Just Cause 4

Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four d...

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Review: Baikerus Review

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I pre-ordered Just Cause 4 and eagerly waited several days to be able to play it. Because I bought the Gold Edition, I got to play it 7pm (Cincinnati time) Sunday night, while it released worldwide Tuesday.

My history with Just Cause is that I started playing JC3 February 2017. For years I'd seen it when I'd search for Just Dance (which I've been a fan of since 2014), so I was always aware of it. But I didn't care about it until The Gaming Lemon made a funtage over it. I immediately added it to my Gamefly Q. I fell in love with the game in a similar way I did with Assassin's Creed: Odyssey. I even bought all of the DLCs. Like I did with Odyssey. That's why I bought the Gold Edition. I bought Just Cause 2 on sale earlier this year, but I'm that one weirdo who doesn't like it.

So when I actually hesitated slightly when it came to pre-ordering Just Cause 4. I was afraid that JC3 would be an anomaly in the series, that I'd like just that one. And at first I thought that'd be the case. One of my favourite things about the third one is blowing up bases. They technically removed that here. You can still blow up stuff in bases, but there's no list of things in each one to go through. It doesn't feel as satisfying, because you blow up a ton of stuff in a base, and all it does is add you your overall Chaos Meter. At first this was a negative to me, and it still kind of is. It's still satisfying blowing stuff up, but not as much.

The number one thing I see people complaining about is the graphics. It doesn't look like an N64 game like I see so many people saying. There are times when the shadows dance around, and sometimes it looks like the pixels on the ground are alive trying to push past each other. But I honestly don't notice it unless I deliberately look for it. When I'm wingsuitting around or doing actiony stuff, I don't notice it. Graphically, my only issue was the tornado itself. The trailers made it look like this epic dark ominous figure with a life of it's own. It's actually all white except for the very bottom, and I barely even realise it's there unless I wingsuit high enough to see it. But that's the only thing I don't like about the tornado. The physics around it are really cool.

I'm playing on my Xbox One S, and there was a moment when the tornado was going through a large base, blowing up a ton of stuff, and the game started lagging really bad as though the console couldn't handle that much stuff going on at once. I don't think that's ever happened before, in this or any other game.

Story-wise, there doesn't seem to be a main story. There's a bunch of "main-side quests", and each of them further the story in some way. It's an interesting way of doing it, basically do the story your own way. I can still follow what's going on, so it's not like that makes things confusing. I'm just used to there being a main story questline. There are still the side quests that have to help people or take out this Black Hand person and such.

I really like the new gadgets. The balloons are very useful. When I saw them in the gameplay trailers, I was thinking they were a useless addition, but I use them more than I was excepting I would. Same with the boosters. It's fun combining the two. Turn anything into a floating rocket.

There's both more destruction and less destruction in this game. In JC3, you could blow up any bridge. In this one, I have yet to do that. I've tried. But pretty much anything else can be destroyed. When I'm driving any vehicle, the only thing that stops me are mountains and certain buildings. Trees and rocks get destroyed by vehicles. I don't remember if that was a thing is JC3 because I hated driving in that game. This one still has awful driving. Which I was hoping they'd fix since they did Mad Max and that one had great driving, but they were probably hoping everyone would wingsuit around the map....so why put so much emphasis on how many vehicles are in the game? ¯\_(ツ)_/¯

One thing I didn't like at first but am starting to really like is how you take over territories. In JC3, you do it by blowing up bases. Do every base in a territory and you take control of that area. In JC4, You do a mission or two in a area, and when you fill up the Chaos Meter you get more rebel squads, allowing you to push the front line further. It was an annoying mechanic at first, but I'm starting to like it the more I play it.

Overall, it's not better than JC3, but it's still a great game. I am very much enjoying this game, and it doesn't have to be better than the previous one to be a good game. If you haven't played it yet, I do highly recommend it.

Positive points
  • Cool new gadgets
  • Tornado physics
  • More Just Cause!
Negative points
  • Weird graphics at certain points
  • Bad tornado graphics
  • Feels like an overall downgrade from previous title


Total score