20 Games Like Knockout Kings 2000()



Knockout Kings is a series of boxing video games that were produced by EA Sports for the PlayStation, Nintendo 64, PlayStation 2, Xbox, Game Boy Color and GameCube yearly between 1998 and 2003.

Before releasing the first Knockout Kings, Electronic Arts released its first 3D boxing game, Foes of Ali, for the 3DO in 1995. While there are a few similarities between the two games, Foes of Ali was developed by a different team, Gray Matter and as such, is not regarded as a true prequel.

The Knockout Kings game series gives the user a chance to compete against numerous real fighters, such as Muhammad Ali, Eric Esch, Marvin Hagler, Sugar Ray Leonard, Oscar De La Hoya, Larry Holmes, Jake LaMotta, Roberto Durán, Alexis Argüello, and Ray Mancini. The duration of a round can be adjusted to either 90 seconds or 3 minutes. In the game's "slugfest" mode, fighters can knock each other out at any given moment of the fight, or suffer 6 or 7 knockdowns and still last for the whole fight. There are several differences between Knockout Kings, Knockout Kings 2000, and Knockout Kings 2001 in particular, the most notable being the graphics.

In Knockout Kings, the boxer sprites, although distinctive, are not facially representative of their real-life counterparts. Championship bouts can last only up to 10 rounds and not for 12 as in real life or 15 as in the past. In between rounds, all that is seen is a ring-card girl. In Career Mode, a fighter is made to retire right after winning the title and defending it for only the first time. A created boxer can fight in Career Mode and Slugfest Mode, but not in Exhibition mode. Although there is a training mode within Career Mode, it is extremely basic. However, 2 aspects that Knockout Kings has which the sequels lack is that the referee does a mandatory eight-count when a fighter is knocked down whereas in the sequels the referee stops the count immediately after a fighter gets up from a knockdown, and, in Career Mode, the result of a fight is afterwards seen on the screen as front-page newspaper headlines.

In Knockout Kings 2000 for the PS1, the boxer sprites are for the first time facially representative of their real-life counterparts. Championship bouts can last up to 15 rounds. Sound and Music volume can also be adjusted in Option Mode. In between rounds, you may see either a ring-card girl, a replay of a part of the previous round, or your boxer sitting at his corner together with the statistics so far of the bout. Injury to the face of boxers can also be recognized, as well as his mouth-piece flying out if he is hit by a hard punch. A created boxer in Career Mode can now fight in all Modes. The training mode within Career Mode is more specific. You can now control your boxer while he is training and, in the PS1 version, you can also choose the location of your gym. Each boxer in the PS1 version can also be seen entering into the ring just before the bout takes place. There is also a new Mode where the player can see the statistics and biography of all the real-life boxers in the game, and another Mode in which the player can re-live famous classic bouts. The user-interface and intro-theme of the PS1 version is different to the N64 version and there are also more boxers, while the graphics on each version are similar.

Knockout Kings 2001 contains the same improvements as Knockout Kings 2000 and adds more. Whereas fighters in KO Kings and KO Kings 2000 are either "boxer" or "slugger" style fighters, the styles of fighters in KO Kings 2001 are either "boxer", "slugger", "freestyle", or "crab", and these differences of style are very noticeable during bouts. Commentary in KO Kings 2001 is also far more vocal than its predecessors. During Career Mode, your trainer will occasionally talk and give you advice in between rounds as you progress through the bout. A fighter in Career Mode is made to retire after winning the title and defending it for several times. KO Kings 2001 is also the first game of the series to introduce CPU vs CPU bouts and "fantasy match-ups" between famous boxers of different eras, and the first to introduce women's boxing, which is accessible in Exhibition Mode. The PS1 and PS2 versions of Knockout Kings 2001 are virtually identical.

Knockout Kings 2002 changes many concepts of its predecessors, e.g. you have to progress through a number of bouts in order to unlock new fighters.

After Knockout Kings 2003, the name of the series was replaced by Fight Night (EA video game series).

