20 Games Like Hatsune Miku: Project Diva X()




Make your way through individual rhythm-based levels. Change gravity to get to the next platform and to avoid obstacles.

But watch out for colors so you don't fall through!

Listen to the music and feel the rhythm. Don't get distracted if the game rotates, you run faster or even backwards.

Features:

◆ Rhythm-based platform game
◆ Change gravity and colors by tapping the screen
◆ Collect stars to unlock more levels
◆ Make checkpoints, but not too many
◆ Be aware of unpleasant effects

Challenge your reflexes, are you skilled enough to get through all levels?

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No matter where you come from, how old you are, if you are a panda or a carrot: turn up the volume and get ready to unleash your inner dancer, because Just Dance 2018 brings out the dancer in everyone! The biggest music video game franchise of all time*, with over 63 million units sold** is coming back this fall. Whether you are a party starter, a young dancer in the making or a pro dancer looking for new challenges, it’s never been so easy to Just Dance!

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THE iDOLM@STER CINDERELLA GIRLS Starlight Stage is an upcoming spin-off free-to-play rhythm game released for mobile devices based on THE iDOLM@STER CINDERELLA GIRLS. The game revolves around tapping icons of the idols in the rhythm of the background song. Different kinds of notes will be brought in to show how each icon must be tapped; these include simply tapping the icon, tapping and holding down the icon, and tapping two icons simultaneously.

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DJMAX Respect is an upcoming rhythm action game primarily developed by Rocky Studio in co-operation with DJMax Sound Lab Team for the PlayStation 4.

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Enter an absorbing world where players become part conductor, part note-captor, part multi-touch master. Tap speeding notes as they cross the radiant pulse to conduct gorgeous original melodies.

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Rock Band 2 is the sequel to the 2007 musical simulation game Rock Band and offers similar gameplay. Directly competing with Guitar Hero: World Tour, the game allows different people to play together as in a band, with the same peripherals as the first game: lead guitar, bass guitar, microphone and a drum set.

The new drum and guitar controllers for this version, bundled or sold separately, have been revised and older controllers are also supported. The guitar controller, modelled after the Fender Stratocaster, has five additional fret buttons near the neck, for fast fingertapping sessions. There is also an effect switch to toggle between five different effects. Players use the instruments to match notes on the screen, divided in different portions for different instruments, along with the lyrics for the singer who need to match the pitch.

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87 / 100174.35



The original music video game.

Help Parappa rap with the best of the master rappers and straight into Sunny's heart.

Guaranteed you'll be singin' and dancin' along with Parappa and his pals to the most fun music mixes.

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95 / 100144.75



The Beatles: Rock Band is a 2009 music video game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the third major console release in the Rock Band music video game series, in which players can simulate the playing of rock music by using controllers shaped like musical instruments. The Beatles: Rock Band is the first band-centric game in the series, and it is centered on the popular English rock group the Beatles. The game features virtual portrayals of the four band members performing the songs throughout the band's history, including depictions of some of their famous live performances, as well as a number of "dreamscape" sequences for songs from the Abbey Road Studios recording sessions during the group's studio years. The game's soundtrack consists of 45 Beatles songs; additional songs and albums by the Beatles were made available for the game as downloadable content.[1]

The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of the Beatles' albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up."[2] Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system. Subsequent games in the Rock Band series would reuse these new elements, including vocal harmonies.

The game was developed with the blessing and critical input of Apple Corps, including former Beatles Sir Paul McCartney and Ringo Starr, who both made public appearances supporting the game. George Harrison's son Dhani helped to bridge discussion between Harmonix and Apple Corps, while Giles Martin, son of the Beatles' music producer George Martin, ensured high-fidelity versions of the Beatles' songs would be available.

The Beatles: Rock Band was well received by the press, both as a genuine means of experiencing the music and history of the Beatles and as a standalone music video game. Although the game's sales were considered respectable, with more than half a million units sold during its first month of release in the United States, analysts had projected larger sales volumes and attributed the lower sales to waning interest in the rhythm game genre and the video game industry recovery from the late-2000s recession.

