロッガー) is a 1981 arcade game developed by Konami and licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. The Frogger coin-op is an early example of a game with more than one CPU, as it used two Z80 processors.
Guitar Hero Live is an upcoming music game and will serve as a reboot of the Guitar Hero franchise, being the first new entry in the series since Warriors of Rock in 2010. Guitar Hero Live will introduce major changes to the core gameplay and experience of the Guitar Hero franchise, including a revamped guitar controller with a new, 6-button layout, a new in-game presentation style that utilizes full motion video, simulating a real-world concert setting from the perspective of the guitarist, and a new Guitar Hero TV mode to encompass multiplayer and curated playlists in the style of television music channels.
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In Quantum Lake the player drives a growing party of bright polygonal fishes through the depths of complex labyrinths inside a cosmic lake.
Each with its own abilities like super-speed, resistance to electricity or explosive power, the fishes will need to complete the 25 levels by catching the all of the hidden crystals while trying not to be annihilated by some other fishes made of anti-matter.
Collecting coins along the way, or buying some just in case, the player will be able to claim the different species of fishes, but the developer guarantees that the whole game can be completed with just a little bunch of them.
The game might seem quite simple and repetitive at the beginning, but it grows very quickly in difficulty and includes a series of puzzles that will require a great deal of both the player’s thumb agility and smartness to complete.
Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.
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Amplitude is a reboot of the critically-acclaimed controller-based rhythm action game developed by Harmonix and originally released in 2003
Amplitude features over 20 songs composed for an optimal beatmatching experience by Harmonix with contributions from Freezepop, Danny B, Jim Guthrie, and more. Many of the developers from the original game are actively working on the reboot.
The new Amplitude will be treated like a classic, sci-fi concept album. There is a narrative that runs through the game and surfaces in many ways through the visuals, music and song lyrics.
Players will speed down long, winding paths made up of the different musical elements of a song. Each track is differentiated with the musical sounds of synthesizers, drums, vocals, and bass. As players blast away the patterns of gems on these tracks, they release musical energy and recreate the hidden song within.
Gameplay remains easy to pick up and difficult to master. Achieving a top score will be a challenge and therefore worth bragging about via online leaderboards.
Amplitude supports up to four players locally. Challenge your friends and use devastating power-ups during frenetic multiplayer matches to secure your place at the top.