20 Games Like Home Improvement: Power Tool Pursuit!()
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
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Super Mario Bros. 3 is a platform video game for the Nintendo Entertainment System (NES) video game console. Mario and Luigi embark on a quest to save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser and his children, the Koopalings. The player, as Mario or Luigi, is able to defeat enemies by stomping them or using items that bestow magical powers. Mario and Luigi are given a wider range of abilities than in previous Super Mario games, including flying or sliding down slopes. In addition, Super Mario Bros. 3 introduces numerous elements, such as new enemy characters and the use of a world map to transition between levels, that have reappeared in or have influenced subsequent Mario games.
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Super Mario World 2: Yoshi's Island or simply Yoshi's Island, known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド Hepburn: Sūpā Mario: Yosshī Airando?), is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. Acting as a prequel to 1990's Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
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Super Mario 64 is a 3D action-adventure platformer game released for the Nintendo 64 in 1996. This game was one of two (three in Japan) launch titles for the Nintendo 64. To this day, it has sold nearly over 11 million copies, and is marked as the best selling Nintendo 64 game of all time.
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Prince of Persia: The Sands of Time is a third-person puzzle-platformer and action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible for the original trilogy was already closing doors. The game was praised for its visual design, finely tuned game mechanics and intriguing storyline, winning the game several awards.
The game was developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to three followups, Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), and Prince of Persia: The Forgotten Sands (2010). A remastered, high-definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.
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he Rayman® Legends Challenges App available April 25th allows users to compete against players from around the globe in daily and weekly challenges! Jump in and play challenges on several different maps, including the Wii U™ exclusive level, Murfy's Dungeon! Keep an eye out for special community contests where the game's developers will be setting the challenges! Rayman, named platformer of the year and winner of multiple artistic and musical achievements, is coming to the Wii U with a brand new adventure. Michel Ancel, celebrated creator of Rayman®, Beyond Good & Evil® and the Raving Rabbids® is bringing his innovative creativity to this new and exciting platform. Rayman Legends makes full use of the power of the Wii U. With the new Wii U GamePad, discover new ways to platform with its touch-based gameplay, gyroscope technology, and even the ability to extend your playing experience when the TV is off. Additionally, the power of the machine has helped pave the way for new, more detailed graphics and lighting. Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.
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In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
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Go beyond boundaries in Robinson: The Journey, a brand new virtual reality game from Crytek. Harnessing the power of CRYENGINE, Robinson: The Journey will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy who has crash-landed on a mysterious planet. With freedom to explore their surroundings in 360 degrees of detail, players will become pioneers by interacting with the rich ecosystem around them and unearthing incredible secrets at every turn.
Jurassic Park: Operation Genesis is a construction and management simulation video game for the PC, Xbox, and PlayStation 2 based on the Jurassic Park series. The main point of the game is to recreate Jurassic Park - building a five-star theme park with dinosaurs, and turning John Hammond's dream into reality. In the park, the player builds paths, amenities for visitors such as food, restrooms, enclosures, and attractions. One must also keep the park safe and secure. The park can be populated with up to sixty dinosaurs, with twenty-five different species available from the three Jurassic Park films. The player can also add attractions similar to those seen in the films, such as the safari seen in the Jurassic Park film, and additional attractions such as a balloon tour and several varieties of viewing platform.
While the PlayStation 2 version is fairly common, the PC/Xbox versions of the game are generally considered to be some of the rarest and most expensive titles for the system, with copies of the game often selling on eBay for upwards of $100.
The player's main objective is to create a theme park/zoo featuring dinosaurs, make it popular, and make it safe with a 5-star rating. Gameplay functions are very similar to the SimCity and Tycoon game models. It is necessary to build feeding stations where herbivores can get bales of plant feed, while carnivores are fed live cows or goats. However, herbivores become unhappy if they don't have enough trees around them or enough nearby dinosaurs to socialize with. Likewise, carnivores have an innate desire to hunt other dinosaurs, so even a constant stream of livestock will not keep them happy.
To create a dinosaur, fifty percent (50%) of the particular dinosaur's DNA is needed. The higher the percentage of DNA, the longer that dinosaur will live, unless it dies by means other than natural causes, such as malnutrition or being attacked by another dinosaur. To obtain a dinosaur's DNA, the player must extract it through fossils or amber. Higher quality specimens will yield more DNA.
To obtain fossils and amber, the player must send a fossil-hunting team to dig in one of nine dig sites around the world. Additional dig teams can be purchased later in the game. Each dig site contains fossils from three particular dinosaurs. Fossils of some dinosaurs, such as Brachiosaurus, can be found in more than one dig site. The chance of finding fossils depends on the quality of the site. There are 6 classifications on the quality of a dig site, ranging from "excellent" to "exhausted." It is still possible to find fossils and amber at sites that have been exhausted, although they are often of low quality with little DNA to provide. Valuable items such as silver, gold, or opal are also discovered infrequently by the dig team(s), and can be sold for profit.
