20 Games Like Lady Bug()
Slurp, gulp, and crunch your way all along the Frenzy Coast in Feeding Frenzy! The rules here are simple: Eat anything that's smaller than you and swim clear of everything else. The more you eat, the bigger you get, and the bigger you get, the closer you come to taking on the fearsome Shark King. Starfish bubbles don't help you grow, but they’re an easy way to boost your score. Oysters offer up bonus points in the form of pearls, but be quick or the shell could snap shut with you inside! Nibbling on the tail of a patrolling barracuda is a risky way to earn extra points—he can turn on you in an instant. And the jellyfish - well, it's best to swim clear of them altogether. Did you know that tuna can swim up to 50 miles per hour? Or that a parrot fish can change its gender? Feeding Frenzy includes more than four dozen fascinating fish facts like these - one between each game level.
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Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.
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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10063.5
"Return to an apocalyptic planet Earth in Darksiders III, a hack-n-slash action adventure where players take on the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The Charred Council calls upon Fury to battle from the heights of heaven down through the depths of hell in a quest to restore humanity and prove that she is the most powerful of the Horsemen. As a mage, FURY relies on her whip and magic to restore the balance between good and evil. The expansive, Darksiders III game world is presented as an open-ended, living, free-form planet Earth that is dilapidated by war and decay, and overrun by nature. FURY will move back and forth between environments to uncover secrets while advancing the Darksiders III story."
Professor Pac learns that the witch, Mesmerelda, has seized control of the Enchanted Castle using black magic and from there is planning on stealing all four Gems of Virtue (Generosity; Truth; Wisdom; Courage) to control the "four wonders" (areas of Pac-Land). He creates a device called a Pactrometer which allows Ms. Pac-Man to go to these areas to recover the gems before Mesmerelda can get them first.
Welcome to Zombie California! Slay and survive with style in this co-op playground. Explore the vast Golden State, from lush forests to sunny beaches. Wield a variety of over-the-top, hand-crafted weapons against human and undead enemies. Upgrade your vehicles, grab your friends, and take a permanent vacation to the zombie apocalypse. Paradise meets hell and you are the matchmaker!
Overcooked is a co-op cooking game for 1-4 players. Working as a team, you and your fellow chefs must prepare, cook and serve up a variety of tasty orders before the baying customers storm out.
Take part in an epic journey across the Onion Kingdom and tackle an increasingly challenging and bizarre gauntlet of kitchens which will push your skills of co-operation and co-ordination to the very limits.
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Pac & Pal is an arcade game that was released by Namco on July 30, 1983 exclusively in Japan. It runs on Namco Super Pac-Man hardware, and the object of the game is for Pac-Man to eat all the items before he is caught by the ghosts. Most of the items are fruits from the original Pac-Man game, with a few new additions. Their value varies, starting with cherries at 50 points, and ending with keys from 700 to 5000 points. The items had to first be unlocked by turning over cards distributed around the maze (instead of eating keys like in Super Pac-Man). Very few cabinets still exist today, and this is possibly one of the rarest Pac-Man titles to find in playable format outside Japan.
"Bubsy the Woolies Strike Back! is an all new Bubsy adventure featuring Bubsy in a bevy of exotic locations as he travels the planet looking for the beloved Golden Fleece.
Bubsy must use all of his classic moves and a few new ones to dodge and out bobcat a battalion of Woolies, not mention the gnarliest UFO bosses to ever grace a Bubsy adventure.
The wisecracking lynx also adds over a 100 new one liners to his lexicon to keep fans guessing what he’ll say next."
50 / 10012.5
Monster Hunter: World sees players take on the role of a hunter that completes various quests to hunt and slay monsters within a lively living and breathing eco-system full of predators…. and prey. In the video you can see some of the creatures you can expect to come across within the New World, the newly discovered continent where Monster Hunter: World is set, including the Great Jagras which has the ability to swallow its prey whole and one of the Monster Hunter series favourites, Rathalos.
Players are able to utilise survival tools such as the slinger and Scoutfly to aid them in their hunt. By using these skills to their advantage hunters can lure monsters into traps and even pit them against each other in an epic fierce battle. Can our hunter successfully survive the fight and slay the Anjanath? He’ll need to select his weapon choice carefully from 14 different weapon classes and think strategically about how to take the giant foe down. Don’t forget to pack the camouflaging ghillie suit!
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It is action-RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force. However we understand that not every one have enough time to "live" in game doing everything by their selves that is why all game processes are boosted to make game a little bit casual.
We can say this about your character development as well. It is very boring to level up your character to XX-level just to take a good sword in hands and start to fight. There would be leveling anyway however it would grant you small additional benefits in combats but not major domination.
Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.
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Beyond Good & Evil 2 marks the return of one of Ubisoftís most beloved games. The prequel will transport players into a profoundly multicultural world, capturing the spirit of the original with unforgettable characters, grandiose decors and intense dramas that play out across a vast universe. Players will rise from lowly pirate to legendary captain at the helm of massive star-faring vessels, adventuring alongside crews of unforgettable characters to fight for freedom and theright to determine their own fate among the stars. Ubisoft Montpellier will be developing the game alongside its community of fans.
A Hat in Time is a 3D collect-a-thon platformer in the spirit of the beloved Nintendo and Rare games from the Nintendo 64 era. Think Banjo-Kazooie, The Legend of Zelda and Super Mario 64 all in one! The game features Hat Kid, a girl who travels time and space to protect the world from the evil Mustache Girl!