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All the egomaniacal, violent splendor of heavyweight boxing comes to the PlayStation 2 in Knockout Kings 2001 by EA Sports. This title employs EA's new CyberScan technology, which allows the boxers faces to be accurately reproduced in full polygonal glory. In addition to the graphical overhaul, the game features new modes of play and simplified control. Choose your champion from a stable of boxing's greatest, including Muhammad Ali, Joe Louis, Rocky Marciano, and Lennox Lewis. A new career mode allows you to play through several weight classes and to box at famous arenas all around the world.

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Knockout Kings is a series of boxing video games that were produced by EA Sports for the PlayStation, Nintendo 64, PlayStation 2, Xbox, Game Boy Color and GameCube yearly between 1998 and 2003.

Before releasing the first Knockout Kings, Electronic Arts released its first 3D boxing game, Foes of Ali, for the 3DO in 1995. While there are a few similarities between the two games, Foes of Ali was developed by a different team, Gray Matter and as such, is not regarded as a true prequel.

The Knockout Kings game series gives the user a chance to compete against numerous real fighters, such as Muhammad Ali, Eric Esch, Marvin Hagler, Sugar Ray Leonard, Oscar De La Hoya, Larry Holmes, Jake LaMotta, Roberto Durán, Alexis Argüello, and Ray Mancini. The duration of a round can be adjusted to either 90 seconds or 3 minutes. In the game's "slugfest" mode, fighters can knock each other out at any given moment of the fight, or suffer 6 or 7 knockdowns and still last for the whole fight. There are several differences between Knockout Kings, Knockout Kings 2000, and Knockout Kings 2001 in particular, the most notable being the graphics.

In Knockout Kings, the boxer sprites, although distinctive, are not facially representative of their real-life counterparts. Championship bouts can last only up to 10 rounds and not for 12 as in real life or 15 as in the past. In between rounds, all that is seen is a ring-card girl. In Career Mode, a fighter is made to retire right after winning the title and defending it for only the first time. A created boxer can fight in Career Mode and Slugfest Mode, but not in Exhibition mode. Although there is a training mode within Career Mode, it is extremely basic. However, 2 aspects that Knockout Kings has which the sequels lack is that the referee does a mandatory eight-count when a fighter is knocked down whereas in the sequels the referee stops the count immediately after a fighter gets up from a knockdown, and, in Career Mode, the result of a fight is afterwards seen on the screen as front-page newspaper headlines.

In Knockout Kings 2000 for the PS1, the boxer sprites are for the first time facially representative of their real-life counterparts. Championship bouts can last up to 15 rounds. Sound and Music volume can also be adjusted in Option Mode. In between rounds, you may see either a ring-card girl, a replay of a part of the previous round, or your boxer sitting at his corner together with the statistics so far of the bout. Injury to the face of boxers can also be recognized, as well as his mouth-piece flying out if he is hit by a hard punch. A created boxer in Career Mode can now fight in all Modes. The training mode within Career Mode is more specific. You can now control your boxer while he is training and, in the PS1 version, you can also choose the location of your gym. Each boxer in the PS1 version can also be seen entering into the ring just before the bout takes place. There is also a new Mode where the player can see the statistics and biography of all the real-life boxers in the game, and another Mode in which the player can re-live famous classic bouts. The user-interface and intro-theme of the PS1 version is different to the N64 version and there are also more boxers, while the graphics on each version are similar.

Knockout Kings 2001 contains the same improvements as Knockout Kings 2000 and adds more. Whereas fighters in KO Kings and KO Kings 2000 are either "boxer" or "slugger" style fighters, the styles of fighters in KO Kings 2001 are either "boxer", "slugger", "freestyle", or "crab", and these differences of style are very noticeable during bouts. Commentary in KO Kings 2001 is also far more vocal than its predecessors. During Career Mode, your trainer will occasionally talk and give you advice in between rounds as you progress through the bout. A fighter in Career Mode is made to retire after winning the title and defending it for several times. KO Kings 2001 is also the first game of the series to introduce CPU vs CPU bouts and "fantasy match-ups" between famous boxers of different eras, and the first to introduce women's boxing, which is accessible in Exhibition Mode. The PS1 and PS2 versions of Knockout Kings 2001 are virtually identical.

