20 Games Like Kung Fu Strike: The Warrior's Rise - Master Level(TBA)
Raiden is about to be killed by Shao Kahn, and just before he delivers the last blow, Raiden sends a mental message to his earlier self by saying that he must win, and the camera rewinds back to Mortal Kombat 1. The Raiden from Mortal Kombat 1 then gets the message and experiences a premonition. The game then spans Mortal Kombat 1, 2, and 3, retelling the story with an enlightened Raiden, who has changed the course of events. Eventually, everything the player has seen happen before — Liu Kang winning, Lin Kuei turning into cybernetic ninjas, has been altered. You might see a cybernetic character who wasn't before, and a different version of events.
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Taking its inspiration from ancient Chinese tales of revenge and retribution, then adding a dash of over-the-top martial arts and old school arcade fun, Kung Fu Strike features 28 stages of fast-paced combo-based fighting. Blend powerful punches, high kicks and perfectly timed blocks to pull off devastating combos, all thanks to a fluid combat system that turns brawling into an art form.
The legendary fighting franchise returns with STREET FIGHTER V. Stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy.
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500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the shaolin tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the hands of Liu Kang. Facing execution for his failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance.. Shang Tsung's new plan is to lure his enemies to compete in the Outworld where they will meet certain death by Shao Kahn himself. Now, the Kombat continues...
Following his defeat to Liu Kang, Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and restores Tsung's youth. He extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The tournament is dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will unbalance the furies and allow Outworld to subdue Earthrealm.
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Mortal Kombat is a 1992 Fighting video game by Midway, originally designed for Arcade systems, but later ported to various home computers and consoles. Mortal Kombat was well received around the world and has spawned countless sequels and spin-offs with it's 22nd title coming up in 2015. Mortal Kombat is the first game in the Mortal Kombat series and was followed by Mortal Kombat II in 1993.
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Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom’s latest advancements in next generation technology to create a truly extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
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Mortal Kombat 3 (MK3) is a fighting game developed by Midway Games and first released into arcades in 1995 as the third game in the Mortal Kombat series. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.
The third installment of Mortal Kombat retains the blood and gory attacks that defined the series. It introduces new types of the Fatality finishing moves, including Animalities. Other features new to the series were combos, predefined sequences used to perform a series of consecutive attacks. A "Run" button was also added, allowing players to briefly dash toward the opponent, as were "Kombat Kodes", an unlockable content system using various symbols that can be entered before two-player matches to achieve certain effects.
Some characters from the previous games returned and new characters were introduced into the series. Mortal Kombat 3 notably omitted popular characters from previous games, some of whom were added in an update, Ultimate Mortal Kombat 3, released later in 1995. The PC and home console-exclusive Mortal Kombat Trilogy (1996) added even more characters, as well as other new features.
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EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Choose from the world’s top fighters or climb the ranks of the worldwide circuit with your created prodigy to become the ultimate MMA champion. Travel the globe and learn a multitude of fighting techniques and skills from masters in each discipline. Select from various weight classes, rule sets, and take on all challengers in multiple cage types or a ring. The challenge continues online with the most robust offering for any MMA videogame, including the ability to create and share custom fighters, prize fights, and more. Are you ready? Let’s get it on!
Dead or Alive 5 Last Round is a fighting game developed. It is the third updated version of the 2012 game Dead or Alive 5, following the 2013 games Dead or Alive 5 Plus and Dead or Alive 5 Ultimate. Dead or Alive 5 Last Round features all the content from Dead or Alive 5 Ultimate, adding new costumes and customizable hairstyles, as well as two new characters and two new stages. The PlayStation 4 and Xbox One versions received upgraded graphics, running at 1080p resolution and 60 frames per second. These two version also use the new game engine called Soft Engine and designed to better depict "softness" of characters' bodies.
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A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo.
Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from the original due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Additionally, the player can also "cancel" during animation by performing another move, allowing for a combination of several basic and special moves. Both of these features would be expanded upon in subsequent installments.
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Invincible Tiger: The Legend of Han Tao will feature basic beat 'em up and hand-to-hand action elements with a basic interface and easy to learn, pick-up-and-play controls. Invincible Tiger features a number of different modes for single- and multiplayer action. Gamers can play through the game's storyline in co-op mode, which is available both locally and online. The game also includes an Endurance Mode, in which players are tasked with surviving an unending onslaught of foes for a specified amount of time.
Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed for the Atari 8-bit family and published in 1984 by Datasoft, along with a port for the Commodore 64. The game was converted to the ZX Spectrum and Amstrad CPC and published by U.S. Gold in the same year. An MSX version was published in 1985 by Comptiq.
Bruce Lee is a platform game/beat 'em up hybrid, in which the player controls Bruce Lee.
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Dynamic Kung-Fu Experience
Swordsman presents real-time martial arts fights and offers fun action features such as throwing techniques, counter moves and dodging to create a dynamic Kung-Fu experience. Fight on land, leap across rooftops, sprint on water and best your opponents in thrilling duels!
Unique Guild-Based Gameplay
Take part in exciting and distinct group-based endgame activities, by creating or joining a guild. Work together to establish guild bases, solve murder mysteries and crimes, protect notable figures, and much more! Don’t just fight alongside your friends; make a real impact on the world around you!
Deep Character Customization
The character creation process offers a wide variety of appearance features to create a truly unique look. Earn distinct fashion items to set your character apart from other players. Bring your warrior to life and create the martial arts hero you’ve always envisioned!
Ten Dynamic Character Classes
As a member of one of the ten class-defining martial art schools, you master legendary fighting skills to engage in fierce real-time combat with members of rival schools and other opposing threats. Perfect any of the three highly customizable skill-sets per class to make your fighting style truly unique!
A Heavenly New MMO Engine – Angelica III
Angelica III is an in-house developed MMO engine that makes use of the latest technologies to display high quality graphics, with the optimization to run on a wide variety of hardware. The engine sports a day and night cycle, weather changes, realistic armour reflections, state-of-the-art water effects and destructible objects.
An Immersive Jianghu Experience
Swordsman offers a vast array of content for solo, group and guild play. Explore a massive game world, delve into its many instances, craft superior weapons and take part in the versatile guild system. Test your skills in the arena or compete against others in daily PvP events!