20 Games Like Ketsui: Kizuna Jigoku Tachi()



Immortal: Unchained is a souls-inspired third-person shooter/action RPG.

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60 / 10013.0



Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.

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LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2019.

Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.

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One of the sequels to the game Space Impact for Nokia mobile phones. It was one of the pre-installed games on Nokia 3500 series phones (3510, 3510i, 3530).

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R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy".

The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

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82 / 100144.1



We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.

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50 / 10002.5



DoDonPachi SaiDaiOuJou (怒首領蜂 最大往生 Dodonpachi Saidaiōjō?) is a vertical scrolling shoot 'em up arcade game released by Cave in 2012. It's the sixth chapter in CAVE's DonPachi series. A Japanese region-free release was released on May 30, 2013.[1]

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The long awaited final part of the Half-Life saga.

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The first Space impact game to be released on the Symbian S60 platform for the Nokia 7650 smartphone. Was released as an app that was available to download from the Nokia website.

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Pink Sweets is a vertical shoot 'em up developed by Cave, and the sequel to Ibara.

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Dangun Feveron is a vertical scrolling shooter game developed by Cave and published by Nihon System Inc. in 1998. The gameplay is typical of manic shooters, with numerous swarms of enemies onscreen at any given time, and bosses that shoot intimidatingly large clusters of bullets. Unique to this title, the score of the game is disco music, which is a particularly unusual choice for a shoot 'em up.

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Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.

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60 / 10023.0



GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.

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50 / 10012.5



Take control of the latest line of robots and test their fighting capabilities, agility, and endurance in various arenas filled with dangerous obstacles, booby traps and enemies.

WORLD MODE:
In this game mode you have to reach the finish line of each level before your battery runs out. World Mode takes you through 5 different worlds that each have their own unique contraptions and enemies that will try to destroy you. The final level of each world is a big boss fight.

ENDLESS MODE:
In this game mode you have to run as far as you can before your energy runs out.

Crashbots features 5 different robots. Each robot has its own stats and a unique heavy attack. The robots can be upgraded to improve their durability and fighting power. You can unlock new robots by finding all of their parts that are hidden in the various worlds and game modes.

Features
Arcade/Shoot 'm up Gameplay.
Boss Fights.
Auto-Runner.
125 Levels in 5 different worlds.
Unlock and upgrade new characters.

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A shoot 'em up from CAVE made exclusively for mobile devices.

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Raiden Trad is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses.

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In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and visa versa. Bullets of your polarity can be collected to fuel your missile gauge, but those opposite will kill you. Destroying an enemy ship will make them drop points for you to pick up, but they are polarized, too. Different difficulties exist to change exactly how you interact with polarized points, or how they appear.

Ikaruga is a balls-hard shmup with lots of difficulty even at the easiest level, and lots of replay value for those willing to face the challenge.

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90 / 100144.5


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The sequel to Space Impact Evolution. The game had two versions released. One was bundled exclusively with the N-Gage and the N-Gage QD, the other version was made for the 2nd edition Symbian S60 platform used by Nokia 6600 series smartphones.

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Starting with Nokia 7210, the sequel 'Space Impact 303' came available not pre-installed on the phone but available as an J2ME applet via download from the Nokia website. Phones with dedicated pages for this game were Nokia 3220, Nokia 3100, Nokia 6100 Nokia 6610, Nokia 6610i and many other phones that shared the 128x128 resolution screens. Phones with the 176 x 208 resolution screens, such as Nokia 6630, Nokia 3650, Nokia 6600, were later provided with a re-sized version of this game available for download.

The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.

As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level.

After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

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