20 Games Like Imabikisō()
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State.
Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. It's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.
You'll follow Edith Finch as she explores the history of her family and tries to figure out why she's the last Finch left alive.
90 / 100274.5
A non-canon extension of the True End of the original game. Unlike the modern visual novel format of the original game, this retro game perfectly mimics the style of graphical text adventure games from the 8-bit PC era (e.g. PC-88), with the player typing short commands to interact with and explore the game world. It features all backgrounds and characters drawn in a low-color pixelated style with emulated scanlines, chiptune music played through an emulated FM chip, and no voice acting. Although non-canon, the game contains many easter eggs and references that connect Chaos;Head and Steins;Gate together.
Project Elea is a first-person Sci-Fi interactive storytelling adventure, where the main focus is humanity's place in the universe, the nature of intelligence and the meaning of faith.
Voyager 1231 River Elea Catherine Jones regains consciousness to find herself locked down in her own cabin. Kazumi, the omniscient A.I. host of Pilgrimage II, is offline for the first time in mission history, keeping her blocked. It won’t be long before Elea realizes that everybody else has evacuated and she is left all alone on a Worldtree-class starship.
Playing as Elea, you will navigate the hallways, control rooms and ecosystems of Pilgrimage II, the ship set to colonize Solace, a yet unexplored Earth-like exoplanet. In order to save the ship and uncover the mystery behind the disappearance of pioneering mission Pilgrimage I 15 years ago, you’ll have to aid crippled Kazumi in fighting off an eccentric invasive intelligence that wants to take control, that has been waiting in the darkness of space, preparing...
As Elea explores clues and executes manual overrides to restore Kazumi’s hijacked virtual memory, she will slowly come to realize it’s the lapses in her own memory and the imprints of a personal tragedy that she must deal with first.
Fate/stay night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua was released later. Fate/stay night 's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction.
68 / 10053.4
Excellent Hidden Objects game! You set off on a journey around an abandoned town to unravel a mystery of a missing journalist.
A unique post-apocalyptic atmosphere and realistic graphics, ambient music, puzzles and mini-games will make your adventure unforgettable.
Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.
73 / 100223.65
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
428: Fūsa Sareta Shibuya de (Japanese: 428 〜封鎖された渋谷で〜?, literally "428: In a Blockaded Shibuya") is a visual novel and adventure video game created by Kōichi Nakamura and Jiro Ishii, developed by Nakamura's company Chunsoft, and published by Sega, originally in Japan for the Wii on December 4, 2008. The game was also ported by Spike to the PlayStation 3 and PlayStation Portable. A version for iOS and Android was released as well in 2011.
428: Fūsa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again."
The game has received high praise from critics, earning a perfect score in Famitsu Weekly, Japan's largest circulating video game magazine. The game also features a special scenario contributed by Kinoko Nasu and Takashi Takeuchi of Type-Moon fame, who wrote and provided character designs for them respectively. It was subsequently announced by Sega that this particular scenario by Type-Moon would be adapted into an anime TV series titled Canaan, which began airing in Japan on July 4, 2009. A series of four novels based on the game were published by Kodansha between the months of September and December 2009.
Apollo Justice: Ace Attorney, released in Japan as Gyakuten Saiban 4, is the fourth video game in the Ace Attorney series.
Apollo Justice is the first game in the series that does not feature Phoenix Wright as the main protagonist, though it is not the first time a different attorney has been playable. The game is set in the year 2026, which is seven years after Phoenix Wright: Ace Attorney Trials and Tribulations. Phoenix Wright has been stripped of his attorney's badge, and Apollo Justice, an up-and-coming attorney, becomes his apprentice.
81 / 100124.05
Phoenix Wright: Ace Attorney - Trials and Tribulations (known as Gyakuten Saiaban 3 in Japan) is the third game in the Ace Attorney series. Players take on the role of Phoenix Wright, a defense attorney known for taking on seemingly impossible cases. While the game focuses on a few specific cases, the overarching story of the Phoenix Wright franchise spans the length of the series, involving obscure characters from large families and intricate webs of lies, plots, and murder. The nature of the series remains generally lighthearted, something that's reinforced by its playful, anime-inspired visual style, but the nature of the crimes committed can be cold and downright disturbing. While the game's legal acumen is highly dubious, its aim seems to be more about producing comedic or stereotypically dramatic courtroom moments. Ace Attorney 3 makes light use of the DS touch screen, allowing the player to examine crime scenes and inspect evidence and character profiles. The top screen is used more for storytelling purposes, displaying various dialogue and conversations between characters. During these sequences the lower screen becomes a selection menu, displaying a series of questions to ask witnesses and further your investigation in search of evidence to use in defense of your client in each chapter.