Knockout Kings 2002 changes many concepts of its predecessors, e.g. you have to progress through a number of bouts in order to unlock new fighters.

After Knockout Kings 2003, the name of the series was replaced by Fight Night (EA video game series).

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Knockout Kings was EA's flagship boxing title prior to Fight Night.

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Compete against the most ruthless giraffes you ever encountered or your friends!

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Tape up your hands, pull on your gloves and get ready to go toe-to-toe with some of the most accomplished boxers you're ever likely to meet. Victorious Boxers places you directly in the ring as Ippo Makunouchi on his quest to become the champion. But first you must prove to the coach that you're worth training!

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A competitive first-person arena shooter developed from the ground up for Project Morpheus, RIGS: Mechanized Combat League combines mechanized combat with competitive sports to deliver the ultimate sport of the future. In stadiums around the world, teams of pilots engage in blistering gladiatorial matches in large, athletic machines known as ‘RIGs’.

Each RIG comes with its own specialties, allowing players to develop distinctive combat styles and team tactics based on their RIGs’ size, shape, abilities and weapons. Once you strap on the Morpheus headset and select a RIG from your garage, you’re immersed in a first-person combat experience unlike any other. Coming in 2016.

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80 / 10044.0



Managing Football clubs.

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50 / 10022.5



In career mode, the player can choose to fight as any of the game's 10 boxers. They start at rank 10 in the heavyweight division, and fight their way through all the others in order.

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Powered by Frostbite™, EA SPORTS™ FIFA 18 blurs the line between the virtual and real worlds, bringing to life the players, teams, and atmospheres that immerse you in the emotion of The World’s Game. The biggest step in gameplay innovation in franchise history, FIFA 18 introduces Real Player Motion Technology, an all-new animation system which unlocks a new level of responsiveness, and player personality – now Cristiano Ronaldo and other top players feel and move exactly like they do on the real pitch. Player Control combined with new Team Styles and Positioning give you the tools to deliver Dramatic Moments that ignite Immersive Atmospheres around the world. The World’s Game also takes you on a global journey as Alex Hunter Returns along with a star-studded cast of characters, including Cristiano Ronaldo and other European football stars. And in FIFA Ultimate Team™, FUT ICONS, featuring Ronaldo Nazário and other football legends, are coming to FIFA 18 on PlayStation 4, Xbox One, and PC when the game launches on September 29, 2017.

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79 / 100433.95



Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.

BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!

Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.

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90 / 10024.5



Improving from last year?s mark NCAA? Final Four? 2000, once again, is the most complete NCAA basketball game of the year. With virtually every Division I team represented, you?ll be sure not to miss any of the big games. Pick your team and track their progress. You can also check your school?s status all the way down to the Final Four with the All-New Bubble Watch. Now you?ll know exactly who?s in, who?s out and who is "on the bubble". With Exhibition, Season, Tournament and Arcade modes, you decide your level of dedication. Looking to improve your school?s roster? We?ve also included a new Recruit Player feature. Put yourself in the game and take your school to the big dance. Work your way up from Freshman to Senior difficulty levels as you build confidence and gain experience. The whole year, you are immersed in collegiate basketball intensity with authentic fight songs, crowd chants and last minute buzzer beaters. From Top 10 match-ups to cross-town rivalries, 989 Sports delivers the most intense collegiate basketball experience of the year.

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Riddick Bowe Boxing is a Sports game, developed by Equilibrium and published by Extreme Entertainment Group, which was released in 1994.