Attractions help make the park popular, and increase its rating power and income when correctly configured. Attractions must be researched before they can be constructed, and include the Balloon Tour, Safari Adventure and Viewing Dome. Viewing Vents and Viewing Platforms do not need to be researched. The Safari Tour and Balloon Tour attractions allow for the player to "take over" the ride for the purpose of park exploration and photography, but only when a visitor in the game is using it. The player may also observe the dinosaurs from the Viewing Dome, Viewing Vent, and Viewing Platform by selecting the "View" option after clicking on the building.
Amenities such as restrooms and restaurants are needed for visitors. Additional buildings such as a gift shop and a resting area must be researched before the player can add them into the park. Vaccines for diseases–such as tick infestation, gastric poisoning, rabies, and the fictional Dino Flu–must be researched before a sick dinosaur can be treated for a particular illness.
There are a total of 25 dinosaurs featured in the game, some of which were featured in the films. They are divided into four main sub-groups. Small Herbivores such as Gallimimus and Pachycephalosaurus are easy to care for and do not take up much space, but are not as popular with guests. Large Herbivores such as Brachiosaurus and Triceratops are very popular with visitors and do not require expensive fences, but need large spacious exhibits. Small Carnivores such as Dilophosaurus and Velociraptor do not generally need vigorous security as their larger counterparts, but can still harm guests if they escape. Large Carnivores such as Tyrannosaurus and Spinosaurus are the most popular dinosaurs in the game, but require large exhibits with high security fences and are prone to rampaging when stressed.
A view of an enraged Carcharodontosaurus from a ranger helicopter
The game has 10 missions the player can complete. In some websites like IGN and GameSpot, early previews indicated that there were originally to be 12 missions. There are about three or four general types of missions, including taking photographs of dinosaurs to try to rack up a certain amount of points from the photos in a safari mission and dinosaur control missions where the player has to retire the carnivores (preferably large ones) to protect the herbivores.
After all the missions are completed, the "Site B" mode is unlocked, which allows the player to create an island without any fences or buildings for people, similar to Isla Sorna in The Lost World: Jurassic Park and Jurassic Park III. Visitors are not allowed on the island. The player can place up to eight hatcheries and create up to sixty dinosaurs, which live on the island without diseases or the possibility of becoming stressed. As long as they have food, water and living space, the player can simply watch the dinosaurs interact and live out their lives.
Because of the PC version's modular file structure, the game is very easy to modify with nothing more than a regular text editor. It is possible to create almost completely new missions, exercises, dinosaurs, dinosaur designs, new visitor appearances, and play options. The Indominus rex, a genetic hybrid dinosaur from Jurassic World, was made available in June 2015.
Thanks to the open ended design, a small community of fans have come together to improve realism, unlock unreleased features, and design new features to be included. A group of people have formed the Community Expansion Project and the Genesis Expansion Project, which takes previous modifications and designs new ones for release in a patch for the overall community. The team's main aim is to recreate the dinosaurs to be as realistic as possible, mainly expanding and creating new behavior. Two other modification sets, the Film-Canon Mod (FCM) and Novel-Canon Mod (NCM), are from Jurassic Park fansite, JPLegacy.org. The NCM includes dinosaur designs and islands based on the Jurassic Park novels. The FCM includes film-based dinosaur designs, music, sounds, and islands. Since the release of the first expansions, many others have appeared, with increased sophistication to make the game more realistic.
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Super Mario Maker lets people’s imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels; it may feel like simply sketching out ideas on paper. Players can enjoy a seemingly endless supply of inventive Mario levels from players around the world.
The game includes a book totaling about 100 pages that illustrates the boundless possibilities in Super Mario Maker. Nintendo will also release two special Mario amiibo figures to celebrate the 30th anniversary of the original Super Mario Bros. game. Tapping these amiibo in Super Mario Maker adds a Big Mushroom power-up to your course, allowing Mario to grow big and bust blocks from any direction, as well as adding a retro visual filter to the game, reminiscent of older cathode ray tube televisions. In addition, many other amiibo will also be compatible with Super Mario Maker through the use of a new item called the Mystery Mushroom. This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character-specific animations and sound effects. These character costumes can be unlocked by completing the 100 Mario Challenge mode and many can also be unlocked if the player taps the amiibo of the character to the Wii U GamePad.
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"It's the ultimate Sonic celebration! Sonic returns in a new 2D platforming high speed adventure, and he's not alone!
Developed in collaboration between SEGA, Christian Whitehead, Headcannon, and PagodaWest Games, experience new zones and remixed classic levels with Sonic, Tails, and Knuckles!"