20 Games Like Hisshou Pachinko * Pachi-Slot Kouryoku Series Vol. 3: CR Marilyn Monroe(TBA)
Rakushou! Pachi-Slot Sengen 6: Rio 2 Cruising Vanadis is the follow-up to the previous Rakushou! Pachi-Slot game, Rio Paradise.
Touch de Rakushou! Pachi-Slot Sengen: Rio de Carnival is a portable incarnation of the Rakushou! Pachi-Slot Sengen series.
A pachinko simulator for the NES, published by Coconuts Japan. It is the first in a series of pachinko games to feature the Pachio-kun mascot.
The first game to feature Pachio-kun, the mascot for a series of pachinko-themed games by Coconuts Japan, Mezase Pachi Pro: Pachio-kun ("Aiming For Pachinko Pro: Pachio-kun") is simply a virtual pachinko hall with 72 different machines on which the player may try their luck.
The game rewards attentive pachinko veterans by having several of the machines possess quirks, such as the frequency of payouts, certain pins being bent that will favor a ball's route to the bottom and the like. Pachio-kun simply has to lean in to examine the machines closer to ascertain how to make the machine pay out. The overall goal is to keep playing each machine, winning either through a determined strategy or simple perseverance, until all the machines have been emptied of their contents. Doing so will win the game.
Press 1 on the alpha-numeric keyboard.
A giant Pachinko game appears on your TV. You and your opponent are at the lower part of the screen.
The digital readout scoreboard will appear at the bottom of the screen when play begins.
The left hand control maneuvers the player at the left. The right hand control maneuvers the player at the right. Push the joystick left to go left. Push it right to go right.
You can play another person or the computer. To signal the computer you're in the game, press the action button or move the joystick of your hand control in any direction. If the computer does not get a response from either of the hand controls, it will play by itself.
Each of the players on the screen has an energizer. Press the action button to flip up your energizer and hit one of the balls. When you hit the ball with your energizer, it will change to your color and rocket back into play. If your energizer is completely raised when it hits, the ball will continue its same horizontal direction. If your energizer is not completely raised, the horizontal direction of the ball is reversed. A player will move at one-half normal speed when the action button is depressed.
If a ball hits a player, it will begin to lose its energy.
If your opponent's ball hits the rotor at your side of the screen, the ball will change to your color. If your ball hits your opponent's rotor, the ball will change to your opponent's color.
The Magic Mountain is centered at the bottom of the playing field. If you bounce the ball off the Magic Mountain, the numbers in the cups will change. You have a better chance of scoring in the cups on your side of the screen, so it's good strategy to get higher numbers in the cups on your side and lower numbers in the cups on your opponent's side.
CAUTION! BEWARE OF THE TROUBLESHOOTER! He's the unpredictable, uncontrollable spoilsport who keeps running back and forth across the center of the screen. The Troubleshooter is a lot of trouble because he keeps trying to take your ball out of play and shoot it over to your opponent.
The game ends at 100 points or any pre-agreed multiple of 100 points. You can also play against the clock.
To play again, press the RESET key on the alpha-numeric keyboard and then press 1.
ABZÛ is an exploration game where you are a lone diver in a lush ocean world. The diver descends deeper and deeper into the depths, where she will encounter majestic creatures, discover ancient secrets, and search for her true purpose. ABZÛ roughly translates to "The Ocean of Wisdom" from ancient Sumerian.