20 Games Like Hatsune Miku: Project DIVA Arcade()
"Since its release in 1985, Bomberman has been a familiar party-battle game for many years. Now, Bomberman is coming back as "SUPER BOMBERMAN R" to Nintento Switch.
In SUPER BOMBERMAN R, the simple rule remains the same: operate the main character (Bomberman), place bombs, and battle with enemies and rivals, but it's coming back in a modern style with 3D stages and photo-real graphics. You can enjoy battles with rivals from all over the world.
There is "Battle" mode for maximum of 8 players, and single play "Story" mode (cooperative play for 2 players is possible as well) where players clear each stage one by one, with a big volume of 50 stages. Also, there is a new rule where the condition to clear the stage is not just by wiping out all the enemies. This simple but strategic game with new rules and 3D stages is fun for everyone, from children to adults."
Hatsune Miku: Project Mirai DX is a rhythm game and the sequel to Hatsune Miku and Future Stars: Project Mirai. The game is also a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. While Project Mirai only had button controls, Project Mirai 2 adds use of touch screen controls where players tap the bottom screen. An increased sense of speed and additional gimmicks have also been added.
You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.
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Bubblbrst can be played by anyone who likes to challenge themselves or their friends, play it in a cash-free mode against the rest of the world, and see if you can become the very best! Or to get the extra edge, get serious and involve cash in the game and bank the big wins!
Bubblbrst is a stick based skill game where maximum 4 players each receive 7 bubbles with different values. You win by playing your last bubbles with the lowest total sum compared to your opponents. The points you win are decided by the difference between the winning players total sum and the losing players total sum.
Patapon 3 is a rhythm game for the PlayStation Portable and sequel to Patapon 2. Gameplay is mostly unchanged from previous titles, but has a greater focus on multiplayer than Patapon 2. Like its predecessors, Patapon 3 is presented in a cartoonish, silhouetted two-dimensional environment, now with more detailed backgrounds.
SUPERBEAT: XONiC is an upcoming rhythm game developed by Nurijoy, a company formed by former employees of Pentavision. It is considered a spiritual successor to the DJMax music game series and its gameplay is based on the 2014 arcade game Beatcraft Cyclon, also made by Nurijoy. The gameplay of SUPERBEAT: XONiC consists of tapping notes to the beat of a song, either with the PlayStation Vita's face buttons or touchscreen. Modes, in order of difficulty, include 4 TRAX mode, 6 TRAX, and 6 TRAX FX. When selecting any mode, 3 tracks are played in succession and the player's performance is evaluated at the end. Local scores can be uploaded to a global online leaderboard if connected to the internet. SUPERBEAT will feature over 50 different tracks from a variety of genres, including soulful house, RnB, indie pop, progressive metal, and big beat and many more, and will include a collection of original music from producers such as 3rd Coast, ND Lee, Tsukasa and others.
THE [email protected] CINDERELLA GIRLS Starlight Stage is an upcoming spin-off free-to-play rhythm game released for mobile devices based on THE [email protected] CINDERELLA GIRLS. The game revolves around tapping icons of the idols in the rhythm of the background song. Different kinds of notes will be brought in to show how each icon must be tapped; these include simply tapping the icon, tapping and holding down the icon, and tapping two icons simultaneously.
THE [email protected] Shiny Festa is a series of three Japanese rhythm video games. The games are part of THE [email protected] series of games, and were originally released as Honey Sound, Funky Note, and Groovy Tune. They were the first games in the series to be localized into English. The gameplay in Shiny Festa eschews the simulation format of previous [email protected] games, and instead features a rhythmic gameplay in which the player times the presses of buttons to the rhythm of the songs and a predetermined pattern displayed on the screen. Each game features a different array of characters and songs, and also includes an original video animation episode. The games' story centers on the 765 Production's participation in a music festival, and is told via the anime episodes and occasional dialogue included in the games.
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Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.
The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The game is considered by Gametrailers.com to be the world's second most difficult game ever made. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level, or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life. After defeating the final boss, but only with the cross weapon (if the player does not have the cross weapon, they will be prompted that it is needed to defeat the boss and restart at the beginning of level 5 and must repeat round 5 and 6 again regardless if the weapon is obtained immediately or not) for the first time the player is informed that the battle was "a trap devised by Satan". The player must then replay the entire game on a higher difficulty level to reach the genuine final battle.
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Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
Pac-Man 256 is a 2015 Android and iOS video game in the Pac-Man series. It is inspired by the glitched 256th level of Pac-Man. In the game, the player must continuously navigate an endless maze while avoiding ghosts and using power-ups and power pellets to combat them. Fruits grant a temporary multiplier, and as Pac-Man eats dots, it is up to the player to try to top their high score.
This game was co-developed by Hipster Whale, the creators of the hit Crossy Road video game, also on Android & iOS and 3 Sprockets, the creators of the Cubemen series on Android & iOS.
Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.