20 Games Like Le Havre: The Inland Port()
A land of discovery stretches out before you. Explore the beautiful yet rugged world of RiME, a single-player puzzle adventure. In RiME, you play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower's peak, and unlock its closely guarded secrets.
In Agricola: All Creatures Big & Small, the player is the owner of an old farmstead with a bit of land. However, a neighboring farmer happens to have a competitive streak — so all bets are off! Both players (human and CPU) must use their wits to acquire and manage both resources and livestock over eight rounds — while attempting to strategically deploy buildings — in a mad dash for farm and fortune.
Point Perfect puts your mouse hand to the ultimate test. Navigate your mouse through a procedurally generated gauntlet. Use your reflexes to avoid aliens, saucers, meteors, and all manner of retro arcade enemies. Draw boxes around enemies to target for the mothership to shoot down.
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
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A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed.
The movement through the world in A Story About My Uncle is a crucial part of it’s core gameplay, focusing on swinging yourself through caverns with a grappling hook mechanic that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story unraveling slowly before you.
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Casual action game where the main objective is to eliminate as many zombies as possible, passing from arenas and fighting for their own survival in exchange for some coins.
There are several weapons, each with a different power that can be released in the store and used directly inside the arenas. In addition to various challenges and difficulties provided by each arena and enemies each new arena visited.
Beautiful 3D graphics and special effects, fully optimized to enhance the experience in each arena the most intense and interesting.
Try to eliminate as many zombies as possible and become the newest survivor in Z-Arena.
Welcome to the Show!
Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and "rewind" actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed.
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With a modern, dynamic and interactive 3D board, BATTLESHIP® brings the classic franchise to a new level for a memorable experience on PS4 and Xbox One.
Deploy your fleet and shoot at your opponent’s grid to find and destroy enemy ships before yours are sunk. Enjoy the game you know and love with the Classic mode or get more tactical in a brand new way to play: the Clash at Sea! mode.
Play with a friend locally or online, or stand against the Artificial Intelligence of the game.
Bible Buffet is an unlicensed game created by Wisdom Tree for the Nintendo Entertainment System. It is a single player or multiplayer game. The primary goal is to stop the oil drums and the silverware whose goal is to kill the player.
Similar to Candy Land, this game has the player spin a spinner to move a specified amount of spaces told by the spinner to move. The regular space is the player's own space, red space indicates another spin, a red circle connected to another red circle has the player move one step forward or backward. If the space has a red circle with a question mark in it, the player can take a pop quiz of three trivia questions and then, if succeeded, gets to select either a key, a heart or move ahead one-four spaces, along with the prize of winning a star. If the player lands on the happy face, something rewarding happens such as moving ahead ten spaces, getting a key, heart etc. If the sad face is landed on, something unrewarding happens, including a loss of a turn, moving back a space, etc. At the end of the game, a bonus is awarded to the player who got to the end first and/or got the most pop quiz stars aside collecting the most food. After that, the entire amount of points is shown to each player.