20 Games Like Kao the Kangaroo()
Crash Bandicoot, a heroic, agile and mutated marsupial who must save his girlfriend Tawna. The main antagonist is Doctor Neo Cortex, a mad scientist who was often ridiculed by the scientific community for his outlandish (but nearly workable) theories and is now motivated to prove his tormentors wrong by creating a mutated army of beasts to conquer the world. Cortex's henchman is Doctor Nitrus Brio, the insecure creator of the Evolvo-Ray. Crash's love interest is Tawna, a female bandicoot about to undergo experimentation by the Doctors. Helping Crash in his journey is an ancient witch doctor spirit named Aku Aku, who has scattered masks of himself throughout the islands to grant Crash special powers. The boss characters of the game include Papu Papu, the obese and short-tempered chief of the native village; Ripper Roo, a demented kangaroo with razor-sharp toenails; Koala Kong, a muscular but unintelligent koala; and Pinstripe Potoroo, the tommy gun-wielding bodyguard of Doctor Cortex.
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Spyro the Dragon is a platform game developed by Insomniac Games for the PlayStation. It stars the title character, a young purple dragon named Spyro and his dragonfly friend, Sparx, and is the first game in the Spyro the Dragon series. The first game was massively popular at its initial release and Spyro would later become one of the most recognizable, popular and respected gaming icons for the PlayStation gaming console. Spyro's best friend, Sparx the dragonfly, acts like the player's health meter and assists in gathering gems. The various dragons Spyro unfreezes along the way are also key characters in Spyro's progression through the game. Gnasty Gnorc is the main antagonist, who froze all the dragons of the land in crystal.
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Once every year, the games world is rocked by a game so stunning, so fast, so colorful, so big, so demanding, so mega, so awesome, so varied, so incredible, and so full of fabulous features and unexpected treats, that everybody just looks at it and says "THAT'S IT!" This year, Zool, The Ninja From the Nth Dimension, is definitely "IT!"
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With its enchanted storybook look beautifully translated into 3D, lush, vibrant colors, funny enemy designs, and clever jumping puzzles, Rayman 2 is platforming perfection. Michel Ancel's platformer shines the brightest on Dreamcast, but every version is a charm. No arms, no legs, no problem for the little French creation that could.
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From the creator and developer of the acclaimed, top-selling Crash Bandicoot series comes the next generation in interactive entertainment.
Expect the unexpected! Enter a new world of magic, adventure, exploration, and discovery where enormous vistas and exotic characters lead you to places beyond your imagination. Test your wits and your skills as you embark on a journey to reverse your best friend's transformation into a furry Ottsel, even as he entangles you in his amusing antics. Discover twisted corruption and battle the sinister minds behind this chilling plot. Light Eco. Precursor Technology. Power Cells. Dark Eco. What does it all mean?
Only one person holds the secret behind the power of the mysterious Eco. Together you must now take on these endeavors.
Unleash the hero within. A new legacy is born!
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Chasm is a procedurally-generated RPG Platformer currently in development for PC (Win, Mac, & Linux) and Playstation 4. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
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Welcome to Snake Pass; a physical action-puzzle game that sees the player slither, curl and climb their way through increasingly challenging worlds filled with evermore intricate obstacles and fiendishly mind-bending objectives!
Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination and we’re really proud of the results so far!
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Unravel two is the sequel to the 2015 puzzle platforming game Unravel. It was announced during E3 2018, that the game was actually already finished and available instantly! In the game there are two Yarny's (made out of yarn) which can be controlled by one player, though the game can also be played in co-op. Together the Yarny's explore area's and solve the puzzles within them.
"Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers.
To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.
Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream...
Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?
Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday."
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Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends or adventure solo in this challenging roguelike-inspired game.
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Forgotton Anne is a 2d cinematic adventure game combining puzzle platforming with adventure game elements. You play as Anne, the enforcer keeping order in the Forgotton Realm, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world.
The World of Forgotton Anne: Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Realm is a magical world inhabited by Forgotlings, creatures composed of mislaid objects longing to be remembered again.
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Castle In The Darkness is a fun and challenging shout out to the early days of video games! It's an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It's super fast-paced, challenging, and full of secrets!
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A Hat in Time is a 3D collect-a-thon platformer in the spirit of the beloved Nintendo and Rare games from the Nintendo 64 era. Think Banjo-Kazooie, The Legend of Zelda and Super Mario 64 all in one! The game features Hat Kid, a girl who travels time and space to protect the world from the evil Mustache Girl!
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Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
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Sonic the Hedgehog is a 2D, side-scrolling platformer, whose gameplay centers around Sonic's ability to run at high speed through levels incorporating springs, slopes, high falls, and loop-the-loops. The levels contain hazards in the form of robots ("badniks" in the Western game manuals) in which Dr. Robotnik has trapped animals. Although destroying a robot frees the animal within, this is not required to complete the game. The player must avoid rows of sharp spikes, falling into bottomless pits, being crushed by moving walls or platforms, and drowning (which can be avoided by breathing air bubbles periodically released from vents). Sonic's main attack is his spin, where he curls into a ball and rotates rapidly (damaging enemies and some obstacles). This can be performed by jumping in the air or rolling on the ground.
Scattered around each level map are gold rings and collecting 100 rings rewards the player with an extra life. Rings are a layer of protection against hazards; if Sonic has at least one ring when he collides with an enemy, he will survive. However, all his rings will be scattered; they will flicker and disappear in a few seconds if they are not picked up again. If Sonic is hit without any rings, he loses a life. Although shields and temporary invincibility may be collected to provide additional protection, certain hazards (such as drowning, being crushed, falling down a bottomless pit or running out of time) will cost Sonic a life regardless of rings or other protection.
The game is divided into six zones (Green Hill, Marble, Spring Yard, Labyrinth, Star Light, and Scrap Brain), each with its own visual style and enemies. A player must navigate through each zone (subdivided into three acts) to progress.
At the end of each zone's third act, the player confronts Dr. Robotnik (who pilots a different vehicle each time) in a boss fight. After the sixth zone, the player continues directly to the Final Zone for a last encounter with Robotnik. They begin with three lives (power-ups and rings add more), which are lost when Sonic collides with hazardous enemies (or objects) without rings, falls off-screen or exceeds an act's ten-minute time limit. Lampposts acting as checkpoints allow Sonic to return to the most-recently activated post when he loses a life. If he loses a life as a result of time running out but has another life, the timer will reset to 0:00 when he returns to the checkpoint. If all lives are lost at any point in the game, the game over screen will appear (when the player can return to the beginning of the act with three lives, if they have any continues).
When Sonic reaches the end of act one or act two of a zone with at least fifty rings, a large ring appears through which he can jump to enter a Special Stage (a "Secret Zone" in the original Genesis manual). In each of six Special Stages, Sonic bounces off the bumpers and walls of a rotating maze in spin attack. Although the player earns a continue with each 50 rings found, their main goal is to obtain the Chaos Emerald at the end of the maze without colliding with a "goal block" (which ends the level).
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As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival.
Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor.
An epic ninja adventure with challenging gameplay and tight controls
Legit 8-bit and 16-bit art and music reminiscent of your favorite NES and SNES games
Memorable cast of (often silly) villains, bosses and associates
Catchy soundtrack by renowned chiptune composer Rainbowdragoneyes, made in Famitracker
Character upgrades, new abilities, hidden levels and story arcs to discover
Challenging and visceral gameplay where mastery is a thing to behold