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Final Blow is an action game based around the sport of boxing. You can play the fighters in a sequence of knock-out competitions, (the computer versions also include a round-robin league). Rounds last one minute, with a short break in between them. As in the real sport, your aim is to knock your opponent down for 10 seconds, by gradually weakening him with a series of punches. You can block punches, to avoid them inflicting damage onto you. The ring is of a limited size, so players can be cornered, although the referee will intervene to break the boxers up if they become entangled in a stalemate position.

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Evander 'Real Deal' Holyfield's Boxing is a Sports game, developed by Novotrade and published by Sega, which was released in 1992.

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Strap on your boxing gloves, and step into the ring. Tonight you're going to test your prowess against the world's toughest fighters. To prepare for this event, you'll train in punching skills, footwork, timing, and sparring. Then you'll enter your fighters in championship matches and tournaments.

As the tension mounts in the smoke-filled arena, you eye your contender warily. Be careful, and good luck. This could be your big night!

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Eight World Heavyweight Champs Answer the Bell in this ultimate showdown to decide who's #1! Muhammad Ali, Jack Dempsey, Joe Frazier, Larry Holmes, Evander Holyfield, Joe Louis, Rocky Marciano, and Floyd Patterson - all in their prime and looking for knockouts! Each Champion looks and boxes in their signature styles. It's Ali's speed against Marciano's power, Holmes' stinging jab versus Frazier's devastating hook!

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This motocross game offers 9 customizable dirt bikes in three categories: 125cc, 250cc and 250cc. The six main modes include championship, split-screen head-to-head, single races and time attack modes. There are 12 tracks available and these have been divided into motocross, supercross and endure tracks, both indoor and outdoor, with different surfaces. On top of that, each course can also be reversed. An additional touch is added by dynamic weather effects.

Each bike, with different performances, can be fully tuned based on suspension, brakes, gears, tires... If racing for the finish line is not enough, you can also perform stunts with the trick system to wow the spectators. As the game’s title implies, you are able to race as or against motocross star Ricky Carmichael.

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Each rider comes equipped with real bikes and equipment from the SuperCross Circuit. Once you've selected a biker and his gear you can go onto one of the 21 authentic SuperCross and MotoCross tracks, or hit one of the "local" tracks. Each course is littered with jumps, bumps, spills, and thrills. Why don't you try and catch some big air off one of the jumps? The crowd will go nuts! You don't just have to go for a big jump either, as the game features 15 different tricks that can be pulled off, such as "nac-nacs" and heel clickers.

Now that you know what the game features, look what you can do for competition. You can enter a Career mode, a Two-Player Season Competition, or just go and have a Free Ride for big air and lots of tricks. During your Season modes, you'll go to all of the courses in the game, including twisting courses like Bank One Ballpark. Another feature in the game is the Track Editor. From here you can create a completely original track of your own design that begs for skill to be used, or throw caution to the wind with full-fledged hills and jumps all the way.

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Fight Night is EA Sports' new boxing series, replacing the previous Knockout Kings line of games.

You have the option of creating your own personalized boxer, and entering a career mode, where you start off on the lowest rung in dirty, rundown gyms, as you make your way up the ropes to become the undisputed champion. Throughout your career you will have to battle many enemies, all vying for the same title. As you play, you will be able to train, improving your boxer's stats. You can hit a punching bag to increase power and speed, spar with an opponent for more stamina and agility, attack the dummy to improve chin and body, or hit the mitts to improve heart and cut. Besides career mode, you have access to the standard modes.

Fight Night 2004 features the "Total Control" system, which utilizes both sticks to give you complete percision over your boxer's moves. The right analog stick controls all the punching, and the left stick controls movement and defense/blocks.

There are several unlockables available, all of which must be earned through career mode. You can buy new clothes, entrance music, even new girls to accompany you to the ring.

The PlayStation 2 version of Fight Night 2004 supports online play via EA Sports' online network.

As with all other EA Sports titles, Fight Night 2004 utilizes the EA Sports Bio, which tracks your progress through all EA Sports games. The more games you play, the longer you play them, and the better you do translates into a higher Gamer Level. When you reach certain levels, you can unlock special rewards.

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