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88 / 100144.4



Rock Band is a music video game developed by Harmonix, published by MTV Games and Electronic Arts. It is the first title in the Rock Band series. The Xbox 360 and PlayStation 3 versions were released in the North America on November 20, 2007,[2] while the PlayStation 2 version was released on December 18, 2007[6] with the Wii version being released on June 22, 2008. The Xbox 360 version was released in Europe on May 23, 2008 while the PlayStation 3, PlayStation 2, and Wii versions were released on September 12, 2008. All four ports of the game were released in Australia on November 7, 2008. The game was to be released in Japan and to be developed by Q Entertainment but it was canceled.

Rock Band allows up to four players to simulate the performance of popular rock music songs by playing with controllers modeled after musical instruments. Players can play the lead guitar, bass guitar, and drums parts to songs with "instrument controllers", as well as sing through a USB microphone. Players are scored on their ability to match scrolling musical "notes" while playing instruments, or by their ability to match the singer's pitch on vocals. Players with the Xbox 360 and PlayStation 3 versions can interact with players on the same platform through both online and offline multiplayer capabilities. In addition to the 58 core songs included on the game disc, over 2,000 downloadable songs were released for the Xbox 360 and PlayStation 3 versions.[7]

At launch, the game software was made available in a bundle that packaged it together with the instrument peripherals, as well as for purchase separately. Individual instrument peripherals were released at a later date. The game has received widespread critical acclaim,[8] with sales of four million units and global revenues of $600 million.[9] Players have made over 100 million downloadable song purchases since Rock Band '​s release.[10] The game's success prompted the release of six sequels: Rock Band 2, The Beatles: Rock Band, Lego Rock Band, Green Day: Rock Band, Rock Band 3 and Rock Band 4.

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76 / 100213.8



Patapon is an innovative, rhythm-based 2D platform/action game marching to PlayStation 4 with revitalized graphics output in 4K resolution and 1080p. An iconic PlayStation game, players are tasked with leading the colorful Patapons, a brave and noble tribe, through a series of epic battles against opposing armies and gigantic monsters. In a distinct gameplay twist, action and rhythm are intertwined as players utilize drumbeats to march, attack, and defend, ultimately leading the Patapon tribe to victory.

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THE iDOLM@STER Shiny Festa is a series of three Japanese rhythm video games. The games are part of THE iDOLM@STER series of games, and were originally released as Honey Sound, Funky Note, and Groovy Tune. They were the first games in the series to be localized into English. The gameplay in Shiny Festa eschews the simulation format of previous iDOLM@STER games, and instead features a rhythmic gameplay in which the player times the presses of buttons to the rhythm of the songs and a predetermined pattern displayed on the screen. Each game features a different array of characters and songs, and also includes an original video animation episode. The games' story centers on the 765 Production's participation in a music festival, and is told via the anime episodes and occasional dialogue included in the games.

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VOEZ is played by touching falling notes in time with the music.

Set in a fictional town named Lan Kong Town, which is modelled after Yilan in Taiwan, the story is centred around six high school students who form a band that eventually achieves international fame.

Gameplay is simple, requiring players to touch vertically falling notes that have hit a bar on the bottom of the screen.

Depending on the song, the number of lanes for the notes increases and they shift side to side, making the screen look as if it is dancing to the music.

There are over 100 songs in the library. Three difficulty levels Easy, Hard and Special are available. Players are able to choose difficulty levels according to their skill so they may enjoy all pieces.

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Dance Central 3 is the third installment in the popular Dance Central game for the Kinect on the Xbox 360.

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ABBA: You Can Dance is a dance video game for the Wii, developed by Ubisoft. The game is a spin-off of the Just Dance series. The game includes a "Karaoke Mode" which allows 2 players to sing via USB microphones. However, not all of the songs are singable.

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Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

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In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.

The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.

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85 / 1001924.25



THE iDOLM@STER Million Live!: Theater Days (アイドルマスターミリオンライブ!シアターデイズ Aidorumasutaa Mirion Raibu! Shiata Deizu?) is a spin-off free-to-play rhythm game released for mobile devices based on THE iDOLM@STER: Million Live!.

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