20 Games Like Layers of Fear()
Welcome back to the new and improved Freddy Fazbear's Pizza!
In Five Nights at Freddy's 2, the old and aging animatronics are joined by a new cast of characters. They are kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike!
What could go wrong?
As the new security guard working nights, your job is to monitor cameras and make sure nothing goes wrong after-hours. The previous guard has complained about the characters trying to get into the office (he has since been moved to day-shift). So to make your job easier, you've been provided with your very own empty Freddy Fazbear head, which should fool the animatronic characters into leaving you alone if they should accidentally enter your office.
As always, Fazbear Entertainment is not responsible for death or dismemberment.
Welcome to Circus Baby's Pizza World, where family fun and interactivity go beyond anything you've seen at those *other* pizza places! Now hiring: Late night technician. Must enjoy cramped spaces and be comfortable around active machinery. Not responsible for death or dismemberment.
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.
From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!
The Walking Dead: Season One (also known as The Walking Dead: The Game) is an episodic interactive drama graphic adventure video game developed and published by Telltale Games. Based on Robert Kirkman's The Walking Dead comic book series, the game consists of five episodes, released between April and November 2012. It is available for Android, iOS, Kindle Fire HDX, Microsoft Windows, Mac OS X, PlayStation 3, PlayStation Vita, Xbox 360, PlayStation 4 and Xbox One. The game is the first of The Walking Dead video game series published by Telltale.
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Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.
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P.A.M.E.L.A. is an open world, sci-fi survival horror FPS with RPG elements in development for Windows PC, release date TBA 2016. With inspirations including Mass Effect, Deus Ex, and Bioshock, P.A.M.E.L.A. investigates the underlying fault in humanity's craving for technological and biological advancement.
Play as a Sleeper, awoken from cryosleep in Eden, a fallen utopia wrought with death and danger. Meet PAMELA, an omnipresent AI overseer who is left alone watching over the once-vibrant city, now reduced to a silent monolith gliding across the ocean. She will fight by your side as you struggle against Eden’s tortured Citizens. Uncover the tragic events that lead to the downfall of a civilization, and fight for your life as the broken citizens of Eden defend their home against your intrusion. With a personality-driven AI system, no encounter will be the same as the Afflicted react in unpredictable ways, driven by their excruciating pain and disfiguring disease.
Interact with various Factions, including The Afflicted citizens, security Droids, robotic Custodians, and more mysterious denizens hidden within Eden's depths. Each faction exhibits its own unique behaviors and alliances, and will react dynamically to the player’s behavior to become allies, or enemies. Experience tense gameplay in a richly developed sci-fi universe. Each decision is meaningful, and each encounter could be your last. Wield and customize an array of Modular Equipment to defend yourself and explore the environment. Utilize an immersive UI and full body awareness, where the player's involvement is never broken.
Manage the power reserves of the city, using energy only when necessary to avoid the dangers of being stranded in the dark. Upgrade your Weaponry, and construct a safe haven to defend against the denizens of Eden. Enhancing your body with Bio-Augments will give you an advantage over your enemies, but at what cost? Every decision has consequences in Eden.
SOMA is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series.
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.
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Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
Shinji Mikami, the father of survival horror, is back to direct The Evil Within - a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension.
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Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
*You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.
*Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.
*With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.
*With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.
*But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
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The next installment in the critically acclaimed “State of Decay” franchise immerses you in an all-new, multiplayer zombie survival fantasy. Build a lasting community, working with other players or solo to overcome challenges while exploring your own unique story in a world that remembers the choices you make.
When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn't even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.
With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multi-layered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.
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Dracula: Origin reveals the dark origins of the Dracula curse. Once the ardent defender of Christendom, Dracula loses his faith in God when he is abandoned by his one true love after she marries. Dracula then makes a pact with the Prince of Darkness, and becomes a vampire.