20 Games Like Heroes of Might and Magic II: The Succession Wars()
Heroes of Might and Magic III: The Restoration of Erathia
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series.
The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.
Member rating: 90 /1005660
Battle for Wesnoth
The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Wesnoth has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy...
There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. The world of Wesnoth is absolutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to eight friends—or strangers—and fight in epic multiplayer fantasy battles.
Member rating: 72 /100350
Aarklash: Legacy
In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.
Member rating: 76 /100140
Battle Brothers
Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.
Member rating: 79 /100480
Age of Wonders III
Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities.
Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series.
Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest.
As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.
Member rating: 61 /100430
The Lord of the Rings: The Battle for Middle-earth II
Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.
Member rating: 82 /1002090
Fire Emblem: Three Houses
Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their academic lives and in turn-based, tactical RPG battles wrought with strategic, new twists to overcome. Which house, and which path, will you choose?
Member rating: 86 /1002610
Endless Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.
As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.
You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?
Member rating: 68 /100610
The Lord of the Rings: The Third Age
The Lord of the Rings:The Third Age introduces entirely new characters which aren't mentioned in the books or movies. The game does relate to the movies by including scenes from all three movies, with new background speech by Ian McKellen (Gandalf).
There are seven playable characters in the game which have been created specifically for it, as well a small appearances by characters such as Gandalf, Aragorn, Eowyn, Faramir, and Gothmog.
The game covers events in all three movies/books, mostly with references to major events shown through cut scenes, or the scenes from the movies with Ian McKellan's narration.
A classic RPG game, The Lord of the Rings: The Third Age has gameplay elements similar to Final Fantasy, where you have a party of characters, each with a different set of skills and attributes, who gain levels, making them stronger as the game progresses. Battles are turn-based, and let the gamer make different decisions on what they want to do to change the outcome of the battle. The game travels through many areas throughout Tolkien's Middle Earth, including The Pelennor Fields and Moria.
Member rating: 73 /100450
SpellForce: The Order of Dawn
In a world beyond imagination...
In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals.
Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started.
Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes…
Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
Summary of the most important features:
Innovative game design: The unique mixture of RTS and RPG elements offers a brand new game experience.
High degree of identification with the hero-avatar, whose skills and strengths can be improved by the player
Click’n’Fight: This revolutionary control system guarantees instant action, the best possible overview and completely new tactical possibilities in battle
6 races – Humans, Dwarves, Elves, Dark Elves, Orcs and Trolls – that can be used simultaneously (!) to build settlements and fight battles
More than 30 different enemy races, from cowardly goblins to powerful demons and dragons
A multitude of spells, divided into different categories of magic (white, black, elemental, etc.)
Persistant game world with continuous, gripping storyline and myriad sub-quests
Awe-inspiring 3D graphics with zoom levels from isometric to 1st-Person-views
Member rating: 76 /100570
Warlords Battlecry III
Warlords Battlecry III further expands the Battlecry tradition of featuring persistent RPG-like fantasy heroes with its retinue of loyal followers fighting massive battles in the Warlords' world of Etheria. It is a true sequel to Warlords Battlecry I & II, featuring many familiar races and troop-types, while also adding some new ones into the mix.
Warlords Battlecry III continue to perfect its automated feature system, greatly reducing gameplay micromanagement and quickly proving to be the holy grail of RTS games among gamers of the genre.
While being a strong RTS outright, there are also numerous activities for players to engage in between battles, such as obtaining titles and awards, trading and purchasing items & retinue members, and even an upgradeable castle to reflect your importance and influence in the world of Etheria.
Extra features included in Warlords Battlecry III are specifically geared to please the legions of previous Battlecry players, including the removal of hero and unit caps, the addition of new special abilities for high-level heroes and the creation of an intuitive hero system. All of these features, coupled with new races and hero classes, new spells and items, and new building and dragons meld to form a Real-Time Strategy game that once again raises the benchmark for other games in the genre. Warlords Battlecry III is poised to receive even greater accolades than the previous award-winning titles in the Warlords Battlecry series.
Member rating: 83 /100180
Fallen Enchantress
A World to Build… or Destroy. “A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa.
Member rating: 50 /10040
Heroes of Might and Magic IV
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002.
The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
Member rating: 75 /1001680
Heroes of Might and Magic V
Witness the amazing evolution of the genre-defining strategy game as it becomes a next-generation phenomenon, melding classic deep fantasy with next-generation visuals and gameplay.
In the renowned Might & Magic universe, demon swarms spread chaos over the land in a relentless assault. The fate of the world is at stake and Heroes from a variety of legendary factions must stand up to defend their causes. Live their fate, lead their forces to victory, and unveil the secret goal of the Demon lords.
Member rating: 78 /1002200
Tears of Avia
Tears of Avia is a turn-based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure. Run a balanced party or roll nothing but warriors, the choice is yours. With some skills being weapon bound rather than class bound, there are endless possibilities for you to experiment from.
Member rating: 50 /10010
Might & Magic Heroes VII
Our story takes place during a war of succession. The Empress’ murder has left a realm in flames with many hungry rivals ready to seize the throne by force. The Duke Ivan then calls together a prestigious council of six trusted advisors to restore order and end the conflict that set ablaze Ashan’s lands.
Might & Magic® Heroes VII makes a triumphant return bringing you the essence of turn based strategy gaming. Set in a fantasy universe with RPG progression with a strong story narrative, you will embark on a journey that you will never forget!
Member rating: 63 /100410
For the King
For The King is a turn based roguelike, RPG that can be played solo or cooperatively online and features strategic adventuring, turn based combat, and persistent choices. Players must survive cunning enemies and creatures, wicked weather and brutal traps in their quest to solve the mysterious death of the king and bring order to the land.
Member rating: 63 /100620
Pillars of Eternity
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Member rating: 80 /1002810
Might & Magic: Heroes VI
The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.
A legendary Archangel General is resurrected, but with his powers crippled. Plagued by horrible memories of the Elder Wars, he plots to recover his powers and take control of Ashan while destroying both Faceless and Demons in a series of carefully orchestrated attacks and betrayals. He underestimates, however, the power of the all-too-human Griffin dynasty.
Member rating: 73 /100870
King's Bounty
While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much.
But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself.
Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents.
Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!