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Journey

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Genre: Adventure, Indie, Music, Platform, Role-playing (RPG)

Platforms: PC (Microsoft Windows), PlayStation 4, PlayStation Network, PlayStation 3, iOS

Versions: See the alternative version of this game

In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughou... Read More


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86Great94
Based on 466
member ratings
Based on 15
critic ratings


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Member Reviews

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JustLukas
57 reviews

Fair 70%

Beautiful world, puzzles, platforming. That's Journey. Well, kind of: Journey is different than other games of the same genre mainly by its goal. This game is not supposed to challenge you, or provide endless hours of fun. It is an experience, one of a kind story without words. However, it won't be for everyone. Casual gamers might have fun, a lot of players will find the game simply boring.

Positive points
Graphics
World
Experimental
Negative points
Short
Slightly boring
Rather melancholic
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JonLaurence0911
15 reviews

Alright 80%

finally on PC and just as wonderful as ever. that being said, because i'm a PC gamer i have only first played it AFTER playing both Abzu and Flower (having both been released on PC previously). Next to Abzu it seems a tad bland, however, next to Flower, one can see the leaps and bounds made by the game developer in order to create this masterpiece of music and magical visuals.

Positive points
PC compatibility.
Negative points
Nothing exclusive, new, or special to the PC version (at least not that i've noticed, correct me if i'm wrong). having had to wait seven bloody years, i would've liked a little extra pizaz in my PC re... Read More

Storyline

Journey‍ '​s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey.

The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.